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Posts Made By:
albjb
Forum:
Approved Plugins
08-17-2013, 10:16
Replies:
89
Zombie ME 3.1 (Being updated)
Views:
150,945
Posted By
albjb
Re: Zombie ME 3.1 (Being updated)
do you like my new version 3.7 ???
Forum:
Scripting Help
08-11-2013, 13:05
Replies:
0
salamander.amxx 2013
Views:
1,788
Posted By
albjb
salamander.amxx 2013
Sorry I'm Spanish,
I'm updating this plugin flamethrower
I have corrected some errors like:
now release the flamethrower to buy the shield.
the skin is reset each round and catch the ground ...
...
Forum:
Scripting Help
08-11-2013, 09:34
Replies:
15
zombieme.amxx
Views:
2,924
Posted By
albjb
Re: zombieme.amxx
With precache_control.amxx avoid precache models no used
Forum:
Scripting Help
08-10-2013, 14:43
Replies:
15
zombieme.amxx
Views:
2,924
Posted By
albjb
Re: zombieme.amxx
I found the plugin precache_control.amxx and now if I can load maps previously failed!
I think this plugin prevents precaches useless.
Also I have a plugin that tells me how many entities are...
Forum:
Scripting Help
08-10-2013, 13:58
Replies:
15
zombieme.amxx
Views:
2,924
Posted By
albjb
Re: zombieme.amxx
If you already tried everything but I mean like I can use Sounds, Models, sprites ... without a plugin precache because the files are already included in the setup.exe of my MOD CS 1.6 so I think it...
Forum:
Scripting Help
08-10-2013, 12:41
Replies:
15
zombieme.amxx
Views:
2,924
Posted By
albjb
Re: zombieme.amxx
I'm riding a mod for cs 1.6 itself.
And I've seen other mods with more models, sprites ... than mine and yet work perfectly. as they have done?
Is there any way to not use precache? or skip the...
Forum:
Scripting Help
08-10-2013, 11:56
Replies:
15
zombieme.amxx
Views:
2,924
Posted By
albjb
Re: zombieme.amxx
Re-edit the event event_damage_pain (id) :
public event_damage_pain(id) {//daņo recibido
new damage = read_data(2)
new bodypart, weapon
new enemy = get_user_attacker(id,...
Forum:
Scripting Help
07-31-2013, 17:59
Replies:
15
zombieme.amxx
Views:
2,924
Posted By
albjb
Re: zombieme.amxx
edit the event:
(This testing phase)
public event_damage_pain(id) {//daņo recibido
new damage = read_data(2)
new bodypart, weapon
new enemy = get_user_attacker(id, weapon,...
Forum:
Scripting Help
07-31-2013, 17:58
Replies:
15
zombieme.amxx
Views:
2,924
Posted By
albjb
Re: zombieme.amxx
Este es el unico error que me detecta por ahora :
L 07/31/2013 - 16:21:18: [AMXX] Displaying debug trace (plugin "zombieme.amxx")
L 07/31/2013 - 16:21:18: [AMXX] Run time error 4: index out of...
Forum:
Scripting Help
07-31-2013, 05:52
Replies:
15
zombieme.amxx
Views:
2,924
Posted By
albjb
zombieme.amxx
I'm Spanish, sorry my English.
I'm editing the code of this plugin to correct errors, but still fails and is no longer to do.
(With debug in plugins.ini)
- In the Log me in the event fails...
Forum:
Scripting
07-31-2013, 05:00
Replies:
1
zombieme.amxx
Views:
499
Posted By
albjb
zombieme.amxx
ok sorry and believe in your site
as I delete this post?
moved to:
https://forums.alliedmods.net/showthread.php?p=2002699#post2002699
Forum:
Approved Plugins
07-25-2013, 02:57
Replies:
89
Zombie ME 3.1 (Being updated)
Views:
150,945
Posted By
albjb
Re: Zombie ME 3.1 (Being updated)
Soy espaņol, y updated the plugin with T/CT models y most code :
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include...
Showing results 1 to 12 of 12
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