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Posts Made By:
sambro
Forum:
Approved Plugins
09-01-2007, 19:02
Replies:
16
HLDS Leechers Begone
Views:
20,933
Posted By
sambro
Re: HLDS Leechers Begone
This is exactly right btw. With the Source Engine, when it makes a request for a file on the HTTP server, it will fill in the Referer HTTP header, in the form of hl2://<IP of gameserver the client...
Forum:
Approved Plugins
09-01-2007, 18:59
Replies:
16
HLDS Leechers Begone
Views:
20,933
Posted By
sambro
Re: HLDS Leechers Begone
A simple test is this:
Well there's a quick way to see stuff:
Make a file called log.php in your sv_downloadurl location:
$filename = ltrim(str_replace($_SERVER["SCRIPT_NAME"], "",...
Forum:
Approved Plugins
08-31-2007, 19:52
Replies:
16
HLDS Leechers Begone
Views:
20,933
Posted By
sambro
Re: HLDS Leechers Begone
vvg125, how would you achieve this though?
If you look in your Apache access_log, you'll notice the Referer isn't sent from HLDS (it is from SRCDS), so what other ways are there to determine what...
Forum:
Approved Plugins
08-30-2007, 17:46
Replies:
16
HLDS Leechers Begone
Views:
20,933
Posted By
sambro
Re: HLDS Leechers Begone
Actually I'm still terrified that someone is going to tell me I'm an idiot and there's a really simple way to do this with a .htaccess or something :P
There just seems to be 0 documentation on...
Forum:
Approved Plugins
08-30-2007, 10:08
Replies:
16
HLDS Leechers Begone
Views:
20,933
Posted By
sambro
HLDS Leechers Begone
Well I made that name up on the spot. The boring name is sv_downloadurl_protection.
I have been trying to come up with a way to effectively prevent the possibility of other servers from using your...
Forum:
Scripting Help
05-16-2005, 09:23
Replies:
9
message_write?
Views:
2,649
Posted By
sambro
If you look at the const.h file, it defines all...
If you look at the const.h file, it defines all of the temp entities with some nicer names, then it also has some comments tellign you what it expects for that message.
Forum:
Scripting Help
05-16-2005, 03:02
Replies:
5
Spawning working entities in NS -solved
Views:
2,923
Posted By
sambro
I had this problem too, when I tried changing a...
I had this problem too, when I tried changing a hostage model in CS.
I fixed it by calling DispatchSpawn(id).
public cmdArmory(id) {
new ent
ent = create_entity("team_armory")
...
Forum:
Scripting Help
05-16-2005, 03:01
Replies:
9
message_write?
Views:
2,649
Posted By
sambro
this is sweet info v3x[/quote] Actually, it...
this is sweet info v3x[/quote]
Actually, it was. He supplied the const.h file which has a list of all the Temp Entities you can create and even shows the parameters you supply.
Forum:
Scripting Help
05-15-2005, 23:17
Replies:
9
message_write?
Views:
2,649
Posted By
sambro
Forgot to mention, you'll obviously need to find...
Forgot to mention, you'll obviously need to find the exact point of the weapon so you cna make it look as real as possible, not sure how you'd do this.
Also, the sprite_dot is a variable that...
Forum:
Scripting Help
05-15-2005, 23:15
Replies:
9
message_write?
Views:
2,649
Posted By
sambro
I'll save you the effort (I'm so generous). Taken...
I'll save you the effort (I'm so generous). Taken straight from my tempentity plugin (not finished yet).
//Creates a beam TE between two points.
createBeamPoints(id)
{
...
Forum:
Scripting Help
05-15-2005, 10:55
Replies:
7
Getting cvars and getting spectating target.
Views:
1,879
Posted By
sambro
I see what you mean. cl_rate isn't working...
I see what you mean. cl_rate isn't working either. For some reason name does though.
Forum:
Approved Plugins
05-15-2005, 06:00
Replies:
53
Max Payne Zoom for Awp [v1.2 released 5-27-07]
Views:
66,360
Posted By
sambro
Yeah O.o I was wondering that :shock:
Yeah O.o I was wondering that :shock:
Forum:
Scripting Help
05-15-2005, 05:28
Replies:
2
pfn_use?
Views:
1,187
Posted By
sambro
BUMP! :(
BUMP! :(
Forum:
Scripting Help
05-15-2005, 05:27
Replies:
2
block nvg buying
Views:
1,172
Posted By
sambro
Try just hooking the NVGToggle event. If...
Try just hooking the NVGToggle event.
If they turn their NVG on, turn it back off automatically.
register_event("NVGToggle", "blockNVG", "1=1");
The 1=1 flag means the blockNVG function...
Forum:
Scripting Help
05-15-2005, 05:20
Replies:
8
Wall ents
Views:
2,341
Posted By
sambro
Why didn't I think of that? :shock:
Why didn't I think of that? :shock:
Forum:
Scripting Help
05-15-2005, 02:53
Replies:
8
Wall ents
Views:
2,341
Posted By
sambro
Well I don't think map walls are entities. I have...
Well I don't think map walls are entities. I have a little plugin that tells you what entity you're looking at (ID, classname, etc), and it tells me i'm not pointing at an entity when I point at a...
Forum:
Approved Plugins
05-14-2005, 11:59
Replies:
18
Revamped Jetpack - original by Lazy
Views:
27,343
Posted By
sambro
Thanks :)
Thanks :)
Forum:
Scripting Help
05-14-2005, 11:58
Replies:
7
Events, log events, entities.
Views:
3,371
Posted By
sambro
Unsure of how to get such information in TFC. In...
Unsure of how to get such information in TFC. In CS it's cs_get_user_team(id)...
Try looking at the TFC mod code, maybe you can find out how they're storing such information from there.
Forum:
Approved Plugins
05-14-2005, 07:29
Replies:
18
Revamped Jetpack - original by Lazy
Views:
27,343
Posted By
sambro
You can find WinRAR at rarlabs.com. Nedstar,...
You can find WinRAR at rarlabs.com.
Nedstar, what sort of admin function would you like?
The ability to just give one person jetpack?
Forum:
Approved Plugins
05-14-2005, 00:44
Replies:
18
Revamped Jetpack - original by Lazy
Views:
27,343
Posted By
sambro
Thanks thanks :P If people actually use this...
Thanks thanks :P
If people actually use this thing, I'll try and get smooth thrust going.
Forum:
Scripting Help
05-13-2005, 23:21
Replies:
7
Help with a few commands
Views:
2,411
Posted By
sambro
Now who's trolling? :P ...
Now who's trolling? :P
f1del1ty_oXi->uselessPostCount++
Then again, I just trolled a post too! AAAH!
What is a troll anyways? Like, the "official definition" (lol)
Forum:
Scripting Help
05-13-2005, 23:02
Replies:
3
how do you writeascript?
Views:
1,159
Posted By
sambro
:roll: :roll: :roll: :roll: :roll: ...
:roll: :roll: :roll: :roll: :roll:
:rtfm: :rtfm: :rtfm: :rtfm:
http://amxmodx.org/doc/
Be there or be square. (too late, you already are :P)
Forum:
Scripting Help
05-13-2005, 22:38
Replies:
8
Gore plugin help.
Views:
2,275
Posted By
sambro
I'd help you, but I don't have TS :? Try...
I'd help you, but I don't have TS :?
Try checking your server console for any error messages, also, when compiling the plugin, warnings can actually lead to errors in execution.
For example,...
Forum:
Scripting Help
05-13-2005, 22:35
Replies:
7
Events, log events, entities.
Views:
3,371
Posted By
sambro
If you're using register_event, no. That function...
If you're using register_event, no. That function hooks a specific message, for instance BombDrop, or CurWeapon. Such events obviously aren;'t very general :wink:
If TFC does, in fact, use log...
Forum:
Scripting Help
05-13-2005, 22:27
Replies:
7
Help with a few commands
Views:
2,411
Posted By
sambro
I know what you mean BRUm. Apparently all...
I know what you mean BRUm.
Apparently all can be found in the HLSDK, but that's no use unless you wanna look over thousands of lines of code just for some comments telling you what does what ...
Showing results 1 to 25 of 45
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