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Search: Posts Made By: Rincewind
Forum: Unapproved Plugins 07-19-2010, 08:32
Replies: 8
Views: 9,735
Posted By Rincewind
Re: [ANY] Automatic Group Invite

see the problem we're having here at the moment is that you think this steam account might be a violation against the steam ToS. I kinda agree with you, this is possible. BUT, and now here comes the...
Forum: Unapproved Plugins 07-19-2010, 08:06
Replies: 8
Views: 9,735
Posted By Rincewind
Re: [ANY] Automatic Group Invite

yes, he was using a different license, which was disallowed in AlliedMods. What does that have to do with me?


You're wrong, it isn't, there is absolutely no passage which could be violated by...
Forum: Unapproved Plugins 07-19-2010, 07:33
Replies: 13
Views: 6,621
Posted By Rincewind
Re: [l4d2]fun sayer(version = 1)

I'm pretty sure a boomer doesn't pauk on you.
He rather pukes.
Forum: Unapproved Plugins 07-19-2010, 06:31
Replies: 8
Views: 9,735
Posted By Rincewind
[ANY] Automatic Group Invite

About
This plugin invites joining players automatically to a steam group.

The plugin has been created by Gachl some time ago, but it was never released. People were asking him whether he's still...
Forum: Snippets and Tutorials 06-30-2010, 09:16
Replies: 21
Views: 17,360
Posted By Rincewind
Re: [Tutorial] Exaggerated Ragdolls

I guess to use this in TF2 could cause problems with death animations (headshots, backstabs, ...). Eg. a Scout who gets a headshot by a Sniper does not result instantly in a ragdoll, but after a few...
Forum: Scripting 06-30-2010, 09:05
Replies: 6
Views: 3,141
Posted By Rincewind
Re: Stop player from shooting

Use OnPlayerRunCmd (http://docs.sourcemod.net/api/index.php?fastload=show&id=937&) and check if he pressed IN_ATTACK (I guess) and remove it if he does press IN_ATTACK.
That should work.

edit:...
Forum: Plugin/Gameplay Ideas and Requests 06-29-2010, 07:53
Replies: 4
Views: 1,084
Posted By Rincewind
Re: [IDEA] TF2 GunGame?

sure there is but if you try this, you'd have to value each weapon and see which weapon is better or something like this.

Your idea is quite possible and sounds good too, but there still needs...
Forum: Plugin/Gameplay Ideas and Requests 06-29-2010, 06:04
Replies: 4
Views: 1,084
Posted By Rincewind
Re: [IDEA] TF2 GunGame?

So you can reach max. level 4?
Level 1 - Wrench
Level 2 - Pistol
Level 3 - Shotgun
Level 4 - Build/Destroy
and say scout has max. level 3 with Baseball Bat, Pistol and Scatter...

In CSS, all...
Forum: Plugin/Gameplay Ideas and Requests 06-29-2010, 04:29
Replies: 1
Views: 1,637
Posted By Rincewind
Re: [REQ][TF2]Changing Clip Size Dynamically

To begin, I'd recommend reading Introduction to SourcePawn (http://wiki.alliedmods.net/Introduction_to_SourcePawn) and Introduction to SourceMod Plugins...
Forum: SourceMod Anti-Cheat 06-29-2010, 04:09
Replies: 567
Views: 234,928
Posted By Rincewind
Re: Kigen's Anti-Cheat 1.2.0 Open Beta

Kigen, I've got a question!
How do you test KAC's anti cheat mechanisms (especially the anti-WH you're working on)? I mean, you'd have to use hacks yourself and that'd make you VAC banned.
Forum: Scripting 06-28-2010, 08:01
Replies: 8
Views: 4,213
Posted By Rincewind
Re: [HELP] HL2DM Server side scripts

Read this: http://wiki.alliedmods.net/Category:SourceMod_Scripting
It'll help you getting started with SourceMod Scripting
Forum: Trash 06-28-2010, 05:51
Replies: 0
...
Views: 1,330
Posted By Rincewind
...

...
Forum: Plugin/Gameplay Ideas and Requests 06-28-2010, 03:22
Replies: 6
Views: 1,604
Posted By Rincewind
Re: [REQ] [TF2] Jarate Teammates

I guess you could modify or re-fire the player_hurt (http://wiki.alliedmods.net/Team_Fortress_2_Events#player_hurt) event, it's got a minicrit var.
Forum: Scripting 06-24-2010, 05:50
Replies: 2
Views: 1,564
Posted By Rincewind
Re: GetClientHealth in the player_hurt event

Depending on the hook you're doing:
HookEvent("player_hurt", Event_PlayerHurt, EventHookMode_Pre)
In EventHookMode_Pre it should show the health before the player was hurt, in EventHookMode_Post it...
Showing results 1 to 14 of 14

 
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