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Posts Made By:
TGK
Forum:
Off-Topic
08-25-2004, 13:32
Replies:
2
cs_get_weapon_silen bugged in .16, possibly in .20
Views:
1,188
Posted By
TGK
cs_get_weapon_silen bugged in .16, possibly in .20
This function always returns 0 in .16, has this been corrected in .20?
* Edit, I read somewhere that it wants the weapon entity index instead of player index, this needs to be clarified or...
Forum:
General
08-22-2004, 22:59
Replies:
8
memleak
Views:
1,992
Posted By
TGK
I have 400 does that count? =(.. Hoping .20...
I have 400 does that count? =(.. Hoping .20 fixes most of them. I'm guessing they are most likely coming from the old engine mod.
Forum:
General
08-11-2004, 21:03
Replies:
11
Trying to compile CVS have problem with CLang.cpp
Views:
3,446
Posted By
TGK
Okay thanks =)
Okay thanks =)
Forum:
General
08-10-2004, 06:33
Replies:
11
Trying to compile CVS have problem with CLang.cpp
Views:
3,446
Posted By
TGK
Do the ppl who maintain the CVS ever read this...
Do the ppl who maintain the CVS ever read this area?
Forum:
General
08-09-2004, 14:37
Replies:
11
Trying to compile CVS have problem with CLang.cpp
Views:
3,446
Posted By
TGK
I tried messing with the Makefile, and attempted...
I tried messing with the Makefile, and attempted to build it under 2.95, 3.2, and 3.3, lol. All different systems. All no luck.
Forum:
General
08-09-2004, 03:23
Replies:
11
Trying to compile CVS have problem with CLang.cpp
Views:
3,446
Posted By
TGK
thanks I'll do the same. it seems like a lot of...
thanks I'll do the same. it seems like a lot of the issues arise from differences in the gcc's. it would be nice if the authors could put a concerted effort into making these compile on a large...
Forum:
General
08-07-2004, 03:30
Replies:
11
Trying to compile CVS have problem with CLang.cpp
Views:
3,446
Posted By
TGK
Trying to compile CVS have problem with CLang.cpp
I have:
Reading specs from /usr/lib/gcc-lib/i386-slackware-linux/2.95.3/specs
gcc version 2.95.3 20010315 (release)
Gotten the metamod source from sf.net
Gotten the patched HLSDK-2.3-p1 from...
Forum:
Scripting Help
07-09-2004, 16:27
Replies:
7
notify when grenade goes off
Views:
2,829
Posted By
TGK
Perfect thats the info i needed thanks. HLSDK is...
Perfect thats the info i needed thanks. HLSDK is the devil to read i deleted it =p
Forum:
Scripting Help
07-09-2004, 16:26
Replies:
11
How to tell if a person has purchased a helmet
Views:
3,085
Posted By
TGK
I'll be happy to test this this evening, will...
I'll be happy to test this this evening, will give you feedback then.
Forum:
Scripting Help
07-09-2004, 09:43
Replies:
7
notify when grenade goes off
Views:
2,829
Posted By
TGK
As a followon to this question, is there a way to...
As a followon to this question, is there a way to tell the exact xyz postion of where a grenade detonates?
thanks!
Forum:
Scripting Help
07-09-2004, 09:40
Replies:
1
Limit amount of slay/slap/ban with certain admin flag?
Views:
919
Posted By
TGK
Sounds like you'd want to modify the built in...
Sounds like you'd want to modify the built in admincmd.sma,
you could hook into those functions for the commands and add your entries for selecting, updating, and reacting there.
I havent...
Forum:
Scripting Help
07-09-2004, 09:23
Replies:
11
How to tell if a person has purchased a helmet
Views:
3,085
Posted By
TGK
something like get_user_helmet would be ideal =(
something like get_user_helmet would be ideal =(
Forum:
Scripting Help
07-09-2004, 08:37
Replies:
11
How to tell if a person has purchased a helmet
Views:
3,085
Posted By
TGK
How to tell if a person has purchased a helmet
Does anyone know how to do this? I tried searching the forums and functions and didnt see anything that will return whether or not a player has purchased/posesses a kevlar helmet.
This would be...
Showing results 1 to 13 of 13
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