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Posts Made By:
pob18
Forum:
Scripting Help
07-30-2014, 17:41
Replies:
12
Check last player
Views:
2,823
Posted By
pob18
Re: Check last player
The plugin is bugged. The menu does not open correctly.
Also when in the menu you choise mute all, after this if you choice mute t or ct, it mutes/unmutes all.
Please test this on your server to...
Forum:
Scripting Help
07-30-2014, 12:24
Replies:
12
Check last player
Views:
2,823
Posted By
pob18
Re: Check last player
anyone?
Forum:
Scripting Help
07-25-2014, 20:31
Replies:
12
Check last player
Views:
2,823
Posted By
pob18
Re: Check last player
does not work correctly
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <cstrike>
new MuteTeams[CsTeams]
Forum:
Scripting Help
07-21-2014, 14:22
Replies:
2
Mute CT/TT/All
Views:
575
Posted By
pob18
Mute CT/TT/All
What is the function to mute ct/tt/all players?
Forum:
Scripting Help
07-20-2014, 20:54
Replies:
12
Check last player
Views:
2,823
Posted By
pob18
Re: Check last player
Also, what are the function to mute ct/tt/all players?
Forum:
Scripting Help
07-20-2014, 20:42
Replies:
12
Check last player
Views:
2,823
Posted By
pob18
Re: Check last player
When the last player is alone, no mather if TT/CT, do some function...
Forum:
Scripting Help
07-20-2014, 20:38
Replies:
12
Check last player
Views:
2,823
Posted By
pob18
Check last player
How to check every round the last player?
Forum:
Suggestions / Requests
07-16-2014, 12:57
Replies:
1
(request) Admin for 1st place in top15
Views:
382
Posted By
pob18
(request) Admin for 1st place in top15
I need a plugin that will make a player admin if he/she get to the 1st place in top15
Forum:
Scripting Help
07-08-2014, 09:38
Replies:
20
mp3 play problems
Views:
2,674
Posted By
pob18
Re: mp3 play problems
So for every one the music plays when a player connects?
Forum:
Scripting Help
07-08-2014, 03:59
Replies:
20
mp3 play problems
Views:
2,674
Posted By
pob18
Re: mp3 play problems
Hey, if I enter to the server, but the rr started about 10 seconds ago, the music is played from the start for any player, how to change this?
Forum:
Scripting Help
07-02-2014, 07:35
Replies:
4
How to improve this code?
Views:
775
Posted By
pob18
How to improve this code?
I got this code that reads steam ids from a config file.
After that when you plant/defuse the bomb, the plugin will check the steamids stored in the cfg and print in chat a message.
Like:
your...
Forum:
Scripting Help
07-02-2014, 05:30
Replies:
20
Menu Question
Views:
3,341
Posted By
pob18
Re: Menu Question
What to do, if my menu contain 9 active options and I don't want to have that previous/next functions?
Forum:
Scripting Help
07-02-2014, 02:57
Replies:
17
How to check if enemy was killed trough walls?
Views:
2,230
Posted By
pob18
Re: How to check if enemy was killed trough walls?
And what is the correctly way to make this?
Forum:
Scripting Help
07-01-2014, 23:49
Replies:
17
How to check if enemy was killed trough walls?
Views:
2,230
Posted By
pob18
Re: How to check if enemy was killed trough walls?
Okay, so now I got what I need.
One more thing, how to check who I'm attacking?
public CBasePlayer_TraceAttack( iVictim, iAttacker, Float:flDamage, Float:vDirection[ 3 ], ptr, Bits )
{
if(...
Forum:
Scripting Help
07-01-2014, 20:50
Replies:
20
mp3 play problems
Views:
2,674
Posted By
pob18
Re: mp3 play problems
Thanks for your help!
Forum:
Scripting Help
07-01-2014, 16:32
Replies:
20
Menu Question
Views:
3,341
Posted By
pob18
Re: Menu Question
What?
Forum:
Scripting Help
07-01-2014, 16:30
Replies:
20
mp3 play problems
Views:
2,674
Posted By
pob18
Re: mp3 play problems
Now the music is played, but wtf the music starts playing and stops and starts again playing every second
Forum:
Scripting Help
07-01-2014, 16:23
Replies:
17
How to check if enemy was killed trough walls?
Views:
2,230
Posted By
pob18
Re: How to check if enemy was killed trough walls?
Would be nice if you show "how to"
Forum:
Scripting Help
07-01-2014, 14:40
Replies:
20
mp3 play problems
Views:
2,674
Posted By
pob18
Re: mp3 play problems
#include <amxmodx>
#include <amxmisc>
#include <dhudmessage>
#include <hamsandwich>
#include <fun>
#define PRECACHE_SOUND "myserver/music.mp3"
Forum:
Scripting Help
07-01-2014, 14:38
Replies:
17
How to check if enemy was killed trough walls?
Views:
2,230
Posted By
pob18
Re: How to check if enemy was killed trough walls?
Understand.
So isn't possible do what exatly I want
Forum:
Scripting Help
07-01-2014, 14:33
Replies:
20
mp3 play problems
Views:
2,674
Posted By
pob18
Re: mp3 play problems
I changed the code to Freezo ones, the sound are located at "sound/myfolder/sound.mp3"
Forum:
Scripting Help
07-01-2014, 14:16
Replies:
20
mp3 play problems
Views:
2,674
Posted By
pob18
Re: mp3 play problems
still does not play
Forum:
Scripting Help
07-01-2014, 14:10
Replies:
17
How to check if enemy was killed trough walls?
Views:
2,230
Posted By
pob18
Re: How to check if enemy was killed trough walls?
I don't understand :(
If possible to make a function, just when you kill someone trough a wall like a wallhack, do some stuff then?
Forum:
Scripting Help
07-01-2014, 14:06
Replies:
17
How to check if enemy was killed trough walls?
Views:
2,230
Posted By
pob18
Re: How to check if enemy was killed trough walls?
But what I need, is when you kill the enemy trought a wall (not visible) print message "not visible", else if visible (not trought wall) print "visible"
Forum:
Scripting Help
07-01-2014, 13:57
Replies:
17
How to check if enemy was killed trough walls?
Views:
2,230
Posted By
pob18
Re: How to check if enemy was killed trough walls?
What I'm doing wrong? If the enemy kills me trough a wall, the message displays "not visible", but if is visible the message stills the same.
public hook_death()
{
if(!is_visible(nKiller,...
Showing results 1 to 25 of 37
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