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Search: Posts Made By: S4NDM4NN
Forum: Scripting 06-18-2010, 01:02
Replies: 3
Views: 2,402
Posted By S4NDM4NN
Re: [L4D2] Scavenger can fill bonus time

After looking into the way mutations were done I was able to add more time by making my own .nut file and executing it through directory_begin_script.

Thanks for your help though :)
Forum: Scripting 06-16-2010, 13:44
Replies: 3
Views: 2,402
Posted By S4NDM4NN
Re: [L4D2] Scavenger can fill bonus time

Thank you for the reply, although I can not seem to use any of those cvars you posted above. When I get a cvarlist for scavenge I only return 3 cvars. Do I have to do something special to use those?...
Forum: Scripting 06-16-2010, 05:30
Replies: 3
Views: 2,402
Posted By S4NDM4NN
[L4D2] Scavenger can fill bonus time

I am curious if there is a way that I can change how much time is added when a player pours a gas can in scavenger mode. I have been working on imitating the mutation "follow the liter." Currently it...
Forum: Scripting Help 06-16-2010, 05:30
Replies: 2
Views: 972
Posted By S4NDM4NN
Re: [L4D2] Scavenger can fill bonus time

Sorry about that, can somebody delete this, thanks.
Forum: Scripting Help 06-16-2010, 05:12
Replies: 2
Views: 972
Posted By S4NDM4NN
[L4D2] Scavenger can fill bonus time

I am curious if there is a way that I can change how much time is added when a player pours a gas can in scavenger mode. I have been working on imitating the mutation "follow the liter." Currently...
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