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Posts Made By:
pedobear
Forum:
Scripting Help
05-12-2009, 01:15
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
Yeah it compiles, but it doesnt work. The Problems are still the same. Angel wont disappear after time elapsed, and now the coat wont work anymore. Do you know the Problem?
Forum:
Scripting Help
05-11-2009, 15:14
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
My problems are that the coat wont work anymore and the angels wont disappear after time elapsed. good luck xD
Forum:
Scripting Help
05-11-2009, 15:13
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
or i just post it. here it is^^.
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fakemeta>
#include <fun>
#pragma semicolon 1
Forum:
Scripting Help
05-11-2009, 15:08
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
I PM you
Forum:
Scripting Help
05-11-2009, 13:51
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
Is what i posted after my define code and new pcvars
Forum:
Scripting Help
05-11-2009, 13:51
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
[...]
const MAX_CLIENTS = 32;
new gHat[ MAX_CLIENTS + 1 ];
[...]
Forum:
Scripting Help
05-11-2009, 13:19
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
const MAX_CLIENTS = 32;
=
Error: Invalid symbol name "" on line 67?
Forum:
Scripting Help
05-11-2009, 13:14
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
Oh cool. I'll try it out thanks man :>
Forum:
Scripting Help
05-11-2009, 12:19
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
Hell^^" At first thx for answer but you flood me with things ive never done before.
Next Question: How do I create a global var and save the entity index for each player. please teach me im...
Forum:
Scripting Help
05-11-2009, 11:59
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
Oh arkshine I got a problem you said I can use
// Remove Gravity
public remove_gravity( id ) {
fm_set_user_gravity(id, 1.0);
engfunc(EngFunc_RemoveEntity, Hat);
to remove the entity...
Forum:
Scripting Help
05-11-2009, 10:43
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
Thank you for your Help Howdy. I'll try this out! :). +Karma
Forum:
Scripting Help
05-11-2009, 10:24
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
Thank you very much =).
Now that Part has been finished.
Im now trying to do this:
At first, an IF-Function that makes the Player invisible when hes not moving.
The 2nd, an IF-Function...
Forum:
Scripting Help
05-11-2009, 09:28
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
Excellent IT WORKS! =). +Karma =).
But my last problem is now to remove the HAT, that the player get the standart model back without the Hat.
Do you know the Function :o?
Thank you very much...
Forum:
Scripting Help
05-11-2009, 08:42
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
oh, ok :). The Problem is just, there are so many functions, can you give me a clue to find the solution? :oops:
Forum:
Scripting Help
05-11-2009, 08:35
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
You said i could do it with the method of the hat plugin, but that dont include cstrike, so they dont use cs_set_user_model() ?
*confused* :o
Forum:
Scripting Help
05-11-2009, 08:30
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Re: Modelchange for X-Time.
I'll try to do this. Answering soon.
Forum:
Scripting Help
05-10-2009, 11:54
Replies:
28
Modelchange for X-Time.
Views:
5,377
Posted By
pedobear
Modelchange for X-Time.
I've got a Problem with my Shopmenu Plugin.
In the Plugin you can buy Gravity per Menu that lasts for X time.
What i want to do is now in the time the Player got the Gravity his Playermodel...
Forum:
German
05-10-2009, 09:55
Replies:
4
Scripting Hilfe! Indirekte Modeländerung für gewisse Dauer
Views:
1,373
Posted By
pedobear
Re: Scripting Hilfe! Indirekte Modeländerung für gewisse Dauer
Na das nenn ich ne Hilfe hier :x
Forum:
German
05-09-2009, 05:00
Replies:
4
Scripting Hilfe! Indirekte Modeländerung für gewisse Dauer
Views:
1,373
Posted By
pedobear
Re: Scripting Hilfe! Indirekte Modeländerung für gewisse Dauer
http://forums.alliedmods.net/showthread.php?p=665357
Will davon eine Veränderung machen für mein zukünftigen Server bald.
Forum:
German
05-08-2009, 08:30
Replies:
4
Scripting Hilfe! Indirekte Modeländerung für gewisse Dauer
Views:
1,373
Posted By
pedobear
Scripting Hilfe! Indirekte Modeländerung für gewisse Dauer
Tag, liebe Community!
Ich bin noch nicht sehr erfahren was Modding angeht also berücksichtigt dies bitte.
In meinem Plugin will ich, wenn man per Shopmenü "Gravity" kauft, das der kaufende...
Showing results 1 to 20 of 20
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