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Search: Posts Made By: pob18
Forum: Scripting Help 07-30-2014, 17:41
Replies: 12
Views: 2,823
Posted By pob18
Re: Check last player

The plugin is bugged. The menu does not open correctly.
Also when in the menu you choise mute all, after this if you choice mute t or ct, it mutes/unmutes all.
Please test this on your server to...
Forum: Scripting Help 07-30-2014, 12:24
Replies: 12
Views: 2,823
Posted By pob18
Forum: Scripting Help 07-25-2014, 20:31
Replies: 12
Views: 2,823
Posted By pob18
Re: Check last player

does not work correctly

#include <amxmodx>
#include <amxmisc>

#include <fakemeta>
#include <cstrike>

new MuteTeams[CsTeams]
Forum: Scripting Help 07-21-2014, 14:22
Replies: 2
Views: 575
Posted By pob18
Mute CT/TT/All

What is the function to mute ct/tt/all players?
Forum: Scripting Help 07-20-2014, 20:54
Replies: 12
Views: 2,823
Posted By pob18
Re: Check last player

Also, what are the function to mute ct/tt/all players?
Forum: Scripting Help 07-20-2014, 20:42
Replies: 12
Views: 2,823
Posted By pob18
Re: Check last player

When the last player is alone, no mather if TT/CT, do some function...
Forum: Scripting Help 07-20-2014, 20:38
Replies: 12
Views: 2,823
Posted By pob18
Check last player

How to check every round the last player?
Forum: Suggestions / Requests 07-16-2014, 12:57
Replies: 1
Views: 382
Posted By pob18
(request) Admin for 1st place in top15

I need a plugin that will make a player admin if he/she get to the 1st place in top15
Forum: Scripting Help 07-08-2014, 09:38
Replies: 20
Views: 2,674
Posted By pob18
Re: mp3 play problems

So for every one the music plays when a player connects?
Forum: Scripting Help 07-08-2014, 03:59
Replies: 20
Views: 2,674
Posted By pob18
Re: mp3 play problems

Hey, if I enter to the server, but the rr started about 10 seconds ago, the music is played from the start for any player, how to change this?
Forum: Scripting Help 07-02-2014, 07:35
Replies: 4
Views: 775
Posted By pob18
How to improve this code?

I got this code that reads steam ids from a config file.
After that when you plant/defuse the bomb, the plugin will check the steamids stored in the cfg and print in chat a message.

Like:
your...
Forum: Scripting Help 07-02-2014, 05:30
Replies: 20
Views: 3,341
Posted By pob18
Re: Menu Question

What to do, if my menu contain 9 active options and I don't want to have that previous/next functions?
Forum: Scripting Help 07-02-2014, 02:57
Replies: 17
Views: 2,230
Posted By pob18
Re: How to check if enemy was killed trough walls?

And what is the correctly way to make this?
Forum: Scripting Help 07-01-2014, 23:49
Replies: 17
Views: 2,230
Posted By pob18
Re: How to check if enemy was killed trough walls?

Okay, so now I got what I need.
One more thing, how to check who I'm attacking?

public CBasePlayer_TraceAttack( iVictim, iAttacker, Float:flDamage, Float:vDirection[ 3 ], ptr, Bits )
{
if(...
Forum: Scripting Help 07-01-2014, 20:50
Replies: 20
Views: 2,674
Posted By pob18
Re: mp3 play problems

Thanks for your help!
Forum: Scripting Help 07-01-2014, 16:32
Replies: 20
Views: 3,341
Posted By pob18
Forum: Scripting Help 07-01-2014, 16:30
Replies: 20
Views: 2,674
Posted By pob18
Re: mp3 play problems

Now the music is played, but wtf the music starts playing and stops and starts again playing every second
Forum: Scripting Help 07-01-2014, 16:23
Replies: 17
Views: 2,230
Posted By pob18
Re: How to check if enemy was killed trough walls?

Would be nice if you show "how to"
Forum: Scripting Help 07-01-2014, 14:40
Replies: 20
Views: 2,674
Posted By pob18
Re: mp3 play problems

#include <amxmodx>
#include <amxmisc>
#include <dhudmessage>
#include <hamsandwich>
#include <fun>

#define PRECACHE_SOUND "myserver/music.mp3"
Forum: Scripting Help 07-01-2014, 14:38
Replies: 17
Views: 2,230
Posted By pob18
Re: How to check if enemy was killed trough walls?

Understand.
So isn't possible do what exatly I want
Forum: Scripting Help 07-01-2014, 14:33
Replies: 20
Views: 2,674
Posted By pob18
Re: mp3 play problems

I changed the code to Freezo ones, the sound are located at "sound/myfolder/sound.mp3"
Forum: Scripting Help 07-01-2014, 14:16
Replies: 20
Views: 2,674
Posted By pob18
Re: mp3 play problems

still does not play
Forum: Scripting Help 07-01-2014, 14:10
Replies: 17
Views: 2,230
Posted By pob18
Re: How to check if enemy was killed trough walls?

I don't understand :(
If possible to make a function, just when you kill someone trough a wall like a wallhack, do some stuff then?
Forum: Scripting Help 07-01-2014, 14:06
Replies: 17
Views: 2,230
Posted By pob18
Re: How to check if enemy was killed trough walls?

But what I need, is when you kill the enemy trought a wall (not visible) print message "not visible", else if visible (not trought wall) print "visible"
Forum: Scripting Help 07-01-2014, 13:57
Replies: 17
Views: 2,230
Posted By pob18
Re: How to check if enemy was killed trough walls?

What I'm doing wrong? If the enemy kills me trough a wall, the message displays "not visible", but if is visible the message stills the same.

public hook_death()
{
if(!is_visible(nKiller,...
Showing results 1 to 25 of 37

 
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