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Search: Posts Made By: Arphenius
Forum: Scripting Help 01-14-2009, 10:18
Replies: 4
Views: 1,467
Posted By Arphenius
Re: A way to reset my map, or the entities

Sorry, I looked at the FAQ and didn't found about bumping. Now, I know I can't bump. Thanks



Well, my map is like a deathrun map, but the traps activate automatically, no player is needed. The...
Forum: Scripting Help 01-14-2009, 09:18
Replies: 4
Views: 1,467
Posted By Arphenius
Re: A way to reset my map, or the entities

Well, I think a better way is to remove and add again the entities, but I don't know where I can search to make this. I never saw a complete functions list of AMXX, with description of how they work,...
Forum: Scripting Help 01-12-2009, 19:40
Replies: 4
Views: 1,467
Posted By Arphenius
A way to reset my map, or the entities

Hello, I made a map with some entities, and at the first round, they work very well. At the second round, some entities got bugged (some pendulums don't work well, same with rotating doors adapted to...
Forum: Scripting Help 01-09-2009, 15:19
Replies: 3
Views: 799
Posted By Arphenius
Re: Help with maps and plugins

Wow, thanks for the help and sorry for not searching. I will use the


#include <amxmodx>

new origin[3];
get_user_origin(id, origin);


but I don't know how to get the position of my char...
Forum: Scripting Help 01-09-2009, 14:39
Replies: 3
Views: 799
Posted By Arphenius
Help with maps and plugins

Hello. I'm working on a plugin, and this plugin requires some informations of the current position of the players in a custom map I made. I don't know how to get the position of the players, and if...
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