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MousePad
Forum:
Scripting Help
04-29-2013, 11:41
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
I guess map load is way out of scope for AMX Mod X. I was thinking about writing a C program and reading all my maps and modifying their light style values. I saw parts like this in the file when I...
Forum:
Scripting Help
04-28-2013, 20:13
Replies:
18
Rank message fail :/
Views:
2,974
Posted By
MousePad
Re: Rank message fail :/
As far as I know, that join team will be called when the player is connected the first time as a spectator before choosing a team. If you want a dirty fix without checking if the team is T or CT, you...
Forum:
Scripting Help
04-28-2013, 19:50
Replies:
18
Rank message fail :/
Views:
2,974
Posted By
MousePad
Re: Rank message fail :/
Can you paste your final code here?
Forum:
Scripting Help
04-28-2013, 19:28
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
This brings me new hopes:
#include <amxmodx>
#include <fakemeta>
#include <engine>
public plugin_precache()
{
register_forward( FM_Spawn, "Forward_Spawn" );
}
Forum:
Scripting Help
04-28-2013, 18:34
Replies:
18
Rank message fail :/
Views:
2,974
Posted By
MousePad
Re: Rank message fail :/
Did you try reading this when the player spawns? Or maybe you could try to get it a couple seconds after client_putinserver.
Forum:
Scripting Help
04-28-2013, 06:51
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
Yes Arkshine. Changing their light style would be the best. But if it's the harder/longer way, removing them should be fine too. All I want is getting rid of flickering lights. Thanks a lot for...
Forum:
Scripting Help
04-28-2013, 03:40
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
Well thanks a lot for looking into it anyway. I've tried setting an existing button's target along with giving the light a targetname too. Interesting thing is if I take a light which is designed to...
Forum:
Scripting Help
04-25-2013, 23:38
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
If you can switch them off that's good enough for me. All I want is that flickering being gone(Mostly because of fps issues). How it's gone doesn't matter at all. I've been reading/trying things for...
Forum:
Scripting Help
04-25-2013, 22:14
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
Maybe this can make things simpler. Is there any way I can remove a light entity as if it never existed in the map? Seems like when you remove light entities their lighting still remains. Just like...
Forum:
Scripting Help
04-25-2013, 02:03
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
Connor I had already looked at that source but never paid attention to the >=32 check. That gave me new hopes but things still fail even when I set m_iStyle to 32 and try with and without dispatching...
Forum:
Scripting Help
04-25-2013, 00:08
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
Wow thanks, never thought of it :shock:
I tried:
DispatchKeyValue( iEnt, "style", "0")
DispatchKeyValue( iEnt, "style", 0)
In both cases m_iStyle did actually change to 0. But the lights...
Forum:
Scripting Help
04-24-2013, 23:53
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
Thank you so much! The reason I wanted to keep them was to set flickering lights to normal. The map that I'm testing has lights set their appearance to "Flicker B", which corresponds to value 6 for...
Forum:
Scripting Help
04-24-2013, 19:48
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Re: Getting light entities in a map
Wow thanks a lot for clarifying that! Is there any way I can alter those entities and set a target name before they spawn?
Forum:
Scripting Help
04-24-2013, 17:01
Replies:
19
Getting light entities in a map
Views:
3,776
Posted By
MousePad
Getting light entities in a map
I'm trying to find all the light entities in the map. I decompiled the maps I tested and I can see int the entity report of Hammer that they have several light entities with the classname "light"....
Forum:
Scripting Help
04-21-2013, 18:30
Replies:
1
Changing light entity properties
Views:
812
Posted By
MousePad
Re: Changing light entity properties
I'm not sure if I'm following the correct path. I think I can use the set_pdata_int function along with this information about light entities:
http://wiki.amxmodx.org/CLight_%28CS%29
I'm trying...
Forum:
Scripting Help
04-21-2013, 17:03
Replies:
1
Changing light entity properties
Views:
812
Posted By
MousePad
Changing light entity properties
How can I retrieve the "Appearance" property of a light entity and change it? For instance I would like to check if a light entity has its Appearance set to "Flicker B" and change its value to...
Showing results 1 to 16 of 16
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