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Search: Posts Made By: OvK.BioHazarD
Forum: Approved Plugins 05-13-2008, 19:38
Replies: 378
Views: 354,851
Posted By OvK.BioHazarD
Re: In-Game Advertisement System v1.60 - 5/22/07

Is there a way to view/edit/remove the sprites you currently have placed on the map via in-game commands? Two people have FTP access, and they are rarely on.

Our server community uses this plugin...
Forum: Scripting Help 01-13-2007, 03:16
Replies: 2
Views: 1,552
Posted By OvK.BioHazarD
Re: clientside menus?

Ok, i'm not exactly sure how this works, I'm a bit of a newbie. Is there some literature I can read on this, or maybe someone can explain how the code is interpreted? how do i create a bind for the...
Forum: Scripting Help 01-12-2007, 17:22
Replies: 2
Views: 1,552
Posted By OvK.BioHazarD
clientside menus?

I'm trying to create a clientside menu that is similar to the effect of amxmodmenu.

IE:
> create alias "ovkmenu"
> bind k ovkmenu

ovkmenu gives me options

1 say binds
2 buy weapons
Forum: Approved Plugins 07-07-2006, 22:39
Replies: 56
Views: 77,341
Posted By OvK.BioHazarD
Re: Idiot 1.0 (IJs) [UPDATED]

if the model is still standing after the player dies, as i read earlier, couldn't you simply add code which, when the player dies, un-idiots him so that the model will turn back into a normal cs...
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