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Posts Made By:
Doogie1012
Forum:
Source Servers (SRCDS)
12-28-2009, 06:58
Replies:
12
[L4D 2]addon tools needed on the server?
Views:
9,619
Posted By
Doogie1012
Re: [L4D 2]addon tools needed on the server?
I'd say just copy the SDK_CONTENT folder across to the servers since thats all the Add-On Support does anyway.
"\Steam\steamapps\common\left 4 dead 2\sdk_content"
Forum:
Unapproved Plugins
12-27-2009, 08:45
Replies:
1,199
[TF2] PropHunt 1.93
Views:
750,977
Posted By
Doogie1012
Re: [TF2] PropHunt 1.3
http://www.cazzaserver.com/doogie/tf2/fix_prophunt_v1.1.zip
For those having trouble with PropHunt, here is a temp fix involving all the new 'gamedata' offsets, this should fix PropHunt for you,...
Forum:
Unapproved Plugins
11-08-2009, 05:42
Replies:
485
[TF2] Zombie Fortress (current version: 2.1.1)
Views:
231,070
Posted By
Doogie1012
Re: [TF2] Zombie Fortress (current version: 2.1.1)
Well since my server is long dead now, I figure I might as well release my fixed up ZF plugin.
www.cazzaserver.com/doogie/tf2/zombiefortress_doogiebuild.sp...
Forum:
Scripting
09-29-2009, 13:12
Replies:
3
[TF2] Setting a created prop to a map model.
Views:
1,273
Posted By
Doogie1012
Re: [TF2] Setting a created prop to a map model.
So the simplified explaination is I can't use these brush models on anything other than static props which aren't updated via the server and therefore useless if I can possibly create a static prop...
Forum:
Scripting
09-29-2009, 11:39
Replies:
3
[TF2] Setting a created prop to a map model.
Views:
1,273
Posted By
Doogie1012
[TF2] Setting a created prop to a map model.
I was wondering if it was possible to set the model of a prop to model inside the map (The model name is usually *62, asterisk followed by a number).
I'm basically trying to recreate PropHunt (to...
Forum:
Scripting
09-04-2009, 03:02
Replies:
5
[TF2] Check if player is in third person mode?
Views:
2,008
Posted By
Doogie1012
Re: [TF2] Check if player is in third person mode?
ObserverMode and Target didn't work unfortunately. If you guys could tell me how to get the values of the Scout Drink/Taunt/other third person Conditions I would be grateful.
I'll just hook the...
Forum:
Scripting
09-03-2009, 08:47
Replies:
5
[TF2] Check if player is in third person mode?
Views:
2,008
Posted By
Doogie1012
[TF2] Check if player is in third person mode?
Basically I was wondering if there were any variables I could check to see whether a client was in third person mode (aka, they lost a game, drank the energy drink, etc).
Thanks in advance :]
Forum:
Scripting
09-02-2009, 03:40
Replies:
5
[TF2] Reverse Fade Effect - The Solution to Invisible Props?
Views:
2,840
Posted By
Doogie1012
Re: [TF2] Reverse Fade Effect - The Solution to Invisible Props?
Cheers. :)
Forum:
Scripting
08-31-2009, 00:17
Replies:
5
[TF2] Reverse Fade Effect - The Solution to Invisible Props?
Views:
2,840
Posted By
Doogie1012
Re: [TF2] Reverse Fade Effect - The Solution to Invisible Props?
Ahh dang. I thought I'd truly found a solution to 'hiding' Parented Entities from a specific client. Has anyone had any luck with hiding the parented entity from the player?
Forum:
Scripting
08-30-2009, 07:59
Replies:
5
[TF2] Reverse Fade Effect - The Solution to Invisible Props?
Views:
2,840
Posted By
Doogie1012
[TF2] Reverse Fade Effect - The Solution to Invisible Props?
Recently I was looking at the different values you could manipulate to the prop_physics_override entity.
I've been trying to look for a way to make a prop invisible to the wearer (aka the person...
Forum:
Scripting
07-16-2009, 05:16
Replies:
4
[TF2] Detecting +use key
Views:
2,234
Posted By
Doogie1012
Re: [TF2] Detecting +use key
Nevermind, its working now, bizarre.
EDIT: I used +use in console and so it registered as being constantly pressed, haha silly me :P
Forum:
Scripting
07-16-2009, 03:39
Replies:
4
[TF2] Detecting +use key
Views:
2,234
Posted By
Doogie1012
Re: [TF2] Detecting +use key
Yeah tried that, the use key is constantly coming up as pressed when I do that and I don't have SM 1.3 to try the other method.
Forum:
Scripting
07-15-2009, 02:34
Replies:
4
[TF2] Detecting +use key
Views:
2,234
Posted By
Doogie1012
[TF2] Detecting +use key
I was just wondering if it was possible to detect a player using the use key on a certain entity in TF2, the event 'player_use' doesn't fire and so I'm looking for alternate methods.
Forum:
Scripting
07-02-2009, 02:40
Replies:
184
TF2 Giving weapons to another class
Views:
86,262
Posted By
Doogie1012
Re: TF2 Giving weapons to another class
The Virtual Offsets, the Linux value is assumed to be +1 of the windows offset.
"Games"
{
"tf"
{
"Offsets"
{
"GiveNamedItem"
{
Forum:
Scripting
06-29-2009, 02:27
Replies:
6
[TF2] PrepSDKCalls
Views:
2,085
Posted By
Doogie1012
Re: [TF2] PrepSDKCalls
Yeah my bad, your right, I'll try creating a wearable item entity and using EquipWearable on that.
Forum:
Scripting
06-28-2009, 10:34
Replies:
6
[TF2] PrepSDKCalls
Views:
2,085
Posted By
Doogie1012
Re: [TF2] PrepSDKCalls
By offsets I mean the location of the Item class. So I want to know where the tf_weapon_rocketlauncher class (it uses a different name but you get the drift), so I can set the pointer to add that...
Forum:
Scripting
06-28-2009, 06:31
Replies:
6
[TF2] PrepSDKCalls
Views:
2,085
Posted By
Doogie1012
Re: [TF2] PrepSDKCalls
Another question, how would I find the offset for the weapons so I can actually use this function or other functions that require non-player pointers.
Forum:
Scripting
06-27-2009, 11:02
Replies:
6
[TF2] PrepSDKCalls
Views:
2,085
Posted By
Doogie1012
[TF2] PrepSDKCalls
Recently I've just been messing around with virtual offsets after seeing the Give Named Item plugin, bear with me even if the functions I list aren't TF2 compatible or w/e, I'm just using them as an...
Forum:
Scripting
06-17-2009, 06:27
Replies:
5
[TF2] Cloak and EntProps
Views:
3,487
Posted By
Doogie1012
Re: [TF2] Cloak and EntProps
As stated in my first person turning off the cloak condition flag/bit leaves the wrist watch up which is an effect I'd rather not have, Looking back at the post it wasn't very clear. Any other...
Forum:
Scripting
06-15-2009, 07:07
Replies:
5
[TF2] Cloak and EntProps
Views:
3,487
Posted By
Doogie1012
Re: [TF2] Cloak and EntProps
Yeah I know, I already knew that from looking at decompiled ctx files. I want the Cloak and Dagger to turn off when it runs out of cloak meter without having to remove it and force the player to...
Forum:
Scripting
06-15-2009, 06:17
Replies:
5
[TF2] Cloak and EntProps
Views:
3,487
Posted By
Doogie1012
[TF2] Cloak and EntProps
Basically I'm currently trying to turn off the spy's cloak using SourcePawn but I'm having a bit of trouble doing so and I'd also like to know how to get a list of the Prop strings, such as...
Forum:
Scripting Help
06-15-2009, 03:53
Replies:
0
[TF2] Cloak and EntProps
Views:
660
Posted By
Doogie1012
[TF2] Cloak and EntProps
[EDIT] Accidently posted in the wrong section, I was meant to post in Sourcemod Scripting.
Basically I'm currently trying to turn off the spy's cloak using SourcePawn but I'm having a bit of...
Showing results 1 to 22 of 22
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