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Search: Posts Made By: bobii
Forum: Scripting Help 12-19-2020, 09:18
Replies: 13
Views: 2,055
Posted By bobii
Re: Questions on "message_begin()"

No that does not solve the problem. TE_SMOKE is like a line and TE_FIREFIELD is like a cube or a sphere. If you make the sprite ORIENTED it appears as a line with TE_SMOKE. That's why if you look at...
Forum: Scripting Help 12-19-2020, 04:10
Replies: 13
Views: 2,055
Posted By bobii
Re: Questions on "message_begin()"

Thank you CraZy for your comment. You are right only way to get around seems to be thinking forward. But I found it introduces other issues.

If you use "TE_SMOKE" message it seems to be working...
Forum: New Plugin Submissions 12-14-2020, 05:40
Replies: 9
Views: 12,827
Posted By bobii
Re: Unreal Smoke

I am trying to port this to amx 1.8.2 and I have few questions:

Whenever it runs it kicks the clients from the server or freezes the server. I wonder if you know what functions or mechanisms do...
Forum: Scripting Help 12-13-2020, 13:55
Replies: 13
Views: 2,055
Posted By bobii
Re: Questions on "message_begin()"

Well I think we should focus on the real problem here. For loop there is just a trial. removing the loop and using MSG_ALL or MSG_BROADCAST have the same problem.

The core issue I think is these...
Forum: Scripting Help 12-13-2020, 04:06
Replies: 13
Views: 2,055
Posted By bobii
Re: Questions on "message_begin()"

Well it is basically ColoredSmokenades https://forums.alliedmods.net/attachment.php?attachmentid=43795&d=1245089468

But I use it with different sprites. The sprites are over here...
Forum: Scripting Help 12-12-2020, 18:31
Replies: 13
Views: 2,055
Posted By bobii
Re: Questions on "message_begin()"

Tried all the possibilities already.

MSG_BROADCAST
MSG_ALL

and in a for loop over all clients I tried:

MSG_ONE
MSG_ONE_RELIABLE
Forum: Scripting Help 12-12-2020, 02:29
Replies: 13
Views: 2,055
Posted By bobii
Questions on "message_begin()"

Hi,

We have a private cs 1.6 server. The original smoke as you know is very transparent and does not offer so much utility. I tried all plugins (I think) I could find. None of them work as...
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