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Posts Made By:
modme
Forum:
Scripting
08-03-2008, 09:23
Replies:
3
Intercepting touch and or use on spawned item
Views:
1,452
Posted By
modme
Re: Intercepting touch and or use on spawned item
Add: I can get the +use to work - it wouldnt work with the model:
models/props_2fort/frog.mdl
But works with the bucket001!
Any idea why this could be?
Forum:
Scripting
08-03-2008, 08:44
Replies:
3
Intercepting touch and or use on spawned item
Views:
1,452
Posted By
modme
Re: Intercepting touch and or use on spawned item
Hi Quimbo,
thanks for your reply. I still can't get it to interact with me, no matter what flags I set. Are you using tf2?
Would you be so kind as to post a complete working example?
thanks...
Forum:
Scripting
08-02-2008, 14:03
Replies:
3
Intercepting touch and or use on spawned item
Views:
1,452
Posted By
modme
Intercepting touch and or use on spawned item
Hi,
I'd like to spawn an item and hook the touch and or use event. Searched the forum and the posted code does not seem to trigger the event function either. Maybe someone here can shed some light...
Forum:
Scripting Help
08-02-2008, 13:40
Replies:
1
Intercepting touch and or use on spawned item
Views:
928
Posted By
modme
Intercepting touch and or use on spawned item
d'oh wrong forum
srry
Forum:
Plugins
07-14-2008, 02:30
Replies:
458
IRC Relay for SourceMod 2.5.0
Views:
255,293
Posted By
modme
Re: IRC Relay (v2.1.0) UPDATED!
Hi Olly,
while looking through your code, to see how to use the Socket extension, I came across following section
if(g_Socket == INVALID_HANDLE) // If its still invalid, something is...
Forum:
Extensions
07-14-2008, 02:25
Replies:
578
[EXTENSION] Socket (3.0.1)
Views:
662,817
Posted By
modme
Re: [EXTENSION] Socket (2.3.1)
Compiles and works fine with gcc 4.1 - sourcemm-1.6.1 and sourcemod-1.0.3
Consider changing gcc-4.2 to gcc in the makefile
CPP = gcc
Thanks for this great extension.
Showing results 1 to 6 of 6
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