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Posts Made By:
entc
Forum:
Scripting Help
07-29-2009, 10:51
Replies:
3
clcmd not working?
Views:
1,164
Posted By
entc
Re: clcmd not working?
Yea, i think so:
public plugin_init()
{
/*
The rest of the registers
*/
register_clcmd("say /class", "ChangeClass");
register_clcmd("say_team /class", "ChangeClass");
...
Forum:
Scripting Help
07-29-2009, 09:34
Replies:
3
clcmd not working?
Views:
1,164
Posted By
entc
clcmd not working?
I have this code:
register_clcmd("say /class", "ChangeClass");
register_clcmd("say_team /class", "ChangeClass");
register_clcmd("say /xp", "ShowHud");
register_clcmd("say_team...
Forum:
Approved Plugins
07-16-2009, 11:04
Replies:
1,026
Deagles' Map Management 3.23
Views:
723,580
Posted By
entc
Re: Deagles' Map Management 3.23
I have no problem speaking English at all.
And i know that each player can use rtv once per map, but that is not the problem. The problem is that when i start the server the rtv works, BUT if i...
Forum:
Approved Plugins
07-16-2009, 10:34
Replies:
1,026
Deagles' Map Management 3.23
Views:
723,580
Posted By
entc
Re: Deagles' Map Management 3.23
Is the plugin supposed to work so that RTV only works every other round? I would like so it worked every round..
Forum:
General
08-31-2008, 17:20
Replies:
2
Run time error 4: index out of bounds
Views:
2,965
Posted By
entc
Re: Run time error 4: index out of bounds
I have the same problem..
Forum:
Suggestions / Requests
08-30-2008, 11:37
Replies:
12
[Request] semiclip.amxx + stuck.amxx = bad :(
Views:
22,964
Posted By
entc
Re: [Request] semiclip.amxx + stuck.amxx = bad :(
I need this plugin too, so i bumped the thread.
EDIT: I tested Paulsters plugin and it worked, but it made A LOT of errormessages in my logfiles.
Forum:
Suggestions / Requests
05-21-2008, 12:39
Replies:
141
Testers: Tower Defence v1.36
Views:
33,813
Posted By
entc
Re: Testers: Tower Defence v1.32
Still, i think the game will be unbalanced. Please think of what i wrote in my previous post. It would balance the game well.
Forum:
Suggestions / Requests
05-16-2008, 18:07
Replies:
141
Testers: Tower Defence v1.36
Views:
33,813
Posted By
entc
Re: Testers: Tower Defence v1.26
My ideas to improve the mod:
- Change in to two teams against eachother and the team that survives the longest wins,
this is definately needed to aquire funnier and improved gameplay.
- If...
Showing results 1 to 8 of 8
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