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Search: Posts Made By: h0ppetau
Forum: Scripting Help 05-15-2012, 03:58
Replies: 2
Views: 745
Posted By h0ppetau
Re: Data resets on mapchange.

Sorry about that. I've fixed it now.



Anyways, if anyone encounters the same problem;

I fixed it by adding:

new g_Vault;
new vaultkey[63], vaultdata[63];
Forum: Scripting Help 05-14-2012, 08:11
Replies: 2
Views: 745
Posted By h0ppetau
Data resets on mapchange.

Hi guys,

I'm running a plugin called MoneyMod by Funfel, and on mapchange it resets all players items and money.

I would like to use the best way to save this kind of data. I have a running...
Forum: Scripting Help 05-11-2012, 08:53
Replies: 3
Views: 1,125
Posted By h0ppetau
Re: Problem with Moneymod and Blockmaker by Necro

I sorted it out by adding:



native mm_get_money(client);

native mm_set_money(client, money);

stock mm_add_money(client, money)
{
Forum: Scripting Help 05-11-2012, 06:08
Replies: 3
Views: 1,125
Posted By h0ppetau
Re: Problem with Moneymod and Blockmaker by Necro

How about this actioncode then?

actionMoney(id, OverrideTimer)
{
//get game time
new Float:fTime = halflife_time();

//make sure player is alive
if (fTime >=...
Forum: Scripting Help 05-10-2012, 09:00
Replies: 3
Views: 1,125
Posted By h0ppetau
Problem with Moneymod and Blockmaker by Necro

Hi guys,

I have a few problems. I know there's like 10000 threads regarding Blockmaker, Custom Models and stuff.

But I didn't find anyone that could fit for my problem, so I decided to create a...
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