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Search: Posts Made By: OlikA
Forum: Scripting Help 05-15-2010, 11:06
Replies: 0
Views: 785
Posted By OlikA
Constant 101 FPS on local server?

I have a question regarding achieving constant 101 FPS. I would like to make a scripted event on a local server that replays a client's (who connected to this server) character movement series which...
Forum: Suggestions / Requests 08-23-2009, 05:52
Replies: 12
Views: 2,603
Posted By OlikA
Re: [Suggestions] EVOLUTION (CSDM extension)

motd: type "/evolution" in messagemode or type "say /evolution" in console without the quotes. btw I will change the motd to "old style menus".
health 250 without any kills: the gameplay mode is 4:...
Forum: Suggestions / Requests 08-22-2009, 11:21
Replies: 12
Views: 2,603
Posted By OlikA
Re: [Suggestions] EVOLUTION (CSDM extension)

Thanks, +karma.
Plugin updated: added three other gamemode, made the countdown/proper teamchange per player, more (but still not enough) messages, revised chat messages, timer really hided, started...
Forum: Suggestions / Requests 08-21-2009, 12:22
Replies: 12
Views: 2,603
Posted By OlikA
Re: [Suggestions] EVOLUTION (CSDM extension)

Thanks for pointing this out xPaw :oops:, +karma
Forum: Suggestions / Requests 08-21-2009, 12:08
Replies: 12
Views: 2,603
Posted By OlikA
Re: [Suggestions] EVOLUTION (CSDM extension)

I used the new const __a[] = "a" because i saw it at eXolent's hidenseek:

/* save memory */
new const g_sA[] = "a";
Forum: Suggestions / Requests 08-21-2009, 11:40
Replies: 12
Views: 2,603
Posted By OlikA
Re: [Suggestions] EVOLUTION (CSDM extension)

Well yeah I know it's off topic but I think that helping others is not a crime. Click here: http://pastebin.ca/1537809
Forum: Suggestions / Requests 08-21-2009, 09:34
Replies: 12
Views: 2,603
Posted By OlikA
[Suggestions] EVOLUTION (CSDM extension)

This is my very first project called EVOLUTION and I started to learn Pawn and amxmodx scripting a week ago :oops:.
This plugin is an extension for CSDM (you need CSDM 2.1.1 or higher on the server...
Forum: Scripting Help 08-19-2009, 15:41
Replies: 13
Views: 3,259
Posted By OlikA
Re: Questions about scripting and HL engine

Works great. Thanks for you (and ot_207). still +karma :D [added]
Forum: Scripting Help 08-18-2009, 18:28
Replies: 13
Views: 3,259
Posted By OlikA
Re: Questions about scripting and HL engine

Interesting... I wrote a very simplistic plugin to see the effects of changing an entity variable.

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>

#define PLUGIN...
Forum: Scripting Help 08-18-2009, 17:08
Replies: 13
Views: 3,259
Posted By OlikA
Re: Questions about scripting and HL engine

I thought that there is no significant difference between the two code-part. I will try this tomorrow.


I attached my (not updated since the first post) plugin's source code.
I will try this...
Forum: Scripting Help 08-18-2009, 17:00
Replies: 13
Views: 3,259
Posted By OlikA
Re: Questions about scripting and HL engine

For Question A: I want to do things BEFORE someone is about to shoot a bullet or slash the knife etc. And I want to "alter" or at least stop functions to be runned (I'm bad at english). For example...
Forum: Scripting Help 08-18-2009, 16:47
Replies: 13
Views: 3,259
Posted By OlikA
Re: Questions about scripting and HL engine

I read that I have to use bitwise operators and get the actual buttons pressed like
pev(id, pev_button, button)
if (button & IN_JUMP)But I want to make a specific plugin that allows me to control...
Forum: Scripting Help 08-18-2009, 16:39
Replies: 13
Views: 3,259
Posted By OlikA
Re: Questions about scripting and HL engine

I'm totally blind. Thank you for the fast response and for the link! [+karma]
Forum: Scripting Help 08-18-2009, 16:30
Replies: 13
Views: 3,259
Posted By OlikA
Questions about scripting and HL engine

Hi :wink:, I'm new to this plugin making thing :cry:. I started it maybe a week ago, learned from the funcwiki, the amxmodx doc and other plugins source code [and hlsdk for possibilities] . However I...
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