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Search: Posts Made By: HAWK0044
Forum: Scripting Help 12-09-2014, 14:28
Replies: 2
Views: 1,025
Posted By HAWK0044
Re: [ASM] compile ASM codes?

Thank you, but how can I get necessary offset for part of bytecodes (as well as .asm file)?
Forum: Scripting Help 12-09-2014, 09:42
Replies: 10
Views: 2,313
Posted By HAWK0044
Re: How to FIX Sound Collision, emit_sound : pitch 346???

It's overneed, because precache in goldsource have limitations for number of objects you can precache.
Just use 4-8 sounds for all players with small pitch modifications via emit_sound.
Forum: Scripting Help 12-09-2014, 09:39
Replies: 2
Views: 1,025
Posted By HAWK0044
[ASM] compile ASM codes?

Hello :) Is it possible to write asm instructions back to amxx file? I mean disassembled code with some tweaks or are there any ways to edit instructions directly in .amxx?

Thanks.
Forum: Scripting 07-24-2013, 17:39
Replies: 8
Views: 2,383
Posted By HAWK0044
Re: [CSGO] SDKCalls

2mcpan313
Your example shows how to get ammo in the back and in the magazine, but it's doesn't contains anything about maximum clips in the magazine.

For example:
Ak47 has 30 clips in the...
Forum: Scripting 07-24-2013, 09:27
Replies: 8
Views: 2,383
Posted By HAWK0044
Re: [CSGO] SDKCalls

2mcpan313:
It's just max ammo in general, not into weapon magazine, and use cvars for getting weapon max clips is really poor.
____

Looks like I just have a bad offsets, server running on linux:...
Forum: Scripting 07-24-2013, 08:00
Replies: 8
Views: 2,383
Posted By HAWK0044
[CSGO] SDKCalls

Hey there :). Do anybody help me with SDKcalls, I want to get weapon max ammo, and I use it:


new Handle:m_hGetMaxClip;

SomeFunction()
{
new Handle:WeaponGameData =...
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