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Posts Made By:
jack111331
Forum:
Scripting
06-02-2015, 02:46
Replies:
16
find entity in sphere
Views:
3,449
Posted By
jack111331
Re: find entity in sphere
someone help me correct this code QAQ
Forum:
Scripting
05-31-2015, 23:35
Replies:
16
find entity in sphere
Views:
3,449
Posted By
jack111331
Re: find entity in sphere
the last question:
g_hGameConf = LoadGameConfigFile("findentityinsphere.games");
StartPrepSDKCall(SDKCall_EntityList);
PrepSDKCall_SetFromConf(hGameConf, SDKConf_Signature,...
Forum:
Scripting
05-31-2015, 10:31
Replies:
16
find entity in sphere
Views:
3,449
Posted By
jack111331
Re: find entity in sphere
"Games"
{
"csgo"
{
{
"Signatures"
{
"FindEntityInSphere" // " magnitude: %f"
{
...
Forum:
Scripting
05-31-2015, 10:18
Replies:
16
find entity in sphere
Views:
3,449
Posted By
jack111331
Re: find entity in sphere
thx^^
Forum:
Scripting
05-31-2015, 09:55
Replies:
16
find entity in sphere
Views:
3,449
Posted By
jack111331
Re: find entity in sphere
btw,
what are the offsets of CGlobalEntityList::FindEntityInSphere
?
Forum:
Scripting
05-30-2015, 21:44
Replies:
16
find entity in sphere
Views:
3,449
Posted By
jack111331
Re: find entity in sphere
Thanks, with your help, i know a lot^^
Forum:
Scripting
05-30-2015, 11:43
Replies:
16
find entity in sphere
Views:
3,449
Posted By
jack111331
Re: find entity in sphere
Yes i just think that i could use TR_TraceHullFilter to get ent around in a specific distance by doing loop.
Forum:
Scripting
05-30-2015, 11:29
Replies:
16
find entity in sphere
Views:
3,449
Posted By
jack111331
Re: find entity in sphere
Thanks,
ill try it
^.^
Forum:
Scripting
05-30-2015, 11:06
Replies:
16
find entity in sphere
Views:
3,449
Posted By
jack111331
find entity in sphere
In amxmodx,i found this code
engfunc(EngFunc_FindEntityInSphere, target, origin, range))
how can i write the same effect code using trace in sourcemod?
Forum:
General
05-16-2015, 06:45
Replies:
1
breakmodel
Views:
661
Posted By
jack111331
Re: breakmodel
I solved it.!
I found:
http://legone.name/entcontrol/release/Sourcemod/hl2sdk-ob-valve/game/server/te_breakmodel.cpp
And there are some codes i need.
class CTEBreakModel : public...
Forum:
General
05-15-2015, 02:29
Replies:
1
breakmodel
Views:
661
Posted By
jack111331
breakmodel
Hello,
i have a question about using breakmodel
could anyone help me make up a stock like
stock TE_SetupSparks(const Float:pos[3], const Float:dir[3], Magnitude, TrailLength)
{
...
Forum:
Scripting Help
07-13-2014, 00:29
Replies:
11
How to judge that the menu is closed?
Views:
1,466
Posted By
jack111331
Re: How to judge that the menu is closed?
uh
could you demonstrate how to use it
i try it but there is no any result..
Forum:
Scripting Help
07-12-2014, 22:54
Replies:
11
How to judge that the menu is closed?
Views:
1,466
Posted By
jack111331
Re: How to judge that the menu is closed?
ok
trying!!:3
Forum:
Scripting Help
07-11-2014, 21:18
Replies:
11
How to judge that the menu is closed?
Views:
1,466
Posted By
jack111331
Re: How to judge that the menu is closed?
It‘s a way to detect it
But there are lots of way to close menu like :
create a new menu to cancel the menu you are using
Forum:
Scripting Help
07-11-2014, 21:14
Replies:
11
How to judge that the menu is closed?
Views:
1,466
Posted By
jack111331
Re: How to judge that the menu is closed?
Just to check if a specific menu is not still open
Forum:
Scripting Help
07-11-2014, 11:36
Replies:
11
How to judge that the menu is closed?
Views:
1,466
Posted By
jack111331
How to judge that the menu is closed?
Is there any way to judge the menu has been closed?:3
Showing results 1 to 16 of 16
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