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Search: Posts Made By: beeker`
Forum: Scripting Help 03-26-2006, 14:45
Replies: 11
Views: 3,391
Posted By beeker`
ok, thanks for all your help VEN

ok, thanks for all your help VEN
Forum: Scripting Help 03-26-2006, 13:13
Replies: 11
Views: 3,391
Posted By beeker`
well i don't know if this would be the correct...

well i don't know if this would be the correct way to go about it, or if it would cause a ton of lag, but would i be able to create a task, set it to every 0.1 seconds, and have it update the...
Forum: Scripting Help 03-26-2006, 12:54
Replies: 11
Views: 3,391
Posted By beeker`
with the bag model, the mins are { -2.5, -2.5,...

with the bag model, the mins are { -2.5, -2.5, -2.5 } and the maxs are { 2.5, 2.5, 2.5 }
Forum: Scripting Help 03-26-2006, 11:28
Replies: 11
Views: 3,391
Posted By beeker`
VEN, i used the debug version you gave me, and...

VEN, i used the debug version you gave me, and the origin of the new entity and the origin of the grenade are exactly the same. I wanted to see exactly how the entity would follow the grenade, so i...
Forum: Scripting Help 03-23-2006, 20:43
Replies: 11
Views: 3,391
Posted By beeker`
bump

bump
Forum: Scripting Help 03-23-2006, 12:05
Replies: 11
Views: 3,391
Posted By beeker`
Hey VEN, how's it gion? Here's the whole code: ...

Hey VEN, how's it gion? Here's the whole code:

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fakemeta>

#define PLUGIN...
Forum: Scripting Help 03-22-2006, 21:58
Replies: 11
Views: 3,391
Posted By beeker`
Setting an entity's bounds box

Hi everyone. With the help of VEN (a lot of help from VEN) and many others from this community, i'm very close to finishing a plugin that makes HE grenades in Counter-Strike shootable with any...
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