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Posts Made By:
turbex
Forum:
Scripting Help
04-24-2007, 11:01
Replies:
1
how to make a sprite or model seek a player
Views:
904
Posted By
turbex
how to make a sprite or model seek a player
well... i open other post... with a diferent question...
how to make a sprite or model seek a player...
for example... make misile (model or sprite) to seek a player in game... and when the...
Forum:
Scripting Help
04-24-2007, 02:01
Replies:
3
how to make a model seeker
Views:
1,350
Posted By
turbex
Re: how to make a model seeker
sorry for the duoble post...
but... other suggestion for my question???
thanks
Forum:
Scripting Help
04-23-2007, 09:15
Replies:
3
how to make a model seeker
Views:
1,350
Posted By
turbex
Re: how to make a model seeker
ok.... thanks man
Forum:
Scripting Help
04-23-2007, 02:36
Replies:
3
how to make a model seeker
Views:
1,350
Posted By
turbex
how to make a model seeker
well....
this is my question...
how to make a model seeker... for example...
create a model... ("misil") and this model seek a player... and... when touch the player... make a effect "explosion"...
Forum:
Scripting Help
04-18-2007, 16:33
Replies:
3
problem with natives
Views:
1,413
Posted By
turbex
Re: problem with natives
and later.... the .inc file is necesary????... or... if i compile all plugins... can i delete the inc file???? or not??
Forum:
Scripting Help
04-18-2007, 13:01
Replies:
6
help with load plugins!
Views:
1,584
Posted By
turbex
Re: LOAD PLUGINS
this is excelente... thanks bro... thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
well... now... i need this other think...
please read this post... http://forums.alliedmods.net/showthread.php?t=54157
...
Forum:
Scripting Help
04-18-2007, 12:54
Replies:
6
help with load plugins!
Views:
1,584
Posted By
turbex
Re: LOAD PLUGINS
yes....
i not speak english... and... well...
in my first post say:
the plugins.ini only have a one line "core.amxx"... but... in the same folder... exists other plugins likes "p1.amxx","p2.amxx",...
Forum:
Scripting Help
04-18-2007, 11:50
Replies:
3
problem with natives
Views:
1,413
Posted By
turbex
problem with natives
>> EDIT <<
sorry for delete...
Forum:
Scripting Help
04-18-2007, 11:38
Replies:
6
help with load plugins!
Views:
1,584
Posted By
turbex
Re: LOAD PLUGINS
well... how to make this???
Forum:
Scripting Help
04-18-2007, 02:31
Replies:
6
help with load plugins!
Views:
1,584
Posted By
turbex
help with load plugins!
Well... how i make plugin to load a others plugins stored in a folder...
for example my plugin (core) calls core.amxx
and in the same folder... i have other plugins, likes plugin1.amxx,...
Forum:
Scripting Help
02-28-2007, 18:31
Replies:
2
make a menu (ESF)
Views:
1,382
Posted By
turbex
Re: make a menu (ESF)
English:
in ESF mod the "change_class" is bind to "c" key
Espaņol:
Es que en el juego de ESF, change_class funciona precionando la C
Forum:
Scripting Help
02-28-2007, 00:26
Replies:
1
show sequence (ESF)
Views:
1,278
Posted By
turbex
show sequence (ESF)
i try this code:
#include <amxmodx>
#include <engine>
#include <fun>
#include <fakemeta>
#include <amxmisc>
new trans[33];
new modelo[33];
Forum:
Scripting Help
02-28-2007, 00:25
Replies:
2
make a menu (ESF)
Views:
1,382
Posted By
turbex
make a menu (ESF)
i try this code:
#include <amxmodx>
#include <engine>
#include <engine_const>
#include <fun>
#include <fakemeta>
#include <fakemeta_const>
public plugin_init()
{
Forum:
Scripting Help
01-25-2007, 02:51
Replies:
2
change attack sprite (ESF: esforces)
Views:
3,437
Posted By
turbex
Re: change attack sprite (ESF: esforces)
ok... thanks...
but... the same result... doesn't work
any idea?
Forum:
Scripting Help
01-23-2007, 14:02
Replies:
2
change attack sprite (ESF: esforces)
Views:
3,437
Posted By
turbex
change attack sprite (ESF: esforces)
what is the correct form to change a attack sprite
for example, i want to change a kamehameha sprite:
and i try this:
#include <amxmodx>
#include <engine>
#include <fun>
#include <fakemeta>...
Showing results 1 to 15 of 15
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