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Search: Posts Made By: sambro
Forum: Approved Plugins 09-01-2007, 19:02
Replies: 16
Views: 20,933
Posted By sambro
Re: HLDS Leechers Begone

This is exactly right btw. With the Source Engine, when it makes a request for a file on the HTTP server, it will fill in the Referer HTTP header, in the form of hl2://<IP of gameserver the client...
Forum: Approved Plugins 09-01-2007, 18:59
Replies: 16
Views: 20,933
Posted By sambro
Re: HLDS Leechers Begone

A simple test is this:
Well there's a quick way to see stuff:

Make a file called log.php in your sv_downloadurl location:

$filename = ltrim(str_replace($_SERVER["SCRIPT_NAME"], "",...
Forum: Approved Plugins 08-31-2007, 19:52
Replies: 16
Views: 20,933
Posted By sambro
Re: HLDS Leechers Begone

vvg125, how would you achieve this though?

If you look in your Apache access_log, you'll notice the Referer isn't sent from HLDS (it is from SRCDS), so what other ways are there to determine what...
Forum: Approved Plugins 08-30-2007, 17:46
Replies: 16
Views: 20,933
Posted By sambro
Re: HLDS Leechers Begone

Actually I'm still terrified that someone is going to tell me I'm an idiot and there's a really simple way to do this with a .htaccess or something :P

There just seems to be 0 documentation on...
Forum: Approved Plugins 08-30-2007, 10:08
Replies: 16
Views: 20,933
Posted By sambro
HLDS Leechers Begone

Well I made that name up on the spot. The boring name is sv_downloadurl_protection.

I have been trying to come up with a way to effectively prevent the possibility of other servers from using your...
Forum: Scripting Help 05-16-2005, 09:23
Replies: 9
Views: 2,649
Posted By sambro
If you look at the const.h file, it defines all...

If you look at the const.h file, it defines all of the temp entities with some nicer names, then it also has some comments tellign you what it expects for that message.
Forum: Scripting Help 05-16-2005, 03:02
Replies: 5
Views: 2,923
Posted By sambro
I had this problem too, when I tried changing a...

I had this problem too, when I tried changing a hostage model in CS.

I fixed it by calling DispatchSpawn(id).


public cmdArmory(id) {
new ent
ent = create_entity("team_armory")
...
Forum: Scripting Help 05-16-2005, 03:01
Replies: 9
Views: 2,649
Posted By sambro
this is sweet info v3x[/quote] Actually, it...

this is sweet info v3x[/quote]

Actually, it was. He supplied the const.h file which has a list of all the Temp Entities you can create and even shows the parameters you supply.
Forum: Scripting Help 05-15-2005, 23:17
Replies: 9
Views: 2,649
Posted By sambro
Forgot to mention, you'll obviously need to find...

Forgot to mention, you'll obviously need to find the exact point of the weapon so you cna make it look as real as possible, not sure how you'd do this.

Also, the sprite_dot is a variable that...
Forum: Scripting Help 05-15-2005, 23:15
Replies: 9
Views: 2,649
Posted By sambro
I'll save you the effort (I'm so generous). Taken...

I'll save you the effort (I'm so generous). Taken straight from my tempentity plugin (not finished yet).


//Creates a beam TE between two points.
createBeamPoints(id)
{
...
Forum: Scripting Help 05-15-2005, 10:55
Replies: 7
Views: 1,879
Posted By sambro
I see what you mean. cl_rate isn't working...

I see what you mean. cl_rate isn't working either. For some reason name does though.
Forum: Approved Plugins 05-15-2005, 06:00
Replies: 53
Views: 66,360
Posted By sambro
Yeah O.o I was wondering that :shock:

Yeah O.o I was wondering that :shock:
Forum: Scripting Help 05-15-2005, 05:28
Replies: 2
Views: 1,187
Posted By sambro
BUMP! :(

BUMP! :(
Forum: Scripting Help 05-15-2005, 05:27
Replies: 2
Views: 1,172
Posted By sambro
Try just hooking the NVGToggle event. If...

Try just hooking the NVGToggle event.

If they turn their NVG on, turn it back off automatically.


register_event("NVGToggle", "blockNVG", "1=1");


The 1=1 flag means the blockNVG function...
Forum: Scripting Help 05-15-2005, 05:20
Replies: 8
Views: 2,341
Posted By sambro
Why didn't I think of that? :shock:

Why didn't I think of that? :shock:
Forum: Scripting Help 05-15-2005, 02:53
Replies: 8
Views: 2,341
Posted By sambro
Well I don't think map walls are entities. I have...

Well I don't think map walls are entities. I have a little plugin that tells you what entity you're looking at (ID, classname, etc), and it tells me i'm not pointing at an entity when I point at a...
Forum: Approved Plugins 05-14-2005, 11:59
Replies: 18
Views: 27,343
Posted By sambro
Thanks :)

Thanks :)
Forum: Scripting Help 05-14-2005, 11:58
Replies: 7
Views: 3,371
Posted By sambro
Unsure of how to get such information in TFC. In...

Unsure of how to get such information in TFC. In CS it's cs_get_user_team(id)...

Try looking at the TFC mod code, maybe you can find out how they're storing such information from there.
Forum: Approved Plugins 05-14-2005, 07:29
Replies: 18
Views: 27,343
Posted By sambro
You can find WinRAR at rarlabs.com. Nedstar,...

You can find WinRAR at rarlabs.com.

Nedstar, what sort of admin function would you like?

The ability to just give one person jetpack?
Forum: Approved Plugins 05-14-2005, 00:44
Replies: 18
Views: 27,343
Posted By sambro
Thanks thanks :P If people actually use this...

Thanks thanks :P

If people actually use this thing, I'll try and get smooth thrust going.
Forum: Scripting Help 05-13-2005, 23:21
Replies: 7
Views: 2,411
Posted By sambro
Now who's trolling? :P ...

Now who's trolling? :P

f1del1ty_oXi->uselessPostCount++

Then again, I just trolled a post too! AAAH!

What is a troll anyways? Like, the "official definition" (lol)
Forum: Scripting Help 05-13-2005, 23:02
Replies: 3
Views: 1,159
Posted By sambro
:roll: :roll: :roll: :roll: :roll: ...

:roll: :roll: :roll: :roll: :roll:

:rtfm: :rtfm: :rtfm: :rtfm:

http://amxmodx.org/doc/

Be there or be square. (too late, you already are :P)
Forum: Scripting Help 05-13-2005, 22:38
Replies: 8
Views: 2,275
Posted By sambro
I'd help you, but I don't have TS :? Try...

I'd help you, but I don't have TS :?

Try checking your server console for any error messages, also, when compiling the plugin, warnings can actually lead to errors in execution.

For example,...
Forum: Scripting Help 05-13-2005, 22:35
Replies: 7
Views: 3,371
Posted By sambro
If you're using register_event, no. That function...

If you're using register_event, no. That function hooks a specific message, for instance BombDrop, or CurWeapon. Such events obviously aren;'t very general :wink:

If TFC does, in fact, use log...
Forum: Scripting Help 05-13-2005, 22:27
Replies: 7
Views: 2,411
Posted By sambro
I know what you mean BRUm. Apparently all...

I know what you mean BRUm.

Apparently all can be found in the HLSDK, but that's no use unless you wanna look over thousands of lines of code just for some comments telling you what does what ...
Showing results 1 to 25 of 45

 
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