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Search: Posts Made By: rack
Forum: General 06-22-2005, 20:34
Replies: 22
Views: 5,953
Posted By rack
So has this been fixed in 1.0? If so how do we...

So has this been fixed in 1.0?
If so how do we do it?
Forum: Scripting Help 01-05-2005, 07:39
Replies: 1
Views: 1,268
Posted By rack
Use the csx-module instead of the cstrike. Same...

Use the csx-module instead of the cstrike.
Same functionality AND beyond.
ps. Runs ucstats like a charm.
Forum: Scripting Help 06-30-2004, 10:32
Replies: 7
Views: 2,072
Posted By rack
I got it to work, but no hitboxes. but that...

I got it to work, but no hitboxes.
but that does'nt matter on jump-maps.

The only problem I have now is that I cant set it on players when they connect, and it seems to reset when a new round...
Forum: Scripting Help 06-30-2004, 05:57
Replies: 7
Views: 2,072
Posted By rack
thx! :D i'll play around a little then!

thx! :D
i'll play around a little then!
Forum: Scripting Help 06-29-2004, 22:23
Replies: 7
Views: 2,072
Posted By rack
what should I look for? and @ what level will...

what should I look for?
and @ what level will the code be? a C/C++ module/dll or sma/amx/SMALL?

i've been writing some small-scripts and i'm used to c/c++ too but i'm not used to read others...
Forum: Scripting Help 06-29-2004, 11:10
Replies: 7
Views: 2,072
Posted By rack
ok... thanks! I'll play around with it. Ryan:...

ok... thanks!
I'll play around with it.
Ryan: what have you managed to do? and what did'nt work?
I don't quiet understand.
Since I want to use this for a jump-server so everyone can jump in their...
Forum: Scripting Help 06-29-2004, 01:20
Replies: 7
Views: 2,072
Posted By rack
Noclip question

is there any way of making some kind of noclip that only affects players v.s. players and not players v.s. walls/floor etc.?
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