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Search: Posts Made By: albjb
Forum: Approved Plugins 08-17-2013, 10:16
Replies: 89
Views: 150,945
Posted By albjb
Re: Zombie ME 3.1 (Being updated)

do you like my new version 3.7 ???
Forum: Scripting Help 08-11-2013, 13:05
Replies: 0
Views: 1,788
Posted By albjb
salamander.amxx 2013

Sorry I'm Spanish,
I'm updating this plugin flamethrower
I have corrected some errors like:
now release the flamethrower to buy the shield.
the skin is reset each round and catch the ground ...
...
Forum: Scripting Help 08-11-2013, 09:34
Replies: 15
Views: 2,924
Posted By albjb
Re: zombieme.amxx

With precache_control.amxx avoid precache models no used
Forum: Scripting Help 08-10-2013, 14:43
Replies: 15
Views: 2,924
Posted By albjb
Re: zombieme.amxx

I found the plugin precache_control.amxx and now if I can load maps previously failed!
I think this plugin prevents precaches useless.
Also I have a plugin that tells me how many entities are...
Forum: Scripting Help 08-10-2013, 13:58
Replies: 15
Views: 2,924
Posted By albjb
Re: zombieme.amxx

If you already tried everything but I mean like I can use Sounds, Models, sprites ... without a plugin precache because the files are already included in the setup.exe of my MOD CS 1.6 so I think it...
Forum: Scripting Help 08-10-2013, 12:41
Replies: 15
Views: 2,924
Posted By albjb
Re: zombieme.amxx

I'm riding a mod for cs 1.6 itself.
And I've seen other mods with more models, sprites ... than mine and yet work perfectly. as they have done?
Is there any way to not use precache? or skip the...
Forum: Scripting Help 08-10-2013, 11:56
Replies: 15
Views: 2,924
Posted By albjb
Re: zombieme.amxx

Re-edit the event event_damage_pain (id) :

public event_damage_pain(id) {//daņo recibido
new damage = read_data(2)

new bodypart, weapon
new enemy = get_user_attacker(id,...
Forum: Scripting Help 07-31-2013, 17:59
Replies: 15
Views: 2,924
Posted By albjb
Re: zombieme.amxx

edit the event:
(This testing phase)

public event_damage_pain(id) {//daņo recibido
new damage = read_data(2)

new bodypart, weapon
new enemy = get_user_attacker(id, weapon,...
Forum: Scripting Help 07-31-2013, 17:58
Replies: 15
Views: 2,924
Posted By albjb
Re: zombieme.amxx

Este es el unico error que me detecta por ahora :
L 07/31/2013 - 16:21:18: [AMXX] Displaying debug trace (plugin "zombieme.amxx")
L 07/31/2013 - 16:21:18: [AMXX] Run time error 4: index out of...
Forum: Scripting Help 07-31-2013, 05:52
Replies: 15
Views: 2,924
Posted By albjb
zombieme.amxx

I'm Spanish, sorry my English.
I'm editing the code of this plugin to correct errors, but still fails and is no longer to do.

(With debug in plugins.ini)
- In the Log me in the event fails...
Forum: Scripting 07-31-2013, 05:00
Replies: 1
Views: 499
Posted By albjb
zombieme.amxx

ok sorry and believe in your site
as I delete this post?
moved to:
https://forums.alliedmods.net/showthread.php?p=2002699#post2002699
Forum: Approved Plugins 07-25-2013, 02:57
Replies: 89
Views: 150,945
Posted By albjb
Re: Zombie ME 3.1 (Being updated)

Soy espaņol, y updated the plugin with T/CT models y most code :

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include...
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