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Search: Posts Made By: -X3N- | DEFAULT
Forum: Suggestions / Requests 09-03-2005, 19:29
Replies: 8
Views: 2,146
Posted By -X3N- | DEFAULT
sorry, jsut got back from work. How about the...

sorry, jsut got back from work. How about the most overplayed surf map of them all... surf_water-run... that should be a good test map. Just be arare to make the mod accept the fact that it's a...
Forum: Suggestions / Requests 09-03-2005, 08:34
Replies: 8
Views: 2,146
Posted By -X3N- | DEFAULT
Simply include a statement like: new...

Simply include a statement like:

new mapname[64]
get_mapname(mapname,63)
if(containi(mapname,"surf_")!=-1)
{
//.....reallycoolstuffhere
}
Forum: Suggestions / Requests 09-03-2005, 02:17
Replies: 8
Views: 2,146
Posted By -X3N- | DEFAULT
i know... really... it would have to be cool...

i know... really... it would have to be cool things like.....player trails... like glowing tails behind a surfing player.....or.... damn, i really dont know...
Forum: Suggestions / Requests 09-03-2005, 01:45
Replies: 8
Views: 2,146
Posted By -X3N- | DEFAULT
Surfing Mod (wc3 style)

I was just on my surf server, and i had the brilliant idea to make a mod where you gain experience while surfing. Although i'm getting better at scripting, i know when a plugin is beyond my...
Forum: Suggestions / Requests 09-03-2005, 00:13
Replies: 7
Views: 1,840
Posted By -X3N- | DEFAULT
Avalanche, im so sorry for not giving you the...

Avalanche, im so sorry for not giving you the credit for that

I'll read more before i open my mouth next time =/
Forum: Suggestions / Requests 09-02-2005, 14:20
Replies: 7
Views: 1,840
Posted By -X3N- | DEFAULT
First im going to mess with the dodgeball plugin...

First im going to mess with the dodgeball plugin and get the ball to bounce forever... if that's ok with v3x

Then im going to impliment the code into my scrip to see if i can learn something and...
Forum: Suggestions / Requests 09-02-2005, 14:13
Replies: 7
Views: 1,840
Posted By -X3N- | DEFAULT
Think you can run a quick edit and see if you can...

Think you can run a quick edit and see if you can get the balls to bounce with a constant velocity forever? I'll download your plugin to see exactly what it does, =).
Forum: Suggestions / Requests 09-02-2005, 04:06
Replies: 82
Views: 11,794
Posted By -X3N- | DEFAULT
Hey v3x, how about letting the vampire's health...

Hey v3x, how about letting the vampire's health drain VERY slowly if they are in constant bright space for a long time.
Forum: Suggestions / Requests 09-02-2005, 03:47
Replies: 7
Views: 1,840
Posted By -X3N- | DEFAULT
Bouncing Ball

Ok, this MAY already exist, and if it does, kindly point me in its direction.....

Im looking for a plugin that simulates a zero gravity "ball". A script that would low grav and object OR player...
Forum: Scripting Help 09-02-2005, 02:30
Replies: 19
Views: 4,767
Posted By -X3N- | DEFAULT
Oooo, the big man dropped in =)

Oooo, the big man dropped in =)
Forum: Scripting Help 08-31-2005, 17:08
Replies: 5
Views: 1,201
Posted By -X3N- | DEFAULT
Thank all of you =)

Thank all of you =)
Forum: Scripting Help 08-31-2005, 15:25
Replies: 5
Views: 1,201
Posted By -X3N- | DEFAULT
But if it contains " ...

But if it contains " register_cvar("botscore","0"); " in the init, wouldnt that reset the botscore to 0 at map change?

basically, i want a score that is loaded from the previous map, and added...
Forum: Scripting Help 08-31-2005, 15:18
Replies: 11
Views: 3,630
Posted By -X3N- | DEFAULT
Oooo, sounds kinda sexy... when can i expect all...

Oooo, sounds kinda sexy... when can i expect all this sexiness?
Forum: Scripting Help 08-31-2005, 15:11
Replies: 5
Views: 1,201
Posted By -X3N- | DEFAULT
Simple file write and read

All i want to do is bring one value from one map change to another. It's the score of a bot on my server. How can i do this correctly?

public storescore() {
new fileTxt[64] ...
Forum: Scripting Help 08-31-2005, 04:38
Replies: 11
Views: 3,630
Posted By -X3N- | DEFAULT
Fps Limiter and restore script

I need some help completing this script. It's purpose is to store the fps_max of connecting clients so that after the plugin is stopped, the original value can be returned to the player. Please help...
Forum: Scripting Help 08-30-2005, 23:31
Replies: 3
Views: 897
Posted By -X3N- | DEFAULT
Im not arguing, But are you sure? There is a...

Im not arguing, But are you sure? There is a "set_task(0.5,"Countdown",died)" in public Setglowdeagle()

Am i wrong?
Forum: Scripting Help 08-30-2005, 23:20
Replies: 3
Views: 897
Posted By -X3N- | DEFAULT
SurfTag I need some help.

Ok folks, I've been looking at other scriper's scripts for about a month now and just diving into whatever I can get my hands on to teach myself small. i've been mostly looking at kz_multiplugin.sma...
Forum: Scripting Help 08-30-2005, 20:09
Replies: 19
Views: 4,767
Posted By -X3N- | DEFAULT
Thanks, v3x for being such a cool guy and helping...

Thanks, v3x for being such a cool guy and helping me personally with this.

For anyone looking to the resolution to this problem on Surf_respawn servers:

#include <amxmodx>
#include <engine>
...
Forum: Suggestions / Requests 08-30-2005, 20:02
Replies: 43
Views: 8,567
Posted By -X3N- | DEFAULT
Im sure that everyone that owns a surf server...

Im sure that everyone that owns a surf server would be overenthusiastic to see this plugin working. If it gets completed I'll make sure that it gets out as fast as i can IM people.
Forum: Suggestions / Requests 08-30-2005, 19:40
Replies: 43
Views: 8,567
Posted By -X3N- | DEFAULT
I hate to open this up again, but i too would...

I hate to open this up again, but i too would love to seet his script finished. There's one really big problem with any type of semiclip mod and surfing. Most Surf maps now contain trigger_teleport...
Forum: Scripting Help 08-30-2005, 19:23
Replies: 19
Views: 4,767
Posted By -X3N- | DEFAULT
Well avalanche, what do you recommend, it's a...

Well avalanche, what do you recommend, it's a surf *RESPAWN* server. so is there a way to check the WHOLE map for scouts every 5 minutes and just remove them all? because this seems to just be...
Forum: Scripting Help 08-30-2005, 18:07
Replies: 19
Views: 4,767
Posted By -X3N- | DEFAULT
Well, it behaves the same EXACT way, still...

Well, it behaves the same EXACT way, still removing EVERY weapon that it sees on the map except for 1 weapon is always on the map. It removes and prints that it's "Removing #268 (Models/w_scout.mdl)...
Forum: Scripting Help 08-30-2005, 13:57
Replies: 19
Views: 4,767
Posted By -X3N- | DEFAULT
Can nobody answer this? i figured this would be...

Can nobody answer this? i figured this would be one of those quick answers....
Forum: Scripting Help 08-29-2005, 21:59
Replies: 19
Views: 4,767
Posted By -X3N- | DEFAULT
Yeah, i knew it should be !=0, but im so stumped...

Yeah, i knew it should be !=0, but im so stumped as to why it's not recognizing if it's a w_scout, and why it would be deleting ALL of the weaponboxes :x
Forum: Scripting Help 08-29-2005, 21:16
Replies: 19
Views: 4,767
Posted By -X3N- | DEFAULT
I'm still trying things, I cant get anything that...

I'm still trying things, I cant get anything that works, Hope one of the experts drop in and shake this all out.
Showing results 1 to 25 of 27

 
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