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Search: Posts Made By: Sagenth
Forum: Scripting 07-15-2011, 18:19
Replies: 4
Views: 1,173
Posted By Sagenth
Forum: Scripting 07-06-2011, 20:16
Replies: 4
Views: 1,173
Posted By Sagenth
Re: RTV disables 'nextmap' command?

actually that gives a blank response
Forum: Extensions 07-06-2011, 14:01
Replies: 2,726
Views: 2,832,062
Posted By Sagenth
Re: SDK Hooks 2.0 - It's beta time again!

Windows server :(

the plugin is VIPMod and it has so many dependencies that I don't want to attempt compiling, it would be easier to ask kyle to update it to use sdkhooks 2

I am currently using...
Forum: Plugins 07-06-2011, 03:10
Replies: 40
Views: 37,906
Posted By Sagenth
Re: Winning Team Restriction

#pragma semicolon 1

#include <sourcemod>
#include <sdktools>
#define PLUGIN_VERSION "1.0.4"




public Plugin:myinfo =
Forum: Extensions 07-04-2011, 23:55
Replies: 2,726
Views: 2,832,062
Posted By Sagenth
Re: SDK Hooks 2.0 - It's beta time again!

I have taken the file from OP extracted the files to the sourcemod directory and made sure they are all where they should be..

but this file is missing
L 07/04/2011 - 16:22:17: [SM] Unable to...
Forum: General 07-04-2011, 21:38
Replies: 1
Views: 1,030
Posted By Sagenth
Re: Admin menu issue

Looks like a file was saved in the wrong format.
If it is saved in ANSI save it as UTF-8 and vice versa
Try retyping.

Lastly you may outright be missing a translation file; at least that is...
Forum: Trash 07-04-2011, 17:58
Replies: 0
Views: 770
Posted By Sagenth
spoof client count

I am wondering if anybody knows of a mod that does this, I've found lots of mods that add fake clients as spectators and remove them as people join. What I am looking for is something akin to what...
Forum: Scripting 05-19-2011, 07:30
Replies: 7
Views: 1,753
Posted By Sagenth
Re: [SOURCEMOD] A teacher pliz ^^...

Telling fake rules should be instaban :p
Forum: Scripting 05-16-2011, 19:59
Replies: 7
Views: 2,934
Posted By Sagenth
Re: EmitSound mp3 file.

How about voice streams? Could a player's voice stream be routed through an emitter? In order to be converted to 2d sound..
Forum: Scripting 05-16-2011, 19:57
Replies: 4
Views: 4,095
Posted By Sagenth
Re: SetClientListeningFlags

so nand will work to disable just that flag/bit value or will it enable all others with that particular excluded
Forum: Scripting 05-16-2011, 19:53
Replies: 12
Views: 6,507
Posted By Sagenth
Re: UpdateRadar usermessage structure reading/writing

Light spots on the radar up as if they were players? Sorry I am just trying to understand. If it is actually possible to manipulate the radar in the way i think you are, it gives me an idea.
Forum: Scripting 05-15-2011, 20:26
Replies: 12
Views: 6,507
Posted By Sagenth
Re: UpdateRadar usermessage structure reading/writing

You are displaying players on each other's radars?
Forum: Scripting 05-15-2011, 19:39
Replies: 4
Views: 4,095
Posted By Sagenth
SetClientListeningFlags

Syntax: native SetClientListeningFlags(client, flags);

Usage:
client The client index;
flags The voice flags
Notes: Set the client listening flags.

This is straight from...
Forum: Scripting 05-15-2011, 17:44
Replies: 7
Views: 1,753
Posted By Sagenth
Re: [SOURCEMOD] A teacher pliz ^^...

ceci est mon préféré aider http://docs.sourcemod.net/api/index.php?fastload=file&id=1&type=&
Forum: Scripting 05-12-2011, 12:37
Replies: 13
Views: 2,961
Posted By Sagenth
Re: Bit-Array [Not Resolved]

Thanks for the information. I won't use them for the original purpose I had for them in that case.

Instead of using bit arrays to hold those 11 values I will use it to hold the states of each...
Forum: Scripting 05-10-2011, 14:58
Replies: 13
Views: 2,961
Posted By Sagenth
Re: Bit-Array [Not Resolved]

OHH. Okay.

So I can do it, I just didn't do it right. You had me so confused.

Out of curiosity, what is the fastest way to do this? Boolean array; bit array; other.
Forum: Scripting 05-10-2011, 09:04
Replies: 13
Views: 2,961
Posted By Sagenth
Re: Bit-Array [Not Resolved]

So I really don't understand still. Why won't those functions work?
Forum: Scripting 05-08-2011, 18:32
Replies: 13
Views: 2,961
Posted By Sagenth
Re: [Resolved:iThink] Bit Array + bitwise ops

So bit arrays don't work in sourcepawn?
Forum: Scripting 05-07-2011, 23:09
Replies: 13
Views: 2,961
Posted By Sagenth
Re: [Resolved:iThink] Bit Array + bitwise ops

public bool:getFlag(int index, int iArray)
{
return iArray & (1 << index) == 1
}
public setFlag(int index, bool value, int iArray)
{
if(value)
iArray = iArray | (1 << index)
...
Forum: Scripting 05-07-2011, 17:13
Replies: 2
Views: 742
Posted By Sagenth
public methods

When I create functions and declare them as public, what are they public to? Vice versa what are private ones private to?

The reason I am asking is that I am hoping by creating a public one it can...
Forum: Scripting 05-05-2011, 19:26
Replies: 19
Views: 10,313
Posted By Sagenth
Re: Noblock

That was what I was getting at yes. Thank you for the information.

Whenever I finish my voice chat mod I had thought about creating a no block mod to try and enable boosting. I have a feeling...
Forum: Scripting 05-05-2011, 18:13
Replies: 19
Views: 10,313
Posted By Sagenth
Re: Noblock

This is just a question related to no block. Judging by some of the code in the thread I am guessing the answer is no, but just to make sure..

Is it possible only to no block horizontally; would...
Forum: Scripting 05-05-2011, 18:10
Replies: 13
Views: 2,961
Posted By Sagenth
Re: flagbits, flags, and bits

Okay so update:

I've read a few threads and found clarity to my hookconvarchange confusion.


That leaves the bit computing situation, I can't use userflagbits because they are for individual...
Forum: Scripting 05-01-2011, 22:04
Replies: 13
Views: 2,961
Posted By Sagenth
Re: flagbits, flags, and bits

So I've taken your advice and have been working away slowly at it.

What I've got is: HookConVarChange(Cvar_Msgs, m) The syntax states: native HookConVarChange(Handle:convar,...
Forum: Scripting 04-30-2011, 23:02
Replies: 13
Views: 2,961
Posted By Sagenth
[Resolved]Bit-Array

This started with searching for a quick and efficient way to attach 11 Cvars to an array or something similar. I was able to find that Pawn is able to use bitwise operators....
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