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Posts Made By:
Sagenth
Forum:
Scripting
07-15-2011, 18:19
Replies:
4
RTV disables 'nextmap' command?
Views:
1,173
Posted By
Sagenth
Re: RTV disables 'nextmap' command?
I will double check
Forum:
Scripting
07-06-2011, 20:16
Replies:
4
RTV disables 'nextmap' command?
Views:
1,173
Posted By
Sagenth
Re: RTV disables 'nextmap' command?
actually that gives a blank response
Forum:
Extensions
07-06-2011, 14:01
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,832,062
Posted By
Sagenth
Re: SDK Hooks 2.0 - It's beta time again!
Windows server :(
the plugin is VIPMod and it has so many dependencies that I don't want to attempt compiling, it would be easier to ask kyle to update it to use sdkhooks 2
I am currently using...
Forum:
Plugins
07-06-2011, 03:10
Replies:
40
Winning Team Restriction
Views:
37,906
Posted By
Sagenth
Re: Winning Team Restriction
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define PLUGIN_VERSION "1.0.4"
public Plugin:myinfo =
Forum:
Extensions
07-04-2011, 23:55
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,832,062
Posted By
Sagenth
Re: SDK Hooks 2.0 - It's beta time again!
I have taken the file from OP extracted the files to the sourcemod directory and made sure they are all where they should be..
but this file is missing
L 07/04/2011 - 16:22:17: [SM] Unable to...
Forum:
General
07-04-2011, 21:38
Replies:
1
Admin menu issue
Views:
1,030
Posted By
Sagenth
Re: Admin menu issue
Looks like a file was saved in the wrong format.
If it is saved in ANSI save it as UTF-8 and vice versa
Try retyping.
Lastly you may outright be missing a translation file; at least that is...
Forum:
Trash
07-04-2011, 17:58
Replies:
0
spoof client count
Views:
770
Posted By
Sagenth
spoof client count
I am wondering if anybody knows of a mod that does this, I've found lots of mods that add fake clients as spectators and remove them as people join. What I am looking for is something akin to what...
Forum:
Scripting
05-19-2011, 07:30
Replies:
7
[SOURCEMOD] A teacher pliz ^^...
Views:
1,753
Posted By
Sagenth
Re: [SOURCEMOD] A teacher pliz ^^...
Telling fake rules should be instaban :p
Forum:
Scripting
05-16-2011, 19:59
Replies:
7
EmitSound mp3 file.
Views:
2,934
Posted By
Sagenth
Re: EmitSound mp3 file.
How about voice streams? Could a player's voice stream be routed through an emitter? In order to be converted to 2d sound..
Forum:
Scripting
05-16-2011, 19:57
Replies:
4
SetClientListeningFlags
Views:
4,095
Posted By
Sagenth
Re: SetClientListeningFlags
so nand will work to disable just that flag/bit value or will it enable all others with that particular excluded
Forum:
Scripting
05-16-2011, 19:53
Replies:
12
[Solved] UpdateRadar usermessage structure reading/writing
Views:
6,507
Posted By
Sagenth
Re: UpdateRadar usermessage structure reading/writing
Light spots on the radar up as if they were players? Sorry I am just trying to understand. If it is actually possible to manipulate the radar in the way i think you are, it gives me an idea.
Forum:
Scripting
05-15-2011, 20:26
Replies:
12
[Solved] UpdateRadar usermessage structure reading/writing
Views:
6,507
Posted By
Sagenth
Re: UpdateRadar usermessage structure reading/writing
You are displaying players on each other's radars?
Forum:
Scripting
05-15-2011, 19:39
Replies:
4
SetClientListeningFlags
Views:
4,095
Posted By
Sagenth
SetClientListeningFlags
Syntax: native SetClientListeningFlags(client, flags);
Usage:
client The client index;
flags The voice flags
Notes: Set the client listening flags.
This is straight from...
Forum:
Scripting
05-15-2011, 17:44
Replies:
7
[SOURCEMOD] A teacher pliz ^^...
Views:
1,753
Posted By
Sagenth
Re: [SOURCEMOD] A teacher pliz ^^...
ceci est mon préféré aider http://docs.sourcemod.net/api/index.php?fastload=file&id=1&type=&
Forum:
Scripting
05-12-2011, 12:37
Replies:
13
[Resolved]Bit-Array
Views:
2,961
Posted By
Sagenth
Re: Bit-Array [Not Resolved]
Thanks for the information. I won't use them for the original purpose I had for them in that case.
Instead of using bit arrays to hold those 11 values I will use it to hold the states of each...
Forum:
Scripting
05-10-2011, 14:58
Replies:
13
[Resolved]Bit-Array
Views:
2,961
Posted By
Sagenth
Re: Bit-Array [Not Resolved]
OHH. Okay.
So I can do it, I just didn't do it right. You had me so confused.
Out of curiosity, what is the fastest way to do this? Boolean array; bit array; other.
Forum:
Scripting
05-10-2011, 09:04
Replies:
13
[Resolved]Bit-Array
Views:
2,961
Posted By
Sagenth
Re: Bit-Array [Not Resolved]
So I really don't understand still. Why won't those functions work?
Forum:
Scripting
05-08-2011, 18:32
Replies:
13
[Resolved]Bit-Array
Views:
2,961
Posted By
Sagenth
Re: [Resolved:iThink] Bit Array + bitwise ops
So bit arrays don't work in sourcepawn?
Forum:
Scripting
05-07-2011, 23:09
Replies:
13
[Resolved]Bit-Array
Views:
2,961
Posted By
Sagenth
Re: [Resolved:iThink] Bit Array + bitwise ops
public bool:getFlag(int index, int iArray)
{
return iArray & (1 << index) == 1
}
public setFlag(int index, bool value, int iArray)
{
if(value)
iArray = iArray | (1 << index)
...
Forum:
Scripting
05-07-2011, 17:13
Replies:
2
public methods
Views:
742
Posted By
Sagenth
public methods
When I create functions and declare them as public, what are they public to? Vice versa what are private ones private to?
The reason I am asking is that I am hoping by creating a public one it can...
Forum:
Scripting
05-05-2011, 19:26
Replies:
19
Noblock
Views:
10,313
Posted By
Sagenth
Re: Noblock
That was what I was getting at yes. Thank you for the information.
Whenever I finish my voice chat mod I had thought about creating a no block mod to try and enable boosting. I have a feeling...
Forum:
Scripting
05-05-2011, 18:13
Replies:
19
Noblock
Views:
10,313
Posted By
Sagenth
Re: Noblock
This is just a question related to no block. Judging by some of the code in the thread I am guessing the answer is no, but just to make sure..
Is it possible only to no block horizontally; would...
Forum:
Scripting
05-05-2011, 18:10
Replies:
13
[Resolved]Bit-Array
Views:
2,961
Posted By
Sagenth
Re: flagbits, flags, and bits
Okay so update:
I've read a few threads and found clarity to my hookconvarchange confusion.
That leaves the bit computing situation, I can't use userflagbits because they are for individual...
Forum:
Scripting
05-01-2011, 22:04
Replies:
13
[Resolved]Bit-Array
Views:
2,961
Posted By
Sagenth
Re: flagbits, flags, and bits
So I've taken your advice and have been working away slowly at it.
What I've got is: HookConVarChange(Cvar_Msgs, m) The syntax states: native HookConVarChange(Handle:convar,...
Forum:
Scripting
04-30-2011, 23:02
Replies:
13
[Resolved]Bit-Array
Views:
2,961
Posted By
Sagenth
[Resolved]Bit-Array
This started with searching for a quick and efficient way to attach 11 Cvars to an array or something similar. I was able to find that Pawn is able to use bitwise operators....
Showing results 1 to 25 of 71
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