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Posts Made By:
h0ppetau
Forum:
Scripting Help
05-15-2012, 03:58
Replies:
2
Data resets on mapchange.
Views:
745
Posted By
h0ppetau
Re: Data resets on mapchange.
Sorry about that. I've fixed it now.
Anyways, if anyone encounters the same problem;
I fixed it by adding:
new g_Vault;
new vaultkey[63], vaultdata[63];
Forum:
Scripting Help
05-14-2012, 08:11
Replies:
2
Data resets on mapchange.
Views:
745
Posted By
h0ppetau
Data resets on mapchange.
Hi guys,
I'm running a plugin called MoneyMod by Funfel, and on mapchange it resets all players items and money.
I would like to use the best way to save this kind of data. I have a running...
Forum:
Scripting Help
05-11-2012, 08:53
Replies:
3
Problem with Moneymod and Blockmaker by Necro
Views:
1,125
Posted By
h0ppetau
Re: Problem with Moneymod and Blockmaker by Necro
I sorted it out by adding:
native mm_get_money(client);
native mm_set_money(client, money);
stock mm_add_money(client, money)
{
Forum:
Scripting Help
05-11-2012, 06:08
Replies:
3
Problem with Moneymod and Blockmaker by Necro
Views:
1,125
Posted By
h0ppetau
Re: Problem with Moneymod and Blockmaker by Necro
How about this actioncode then?
actionMoney(id, OverrideTimer)
{
//get game time
new Float:fTime = halflife_time();
//make sure player is alive
if (fTime >=...
Forum:
Scripting Help
05-10-2012, 09:00
Replies:
3
Problem with Moneymod and Blockmaker by Necro
Views:
1,125
Posted By
h0ppetau
Problem with Moneymod and Blockmaker by Necro
Hi guys,
I have a few problems. I know there's like 10000 threads regarding Blockmaker, Custom Models and stuff.
But I didn't find anyone that could fit for my problem, so I decided to create a...
Showing results 1 to 5 of 5
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