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Search: Posts Made By: tekproxy
Forum: Scripting Help 12-18-2007, 23:53
Replies: 7
Views: 2,598
Posted By tekproxy
Re: Random EngFunc_RemoveEntity Crash - NS

I could have sworn that I tried the suggestions made, but this code works. I ran around throwing nades and they were removed without server crash. Thanks, all.

#include <amxmodx>
#include...
Forum: Scripting Help 12-11-2007, 00:00
Replies: 7
Views: 2,598
Posted By tekproxy
[Solved] Random EngFunc_RemoveEntity Crash - NS

When a grenade is thrown, I want to remove the grenade entity and replace it with my own. I have everything working almost perfectly except if I include the code to remove the original grenade entity...
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