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Search: Posts Made By: jack111331
Forum: Scripting 06-02-2015, 02:46
Replies: 16
Views: 3,449
Posted By jack111331
Re: find entity in sphere

someone help me correct this code QAQ
Forum: Scripting 05-31-2015, 23:35
Replies: 16
Views: 3,449
Posted By jack111331
Re: find entity in sphere

the last question:
g_hGameConf = LoadGameConfigFile("findentityinsphere.games");
StartPrepSDKCall(SDKCall_EntityList);
PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature,...
Forum: Scripting 05-31-2015, 10:31
Replies: 16
Views: 3,449
Posted By jack111331
Re: find entity in sphere

"Games"
{
"csgo"
{
{
"Signatures"
{
"FindEntityInSphere" // " magnitude: %f"
{
...
Forum: Scripting 05-31-2015, 10:18
Replies: 16
Views: 3,449
Posted By jack111331
Forum: Scripting 05-31-2015, 09:55
Replies: 16
Views: 3,449
Posted By jack111331
Re: find entity in sphere

btw,
what are the offsets of CGlobalEntityList::FindEntityInSphere
?
Forum: Scripting 05-30-2015, 21:44
Replies: 16
Views: 3,449
Posted By jack111331
Re: find entity in sphere

Thanks, with your help, i know a lot^^
Forum: Scripting 05-30-2015, 11:43
Replies: 16
Views: 3,449
Posted By jack111331
Re: find entity in sphere

Yes i just think that i could use TR_TraceHullFilter to get ent around in a specific distance by doing loop.
Forum: Scripting 05-30-2015, 11:29
Replies: 16
Views: 3,449
Posted By jack111331
Re: find entity in sphere

Thanks,
ill try it
^.^
Forum: Scripting 05-30-2015, 11:06
Replies: 16
Views: 3,449
Posted By jack111331
find entity in sphere

In amxmodx,i found this code

engfunc(EngFunc_FindEntityInSphere, target, origin, range))

how can i write the same effect code using trace in sourcemod?
Forum: General 05-16-2015, 06:45
Replies: 1
Views: 661
Posted By jack111331
Re: breakmodel

I solved it.!

I found:
http://legone.name/entcontrol/release/Sourcemod/hl2sdk-ob-valve/game/server/te_breakmodel.cpp

And there are some codes i need.

class CTEBreakModel : public...
Forum: General 05-15-2015, 02:29
Replies: 1
Views: 661
Posted By jack111331
breakmodel

Hello,
i have a question about using breakmodel
could anyone help me make up a stock like

stock TE_SetupSparks(const Float:pos[3], const Float:dir[3], Magnitude, TrailLength)
{
...
Forum: Scripting Help 07-13-2014, 00:29
Replies: 11
Views: 1,466
Posted By jack111331
Re: How to judge that the menu is closed?

uh
could you demonstrate how to use it

i try it but there is no any result..
Forum: Scripting Help 07-12-2014, 22:54
Replies: 11
Views: 1,466
Posted By jack111331
Forum: Scripting Help 07-11-2014, 21:18
Replies: 11
Views: 1,466
Posted By jack111331
Re: How to judge that the menu is closed?

It‘s a way to detect it
But there are lots of way to close menu like :
create a new menu to cancel the menu you are using
Forum: Scripting Help 07-11-2014, 21:14
Replies: 11
Views: 1,466
Posted By jack111331
Re: How to judge that the menu is closed?

Just to check if a specific menu is not still open
Forum: Scripting Help 07-11-2014, 11:36
Replies: 11
Views: 1,466
Posted By jack111331
How to judge that the menu is closed?

Is there any way to judge the menu has been closed?:3
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