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Search: Posts Made By: Vladimirok
Forum: Scripting Help 06-30-2009, 18:45
Replies: 3
Views: 1,223
Posted By Vladimirok
Re: monster_tripmine in Half-Life (not CS)

But as to block original trace? Point an example please.
Forum: Scripting Help 06-30-2009, 14:54
Replies: 3
Views: 1,223
Posted By Vladimirok
Re: monster_tripmine in Half-Life (not CS)

Player crosses the laser ray:

register_forward(FM_TraceLine, "forward_trace_line", 1)
...
public forward_trace_line(Float:start[3], Float:dest[3], ignore_monsters, id, ptr)
{
if...
Forum: Scripting Help 06-30-2009, 12:29
Replies: 3
Views: 1,223
Posted By Vladimirok
monster_tripmine in Half-Life (not CS)

[EN] Hello. I need to seize the moment when a player crosses the laser ray of mine what to block its explosion and to put to death a player. Who can that ran into this problem that help please. Thank...
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