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Search: Posts Made By: the1991
Forum: Scripting Help 08-04-2008, 21:42
Replies: 1
Views: 843
Posted By the1991
new round/worldspawn woes

I'm making a HS mod for scoutzknivez (counterstrike) and am having a little difficulty with catching the start of a round. What this plugin does so far is removes the knife, restarts the round and...
Forum: Scripting Help 08-01-2008, 15:21
Replies: 9
Views: 1,866
Posted By the1991
Re: return a client cvar

well done sir! that's a very useful bit of code to me. a quick question about client_command. what exactly triggers it. for instance, does any client cvar change go to that function. does something...
Forum: Scripting Help 07-31-2008, 19:47
Replies: 9
Views: 1,866
Posted By the1991
Re: return a client cvar

that would be a good alternative, but how does one disable a cvar? i guess you can catch the command with client_command, but then how do you keep the command from being executed? sorry if i'm...
Forum: Scripting Help 07-30-2008, 20:28
Replies: 9
Views: 1,866
Posted By the1991
return a client cvar

so i was looking at fullupdate_blocker and what the plugin does is binds over the fullupdate command with a new function so that a player cannot use fullupdate....
Forum: Scripting Help 04-27-2007, 10:21
Replies: 18
Views: 4,415
Posted By the1991
Re: Force developer 0

what is teames?
Forum: Scripting Help 04-25-2007, 10:28
Replies: 18
Views: 4,415
Posted By the1991
Re: Force developer 0

will this work?



public plugin_init()
{

register_plugin(PLUGIN, VERSION, AUTHOR);
}
Forum: Scripting Help 04-25-2007, 01:05
Replies: 18
Views: 4,415
Posted By the1991
Re: Force developer 0

wow, i admire your skills... so i'm trying to digest what you did. and i tried to make a simplified version, but it didnt do anything. can you tell me what i did wrong?


#include <amxmodx>
...
Forum: Scripting Help 04-24-2007, 21:28
Replies: 18
Views: 4,415
Posted By the1991
Re: Force developer 0

hah, i'm not so skilled at scripting yet. query just returns the the value that they are using correct?

and client_command runs every time the client sends a command correct? so if the client...
Forum: Scripting Help 04-24-2007, 21:26
Replies: 18
Views: 4,415
Posted By the1991
Re: Force developer 0

this seems like a good option, but will it lag the server?
Forum: Scripting Help 04-24-2007, 19:18
Replies: 18
Views: 4,415
Posted By the1991
Re: Force developer 0

i did this, and i think it works, but i cant test it yet because my steam is screwed up:


public client_connect(id)
{
client_cmd (id,"developer 0")
}

public client_command(id)
{
Forum: Scripting Help 04-24-2007, 18:52
Replies: 18
Views: 4,415
Posted By the1991
Re: Force developer 0

that command only blocks it when the client connects. any way to set it so the client cannot change it back after they have connected?
Forum: Scripting Help 04-23-2007, 19:07
Replies: 18
Views: 4,415
Posted By the1991
Force developer 0

I am new to scripting and I was wondering if it is possible to force clients to use certain cvars. I am interested in not allowing 'developer 1' on my server, so I am looking for something that...
Forum: General 11-07-2006, 21:46
Replies: 12
Views: 2,484
Posted By the1991
Re: Modules won't load?

:up: right on.

I pasted over all the files with new ones and updated the metamod version and it worked! Thx guys.
Forum: General 11-07-2006, 20:02
Replies: 12
Views: 2,484
Posted By the1991
Re: Modules won't load?

plugins.ini


;; Metamod plugins.ini
; AMX Mod X 1.71
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
; Enable this instead for binary logging
; linux addons\amxmodx\dlls\amxmodx_mm_bli386.so
Forum: General 11-07-2006, 20:01
Replies: 12
Views: 2,484
Posted By the1991
Re: Modules won't load?

liblist.gam



game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
Forum: General 11-07-2006, 19:39
Replies: 12
Views: 2,484
Posted By the1991
Re: Modules won't load?

;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension....
Forum: General 11-07-2006, 18:49
Replies: 12
Views: 2,484
Posted By the1991
Re: Modules won't load?

Here's the meta list btw:

] rcon meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - ...
Forum: General 11-07-2006, 18:48
Replies: 12
Views: 2,484
Posted By the1991
Modules won't load?

For some reason, the only module that is loading is the amx module. Fun does not load even though I have it enabled in modules.ini. Neither do csx or cstrike. Anybody know how to fix this? I know...
Forum: AMX Super 08-11-2006, 11:00
Replies: 1,402
Views: 226,090
Posted By the1991
Re: Amx_Super --Everything You Need!

Never mind. My problem for all who might be having similar issues, was that I did a manual install, and I didn't have all the right modules. Make sure your "meta list" looks like this:

Currently...
Forum: AMX Super 08-11-2006, 10:48
Replies: 1,402
Views: 226,090
Posted By the1991
Re: Amx_Super --Everything You Need!

I keep getting a bad load.


Currently running plugins:
[ 1] AMX Mod X, v1.75a, Jul 4 2006, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 2] SBSRV, v3.1, Jul 15 2006, by Leff & Kevin,...
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