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Search: Posts Made By: squirlhntr
Forum: Metamod:Source Plugins 05-28-2009, 13:31
Replies: 1,850
Views: 1,312,766
Posted By squirlhntr
Forum: Metamod:Source Plugins 05-04-2009, 13:51
Replies: 1,850
Views: 1,312,766
Posted By squirlhntr
Re: Stripper:Source (1.1b Released)

Any plans to update this plugin to work with L4D?
Forum: Off-Topic 04-13-2009, 13:53
Replies: 13
Views: 4,262
Posted By squirlhntr
Re: darkstarllc.com = CRAP (UPDATED)

Do you even bother to use their support site? Right there, plastered on the front page:





Jesus man. You are a real crybaby.
Forum: Off-Topic 04-09-2009, 13:06
Replies: 13
Views: 4,262
Posted By squirlhntr
Re: darkstarllc.com = CRAP

/facepalm




I use darkstarllc w/L4D now, and have in the past w/TF2, and have never had any issues.

I submit a ticket, I get a response within a couple hours.

Something odd happens, I...
Forum: Plugin/Gameplay Ideas and Requests 03-26-2009, 12:39
Replies: 45
Views: 15,226
Posted By squirlhntr
Re: L4D Melee Fatigue

http://forums.steampowered.com/forums/showthread.php?t=830094
Forum: Scripting 03-26-2009, 01:23
Replies: 6
Views: 3,429
Posted By squirlhntr
Re: [L4D] altering TF2's funnygibs to work with L4D

Well it works with the TF2 party gibs on fpsbannana as well as with a bunch of official L4D gibs. So I'm just going to assume it's related to the models and give up until SDK and then clean it up for...
Forum: Snippets and Tutorials 03-25-2009, 19:01
Replies: 7
Views: 8,763
Posted By squirlhntr
Re: All the L4D Cvars and a logger

For what it's worth, the new cvars. Looks like, in particular, melee fatigue cvars are now present.
Forum: General 03-23-2009, 13:27
Replies: 13
Views: 3,281
Posted By squirlhntr
Re: Any elses L4D server dead since the last update

like santa said, most people are being redirected to the 5,000 or so steam servers and not to others. it also has a hard time finding a good steam server so it takes quiet awhile to connect without...
Forum: Scripting 03-20-2009, 00:29
Replies: 5
Views: 1,181
Posted By squirlhntr
Re: Unrecognizable file format, a mystery

Apparently I don't. Bastards. I could get it if necessary, or at least get the admins to MD5 it, but here is the compiled file and the local MD5:

96C27EE14FC7EFC7BE4342B94F501004

...
Forum: Scripting 03-20-2009, 00:11
Replies: 5
Views: 1,181
Posted By squirlhntr
Re: Unrecognizable file format, a mystery

sm plugin. one i'm working on.

i assume a file corruption somewhere but... i shut down the server, ftp isn't the issue, compilers not the issue (i hope), no weird file locks, its not the actual...
Forum: Scripting 03-19-2009, 22:58
Replies: 6
Views: 3,429
Posted By squirlhntr
Re: [L4D] altering TF2's funnygibs to work with L4D

Alright I made vague progress. Apparently the models I was using weren't being created due to it being prop_physics. I changed it to prop_dynamic_override and it worked fine (outside of the fact that...
Forum: Scripting 03-19-2009, 22:48
Replies: 5
Views: 1,181
Posted By squirlhntr
Re: Unrecognizable file format, a mystery

then it started working again... now its back in bad file format....


so confusing
Forum: Scripting 03-19-2009, 22:37
Replies: 5
Views: 1,181
Posted By squirlhntr
Unrecognizable file format, a mystery

Can someone please explain why this error occurs? It is very strange because one minute the mod I was working on was working fine. I was editing it, compiling it, copying it, rebooting. Fine. Then...
Forum: Plugin/Gameplay Ideas and Requests 03-17-2009, 11:36
Replies: 4
Views: 1,573
Posted By squirlhntr
Re: [L4D Request] Round Timer

Well, you'd put it in one of the text boxes, not the HUD.

But yeah, this would be pretty easy. I was thinking about something similar... maybe in a couple weeks I'll think it through.
Forum: Plugin/Gameplay Ideas and Requests 03-17-2009, 11:28
Replies: 9
Views: 6,492
Posted By squirlhntr
Re: [L4D] Survivor collision

the griefing potentials with this are endless nevermind the problem with trying to get through doors with your teamates blocking and a mob of zombies. nevermind that you'd have to turn on survivor...
Forum: Plugin/Gameplay Ideas and Requests 03-17-2009, 11:24
Replies: 4
Views: 1,799
Posted By squirlhntr
Re: [REQ] L4D - Infected class choice via points

Well this is possible obviously as you can already use z_spawn to spawn whatever you want and there are plugins that let you do this without using sv_cheats.

The main coding would come with...
Forum: Plugins 03-15-2009, 20:40
Replies: 11
Views: 33,105
Posted By squirlhntr
Re: TF2 Funny Gibs

Any advice on the errors im having in L4D? Am trying to convert your mod over to L4D and am stuck on some model issue... see the last post @ http://forums.alliedmods.net/showthread.php?t=87499
...
Forum: Scripting 03-15-2009, 18:11
Replies: 6
Views: 3,429
Posted By squirlhntr
Re: [L4D] altering TF2's funnygibs to work with L4D

Alright, this pretty much works now.

It defaults to a lamp model as I am having some trouble getting other models to spawn. Not sure why yet... something with DispatchSpawn. Any advice on the...
Forum: Scripting 03-12-2009, 23:22
Replies: 6
Views: 3,429
Posted By squirlhntr
Re: [L4D] altering TF2's funnygibs to work with L4D

I spoke too soon. There are other problems. For starters, oildrops isn't a valid L4D particle so I replaced it.

I also replaced all models with the one I know works, the desk lamp.

But...
Forum: Scripting 03-12-2009, 22:33
Replies: 6
Views: 3,429
Posted By squirlhntr
Re: [L4D] altering TF2's funnygibs to work with L4D

Thanks :) :)

Ahahah success. Of sorts.

So eventually I got the logerror working. Not sure why it wasn't before but whatever.

Got an error with version incompatibility. Apparently I was...
Forum: Scripting 03-12-2009, 20:34
Replies: 6
Views: 3,429
Posted By squirlhntr
[L4D] altering TF2's funnygibs to work with L4D

Hello all. I am trying to alter funnygibs.sp from TF2 to work with L4D and was wondering if anyone would like to help? I am a programmer by trade but I have never wrote SM plugins before so this is...
Showing results 1 to 21 of 21

 
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