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Search: Posts Made By: OxidedMaze
Forum: Scripting Help 07-11-2013, 09:08
Replies: 4
Views: 784
Posted By OxidedMaze
Re: Only specific players can see player's message

Solved , thank you very much :)
Forum: Scripting Help 07-11-2013, 07:22
Replies: 4
Views: 784
Posted By OxidedMaze
Re: Only specific players can see player's message

thx for reply , but still 1 problem unsolved
what I mean is , when player uses "Say" to say messages , all players can see the message , but I want to block the message from being sent to other...
Forum: Scripting Help 07-11-2013, 06:37
Replies: 4
Views: 784
Posted By OxidedMaze
[Solved] Only specific players can see player's message

Hi everyone , is it possible that when players enter a message , only players within a specific distance from that player can see the message , and blocks other players from seeing the message?
Forum: Scripting Help 07-07-2013, 04:08
Replies: 11
Views: 3,523
Posted By OxidedMaze
Re: First Zombie teleport to Spawnpoint

Try this
#include <amxmodx>
#include <hamsandwich>
#include <engine>
#include <ns>
#include <zombieplague>
#include <fun>

new origin[33][3]
Forum: Scripting Help 07-06-2013, 14:03
Replies: 11
Views: 3,523
Posted By OxidedMaze
Re: First Zombie teleport to Spawnpoint

I think what fl0werD said is to change your
new origin[3]

get_user_origin(id, origin, 0)

set_user_origin(id, origin)

into
new origin[33][3]
Forum: Scripting Help 07-05-2013, 04:33
Replies: 0
Views: 405
Posted By OxidedMaze
New message started when msg XX has not yet been sent yet

Hi everyone , I'm new to amxx scripting and I'm learning by modifying others' plugins. The following code is modified from 'all chat' by ian.cammarata

what I want to do is , when players say a...
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