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Posts Made By:
Adam108
Forum:
Scripting Help
09-24-2013, 09:52
Replies:
11
3 scripting questions
Views:
2,587
Posted By
Adam108
Re: 3 scripting questions
Yes, i found something, but when i use it in my code it is not working:
#include <amxmodx>
#include <hamsandwich>
#include <fakemeta>
...
public plugin_init() {
register_plugin(PLUGIN,...
Forum:
Scripting Help
09-24-2013, 07:05
Replies:
11
3 scripting questions
Views:
2,587
Posted By
Adam108
Re: 3 scripting questions
Thanks :)
Im sorry, i have two next questions :D
How can i get the part of body, where the player was hitted? And how can i get the weapon, that was the damge caused by?
How can i restrict earning...
Forum:
Scripting Help
09-22-2013, 09:21
Replies:
11
3 scripting questions
Views:
2,587
Posted By
Adam108
Re: 3 scripting questions
Thanks, it's working now :)
One more question: If i create a mode that includes foreign plugins (for example sentryguns, dispensers...), have i to ask the authors of those plugins or is it enough...
Forum:
Scripting Help
09-22-2013, 07:31
Replies:
11
3 scripting questions
Views:
2,587
Posted By
Adam108
Re: 3 scripting questions
But I don't know why I have a problem with my plugin. :D It is hard to rapair my plugin if i don't know the cause :D
Forum:
Scripting Help
09-22-2013, 06:17
Replies:
11
3 scripting questions
Views:
2,587
Posted By
Adam108
Re: 3 scripting questions
Here's the plugin: (I'm trying to create my TF mode :) )
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include...
Forum:
Scripting Help
09-22-2013, 02:23
Replies:
11
3 scripting questions
Views:
2,587
Posted By
Adam108
3 scripting questions
I have some questions:
1. What means warning "tag mismatch"?
2. Can I restrict buying weapons without restricting the buyzone?
3. How can i find out, that user changed team? (I know about...
Forum:
Scripting Help
09-18-2013, 15:25
Replies:
11
Autobuy + rebuy
Views:
5,124
Posted By
Adam108
Re: Autobuy + rebuy
I have already meant this way before. :) So if you dont know any other solution, i will use the VAN's plugin. Thank you for help.
Forum:
Scripting Help
09-18-2013, 14:32
Replies:
11
Autobuy + rebuy
Views:
5,124
Posted By
Adam108
Re: Autobuy + rebuy
Ok :D Firstly, i will try the easilier way :D Do you know any easy way? :D
Forum:
Scripting Help
09-18-2013, 08:41
Replies:
11
Autobuy + rebuy
Views:
5,124
Posted By
Adam108
Re: Autobuy + rebuy
I want to create my SniperLimit plugin.
I found plugin that responds when the weapon is dropped (http://forums.alliedmods.net/showthread.php?t=49247), but is this the easiliest way to get the weapon...
Forum:
Scripting Help
09-17-2013, 14:11
Replies:
11
Autobuy + rebuy
Views:
5,124
Posted By
Adam108
Re: Autobuy + rebuy
I am sorry, i have a second problem:
How can i find out, that player dropped a weapon? If i register..
register_clcmd("drop","blabla")
...it won't run well, because the function won't respond...
Forum:
Scripting Help
09-17-2013, 09:05
Replies:
11
Autobuy + rebuy
Views:
5,124
Posted By
Adam108
Re: Autobuy + rebuy
No, i just requiered commands, those repond when client press autobuy or rebuy key. I found them:
cl_autobuy
cl_rebuy
So, thanks, that is all i need :)
Sorry for my english
Forum:
Scripting Help
09-16-2013, 14:31
Replies:
11
Autobuy + rebuy
Views:
5,124
Posted By
Adam108
Re: Autobuy + rebuy
Ok, thanks.
Do exist any simply way to find out that player has pressed rebuy/autobuy key?
I tried these:
register_clcmd("autobuy","cmdAutobuy")
register_clcmd("rebuy","cmdAutobuy")
But these...
Forum:
Scripting Help
09-16-2013, 14:14
Replies:
11
Autobuy + rebuy
Views:
5,124
Posted By
Adam108
Autobuy + rebuy
Hi, i have a problem with weapon restricting.
Ive created a plugin, that restrict to buy AWP via register_clcmd("awp","blabla"). It is working, but when client press a autobuy key, and if he has an...
Showing results 1 to 13 of 13
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