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Posts Made By:
bobii
Forum:
Scripting Help
12-19-2020, 09:18
Replies:
13
Questions on "message_begin()"
Views:
2,055
Posted By
bobii
Re: Questions on "message_begin()"
No that does not solve the problem. TE_SMOKE is like a line and TE_FIREFIELD is like a cube or a sphere. If you make the sprite ORIENTED it appears as a line with TE_SMOKE. That's why if you look at...
Forum:
Scripting Help
12-19-2020, 04:10
Replies:
13
Questions on "message_begin()"
Views:
2,055
Posted By
bobii
Re: Questions on "message_begin()"
Thank you CraZy for your comment. You are right only way to get around seems to be thinking forward. But I found it introduces other issues.
If you use "TE_SMOKE" message it seems to be working...
Forum:
New Plugin Submissions
12-14-2020, 05:40
Replies:
9
Unreal Smoke
Views:
12,827
Posted By
bobii
Re: Unreal Smoke
I am trying to port this to amx 1.8.2 and I have few questions:
Whenever it runs it kicks the clients from the server or freezes the server. I wonder if you know what functions or mechanisms do...
Forum:
Scripting Help
12-13-2020, 13:55
Replies:
13
Questions on "message_begin()"
Views:
2,055
Posted By
bobii
Re: Questions on "message_begin()"
Well I think we should focus on the real problem here. For loop there is just a trial. removing the loop and using MSG_ALL or MSG_BROADCAST have the same problem.
The core issue I think is these...
Forum:
Scripting Help
12-13-2020, 04:06
Replies:
13
Questions on "message_begin()"
Views:
2,055
Posted By
bobii
Re: Questions on "message_begin()"
Well it is basically ColoredSmokenades https://forums.alliedmods.net/attachment.php?attachmentid=43795&d=1245089468
But I use it with different sprites. The sprites are over here...
Forum:
Scripting Help
12-12-2020, 18:31
Replies:
13
Questions on "message_begin()"
Views:
2,055
Posted By
bobii
Re: Questions on "message_begin()"
Tried all the possibilities already.
MSG_BROADCAST
MSG_ALL
and in a for loop over all clients I tried:
MSG_ONE
MSG_ONE_RELIABLE
Forum:
Scripting Help
12-12-2020, 02:29
Replies:
13
Questions on "message_begin()"
Views:
2,055
Posted By
bobii
Questions on "message_begin()"
Hi,
We have a private cs 1.6 server. The original smoke as you know is very transparent and does not offer so much utility. I tried all plugins (I think) I could find. None of them work as...
Showing results 1 to 7 of 7
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