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Forum: Scripting 08-03-2008, 09:23
Replies: 3
Views: 1,452
Posted By modme
Re: Intercepting touch and or use on spawned item

Add: I can get the +use to work - it wouldnt work with the model:
models/props_2fort/frog.mdl
But works with the bucket001!

Any idea why this could be?
Forum: Scripting 08-03-2008, 08:44
Replies: 3
Views: 1,452
Posted By modme
Re: Intercepting touch and or use on spawned item

Hi Quimbo,

thanks for your reply. I still can't get it to interact with me, no matter what flags I set. Are you using tf2?

Would you be so kind as to post a complete working example?

thanks...
Forum: Scripting 08-02-2008, 14:03
Replies: 3
Views: 1,452
Posted By modme
Intercepting touch and or use on spawned item

Hi,

I'd like to spawn an item and hook the touch and or use event. Searched the forum and the posted code does not seem to trigger the event function either. Maybe someone here can shed some light...
Forum: Scripting Help 08-02-2008, 13:40
Replies: 1
Views: 928
Posted By modme
Forum: Plugins 07-14-2008, 02:30
Replies: 458
Views: 255,293
Posted By modme
Re: IRC Relay (v2.1.0) UPDATED!

Hi Olly,

while looking through your code, to see how to use the Socket extension, I came across following section


if(g_Socket == INVALID_HANDLE) // If its still invalid, something is...
Forum: Extensions 07-14-2008, 02:25
Replies: 578
Views: 662,817
Posted By modme
Re: [EXTENSION] Socket (2.3.1)

Compiles and works fine with gcc 4.1 - sourcemm-1.6.1 and sourcemod-1.0.3

Consider changing gcc-4.2 to gcc in the makefile

CPP = gcc


Thanks for this great extension.
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