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Posts Made By:
OvK.BioHazarD
Forum:
Approved Plugins
05-13-2008, 19:38
Replies:
378
In-Game Advertisement System v1.83 - 12/10/08
Views:
354,851
Posted By
OvK.BioHazarD
Re: In-Game Advertisement System v1.60 - 5/22/07
Is there a way to view/edit/remove the sprites you currently have placed on the map via in-game commands? Two people have FTP access, and they are rarely on.
Our server community uses this plugin...
Forum:
Scripting Help
01-13-2007, 03:16
Replies:
2
clientside menus?
Views:
1,552
Posted By
OvK.BioHazarD
Re: clientside menus?
Ok, i'm not exactly sure how this works, I'm a bit of a newbie. Is there some literature I can read on this, or maybe someone can explain how the code is interpreted? how do i create a bind for the...
Forum:
Scripting Help
01-12-2007, 17:22
Replies:
2
clientside menus?
Views:
1,552
Posted By
OvK.BioHazarD
clientside menus?
I'm trying to create a clientside menu that is similar to the effect of amxmodmenu.
IE:
> create alias "ovkmenu"
> bind k ovkmenu
ovkmenu gives me options
1 say binds
2 buy weapons
Forum:
Approved Plugins
07-07-2006, 22:39
Replies:
56
Idiot 1.0 (IJs) [UPDATED]
Views:
77,341
Posted By
OvK.BioHazarD
Re: Idiot 1.0 (IJs) [UPDATED]
if the model is still standing after the player dies, as i read earlier, couldn't you simply add code which, when the player dies, un-idiots him so that the model will turn back into a normal cs...
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