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Search: Posts Made By: Humming Bird
Forum: Scripting Help 06-21-2007, 14:55
Replies: 4
Views: 1,746
Posted By Humming Bird
Re: Number of Edicts?

But, thats only counting entities? And I think that not all edicts are entities?
Forum: Scripting Help 06-21-2007, 13:42
Replies: 4
Views: 1,746
Posted By Humming Bird
Number of Edicts?

Is there anyway to monitor the number of edicts with AMXX? We're trying to debug this HL1 mod which gets a lot of free edict errors.
Forum: Scripting Help 06-03-2007, 17:37
Replies: 4
Views: 2,385
Posted By Humming Bird
Re: error 009: Invalid array size.

new g_touchmap[4][32]

I also have that added to my first post...
Forum: Scripting Help 06-03-2007, 16:50
Replies: 4
Views: 2,385
Posted By Humming Bird
error 009: Invalid array size.

Hello, I'm getting a compiler error when I compile my code.

(note, i use "register_forward(FM_AlertMessage, "alertmessage", 1)")
(note2, i declare g_touchmap with "new g_touchmap[4][32]")

I...
Forum: Scripting Help 06-01-2007, 23:12
Replies: 1
Views: 1,127
Posted By Humming Bird
message_begin (Sending a message)

Hello, and I'm getting unsuccessful results with this code (to try to send a mod-specific HUD message)

message_begin( MSG_ONE, 13, {0,0,0}, 1 );
write_byte( 0 ); //InfoMsg
...
Forum: Off-Topic 06-01-2007, 20:02
Replies: 43
Views: 7,707
Posted By Humming Bird
Re: Free HL2:DM and HL2:LC for ATi Customers

Wow thanks a lot. I have a Radeon x1600 and I just redeemed these two free games :D

If you have never posted this, I wouldn't have gotten them :P
Forum: General 05-31-2007, 19:06
Replies: 6
Views: 2,940
Posted By Humming Bird
Re: AMXMod Compat (Translator)

Well whatever, I've sold this problem by putting the translate code into the main amxmodx.cpp file. And added the necessary stuff from amxmod_compat.h to amxmodx.h.
Forum: General 05-30-2007, 15:49
Replies: 6
Views: 2,940
Posted By Humming Bird
Re: AMXMod Compat (Translator)

Tried that doesn't work... Exact quote from BAILOPAN
(I put in bold what's important)
Forum: General 05-30-2007, 07:25
Replies: 6
Views: 2,940
Posted By Humming Bird
Re: AMXMod Compat (Translator)

Ok now... Is there any way to force it to load other than including amxmod? As bailopan said thats the only way to have AMXX load hat native.
Forum: Scripting Help 05-29-2007, 17:04
Replies: 3
Views: 1,091
Posted By Humming Bird
Re: Modifying/Setting User Index?

Not even with Fakemeta or MemHack? http://forums.alliedmods.net/showthread.php?t=23152
Forum: Scripting Help 05-29-2007, 15:59
Replies: 3
Views: 1,091
Posted By Humming Bird
Modifying/Setting User Index?

Is it possible to change/modify or set a user's index with AMXX? Just wondering. I couldn't really find anything in the funcwiki to do this.
Forum: General 05-29-2007, 14:54
Replies: 2
Views: 1,890
Posted By Humming Bird
Re: cstrike & regex

Yep adding CstrikeHacks.cpp fixed it... Now regex, (and my other problem) http://forums.alliedmods.net/showthread.php?t=55752
Forum: General 05-28-2007, 21:12
Replies: 6
Views: 2,940
Posted By Humming Bird
AMXMod Compat (Translator)

I see that the stock sets the function "translate":

native translate(const string[], destid=-1, forcelang=-1);Which module contains this function? Fun?
Forum: General 05-28-2007, 19:10
Replies: 2
Views: 1,890
Posted By Humming Bird
cstrike & regex

These two modules are the only two giving linker errors. Mayhaps I'm missing a library to link against? Only funny thing is, if I build regex with debug, it builds fine... but cstrike dies on...
Forum: General 05-18-2007, 21:44
Replies: 0
Views: 920
Posted By Humming Bird
AMXX Crash

EDIT: I don't think I have solved it, still a bug in AMXX (i think) -> http://bugs.alliedmods.net/?do=details&task_id=305

EDIT: I think I've solved it, i read on the thread and its timer issues, I...
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