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Posts Made By:
RSTFS
Forum:
Scripting
02-23-2016, 22:53
Replies:
1
OnClientAuthorized issue
Views:
1,073
Posted By
RSTFS
OnClientAuthorized issue
This page (https://sm.alliedmods.net/new-api/clients/OnClientAuthorized) says that this forward should pass "BOT" to auth when a bot joins the game, so why doesn't the following code work?
...
Forum:
Scripting
02-18-2016, 22:39
Replies:
7
Controlling a bot's keys.
Views:
1,915
Posted By
RSTFS
Re: Controlling a bot's keys.
How could you override a bot's logic?
Forum:
Scripting
02-18-2016, 16:58
Replies:
7
Controlling a bot's keys.
Views:
1,915
Posted By
RSTFS
Re: Controlling a bot's keys.
I'm using CreateFakeClient(), what bot command are you talking about though? I don't know of one (I'm developing for css btw).
Edit: I think you mean tf_bot_add. I'm unable to find a css...
Forum:
Scripting
02-17-2016, 21:50
Replies:
7
Controlling a bot's keys.
Views:
1,915
Posted By
RSTFS
Re: Controlling a bot's keys.
I've read that OnPlayerRunCmd get's called every frame by I've never seen it behave that way. It seems like it only get's called when a player is already giving input, and that's how it's acting when...
Forum:
Scripting
02-16-2016, 23:12
Replies:
7
Controlling a bot's keys.
Views:
1,915
Posted By
RSTFS
Controlling a bot's keys.
Is it possible to control a bot's input keys and look angles? Is that even how bots deal with movement?
Forum:
Scripting
02-16-2016, 00:37
Replies:
7
[SOLVED][CSS] Client index problem
Views:
2,064
Posted By
RSTFS
Re: [CSS] Client index problem
Not for my needs. I didn't realized I had insecure twice though :^0 And as far as I know, tickrate is still needed if you are using the tickrate enabler plugin.
Forum:
Scripting
02-14-2016, 17:06
Replies:
7
[SOLVED][CSS] Client index problem
Views:
2,064
Posted By
RSTFS
Re: [CSS] Client index problem
I was having this problem yesterday too. Other people on the server were not experiencing the problem. I had started css with these launch args:
hl2.exe -game cstrike -insecure +sv_cheats 1...
Forum:
Scripting
02-14-2016, 16:17
Replies:
2
What is PreThink?
Views:
2,349
Posted By
RSTFS
What is PreThink?
I know it's a hook type in sdkhooks but I have no idea what it's for or when to use it or what a "think" is, and I've searched as much as I can.
Forum:
Scripting
02-01-2016, 19:36
Replies:
3
Maxplayers + 1?
Views:
1,395
Posted By
RSTFS
Maxplayers + 1?
I've noticed in a lot of plugins that store some sort of data for every player on the server that they use MAXPLAYERS + 1. Why is MAXPLAYERS not enough?
Edit: nevermind I found the answer here:...
Forum:
Scripting
01-31-2016, 00:17
Replies:
0
Blocking temp ents?
Views:
486
Posted By
RSTFS
Blocking temp ents?
I'm trying to block blood splatters (TE name Blood Sprite) in css, and I found a thread suggesting that only returning Plugin_Stop in a temp ent hook's callback function would block it, but this...
Forum:
Scripting
01-17-2016, 14:34
Replies:
5
Overriding other plugin commands?
Views:
1,538
Posted By
RSTFS
Re: Overriding other plugin commands?
Doesn't appear to behave any differently than what I've already tried. I need to completely block what the other plugin is trying to do, and do something else instead.
Forum:
Scripting
01-17-2016, 12:41
Replies:
5
Overriding other plugin commands?
Views:
1,538
Posted By
RSTFS
Overriding other plugin commands?
I've been messing around trying to achieve this, but I haven't been able to. I know that you can easily hook into another plugin's command by using RegConsoleCmd(), but I don't think you can block...
Forum:
Scripting
01-14-2016, 17:41
Replies:
3
Removing weapon edict causing edict count issues.
Views:
824
Posted By
RSTFS
Re: Removing weapon edict causing edict count issues.
Thank you!
Forum:
Scripting
01-14-2016, 17:05
Replies:
3
Removing weapon edict causing edict count issues.
Views:
824
Posted By
RSTFS
Removing weapon edict causing edict count issues.
Whenever I remove a weapon's edict, even after using RemovePlayerItem() on that weapon, the edict count on the server goes down by two instead of one. I think it has to do with the predicted view...
Forum:
Scripting
01-12-2016, 19:50
Replies:
4
Command registration not always working.
Views:
643
Posted By
RSTFS
Re: Command registration not always working.
Ah, trying to remove something from an already empty item slot breaks things, I should have caught that.
Forum:
Scripting
01-12-2016, 19:18
Replies:
4
Command registration not always working.
Views:
643
Posted By
RSTFS
Command registration not always working.
I accidentally posted this in the wrong section, and after 3 days it still hasn't been moved/deleted so I'm posting it again.
This code works, it just gives a glock to a player:
public void...
Forum:
Scripting Help
01-09-2016, 16:15
Replies:
3
Console command registration not working.
Views:
662
Posted By
RSTFS
Re: Console command registration not working.
Whoops, I don't see a way to delete this post though.
Forum:
Scripting Help
01-09-2016, 10:20
Replies:
3
Console command registration not working.
Views:
662
Posted By
RSTFS
Console command registration not working.
This code works:
public void OnPluginStart(){
RegConsoleCmd("sm_glock", GiveGlock);
}
public Action GiveGlock(int client, int args){
if(IsPlayerAlive(client)){
GivePlayerItem(client,...
Showing results 1 to 18 of 18
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