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Forum: Scripting Help 06-30-2009, 13:53
Replies: 10
Views: 6,554
Posted By Popeye
Re: [AMXX] Getting the mapname

#include <amxmodx>
#include <amxmisc>

new base[] = "rules.txt"

new i, num, text[127], hudmsg[440] //max hudmessage length was 439 chars (?)

public plugin_init()
{
Forum: Scripting Help 06-30-2009, 09:38
Replies: 10
Views: 6,554
Posted By Popeye
Re: [AMXX] Getting the mapname

I want to create rules for each map. Rules is read from a text file.
Forum: Scripting Help 06-30-2009, 09:23
Replies: 10
Views: 6,554
Posted By Popeye
Re: [AMXX] Getting the mapname

sry but i'm noob and i dont underestand

new base[16];
get_mapname(base, "%s.txt", mapname);

not work :/
Forum: Scripting Help 06-30-2009, 09:06
Replies: 10
Views: 6,554
Posted By Popeye
[AMXX] Getting the mapname

Hi, I want edit one plugin.

new base[] = "rules.txt"How i can edit this code to getting mapname?

new base[] = "de_dust2.txt"This is bad :/

new base [] = get_mapname("s.txt", mapname)
Forum: Approved Plugins 12-05-2006, 02:55
Replies: 50
Views: 70,897
Posted By Popeye
Re: Night and day + Vote + Fastskychange 1.1!

Why i have unknow??

http://dcsp.ovh.org/heh.gif

I use amxmodx-1.76b
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