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Posts Made By:
the1991
Forum:
Scripting Help
08-04-2008, 21:42
Replies:
1
new round/worldspawn woes
Views:
843
Posted By
the1991
new round/worldspawn woes
I'm making a HS mod for scoutzknivez (counterstrike) and am having a little difficulty with catching the start of a round. What this plugin does so far is removes the knife, restarts the round and...
Forum:
Scripting Help
08-01-2008, 15:21
Replies:
9
return a client cvar
Views:
1,866
Posted By
the1991
Re: return a client cvar
well done sir! that's a very useful bit of code to me. a quick question about client_command. what exactly triggers it. for instance, does any client cvar change go to that function. does something...
Forum:
Scripting Help
07-31-2008, 19:47
Replies:
9
return a client cvar
Views:
1,866
Posted By
the1991
Re: return a client cvar
that would be a good alternative, but how does one disable a cvar? i guess you can catch the command with client_command, but then how do you keep the command from being executed? sorry if i'm...
Forum:
Scripting Help
07-30-2008, 20:28
Replies:
9
return a client cvar
Views:
1,866
Posted By
the1991
return a client cvar
so i was looking at fullupdate_blocker and what the plugin does is binds over the fullupdate command with a new function so that a player cannot use fullupdate....
Forum:
Scripting Help
04-27-2007, 10:21
Replies:
18
Force developer 0
Views:
4,415
Posted By
the1991
Re: Force developer 0
what is teames?
Forum:
Scripting Help
04-25-2007, 10:28
Replies:
18
Force developer 0
Views:
4,415
Posted By
the1991
Re: Force developer 0
will this work?
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
}
Forum:
Scripting Help
04-25-2007, 01:05
Replies:
18
Force developer 0
Views:
4,415
Posted By
the1991
Re: Force developer 0
wow, i admire your skills... so i'm trying to digest what you did. and i tried to make a simplified version, but it didnt do anything. can you tell me what i did wrong?
#include <amxmodx>
...
Forum:
Scripting Help
04-24-2007, 21:28
Replies:
18
Force developer 0
Views:
4,415
Posted By
the1991
Re: Force developer 0
hah, i'm not so skilled at scripting yet. query just returns the the value that they are using correct?
and client_command runs every time the client sends a command correct? so if the client...
Forum:
Scripting Help
04-24-2007, 21:26
Replies:
18
Force developer 0
Views:
4,415
Posted By
the1991
Re: Force developer 0
this seems like a good option, but will it lag the server?
Forum:
Scripting Help
04-24-2007, 19:18
Replies:
18
Force developer 0
Views:
4,415
Posted By
the1991
Re: Force developer 0
i did this, and i think it works, but i cant test it yet because my steam is screwed up:
public client_connect(id)
{
client_cmd (id,"developer 0")
}
public client_command(id)
{
Forum:
Scripting Help
04-24-2007, 18:52
Replies:
18
Force developer 0
Views:
4,415
Posted By
the1991
Re: Force developer 0
that command only blocks it when the client connects. any way to set it so the client cannot change it back after they have connected?
Forum:
Scripting Help
04-23-2007, 19:07
Replies:
18
Force developer 0
Views:
4,415
Posted By
the1991
Force developer 0
I am new to scripting and I was wondering if it is possible to force clients to use certain cvars. I am interested in not allowing 'developer 1' on my server, so I am looking for something that...
Forum:
General
11-07-2006, 21:46
Replies:
12
Modules won't load?
Views:
2,484
Posted By
the1991
Re: Modules won't load?
:up: right on.
I pasted over all the files with new ones and updated the metamod version and it worked! Thx guys.
Forum:
General
11-07-2006, 20:02
Replies:
12
Modules won't load?
Views:
2,484
Posted By
the1991
Re: Modules won't load?
plugins.ini
;; Metamod plugins.ini
; AMX Mod X 1.71
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
; Enable this instead for binary logging
; linux addons\amxmodx\dlls\amxmodx_mm_bli386.so
Forum:
General
11-07-2006, 20:01
Replies:
12
Modules won't load?
Views:
2,484
Posted By
the1991
Re: Modules won't load?
liblist.gam
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.6"
size "184000000"
svonly "0"
Forum:
General
11-07-2006, 19:39
Replies:
12
Modules won't load?
Views:
2,484
Posted By
the1991
Re: Modules won't load?
;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension....
Forum:
General
11-07-2006, 18:49
Replies:
12
Modules won't load?
Views:
2,484
Posted By
the1991
Re: Modules won't load?
Here's the meta list btw:
] rcon meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - ...
Forum:
General
11-07-2006, 18:48
Replies:
12
Modules won't load?
Views:
2,484
Posted By
the1991
Modules won't load?
For some reason, the only module that is loading is the amx module. Fun does not load even though I have it enabled in modules.ini. Neither do csx or cstrike. Anybody know how to fix this? I know...
Forum:
AMX Super
08-11-2006, 11:00
Replies:
1,402
Old AMX_Super Posts.
Views:
226,090
Posted By
the1991
Re: Amx_Super --Everything You Need!
Never mind. My problem for all who might be having similar issues, was that I did a manual install, and I didn't have all the right modules. Make sure your "meta list" looks like this:
Currently...
Forum:
AMX Super
08-11-2006, 10:48
Replies:
1,402
Old AMX_Super Posts.
Views:
226,090
Posted By
the1991
Re: Amx_Super --Everything You Need!
I keep getting a bad load.
Currently running plugins:
[ 1] AMX Mod X, v1.75a, Jul 4 2006, by AMX Mod X Dev Team, see http://www.amxmodx.org
[ 2] SBSRV, v3.1, Jul 15 2006, by Leff & Kevin,...
Showing results 1 to 20 of 20
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