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Posts Made By:
W33ck4
Forum:
Scripting Help
09-02-2005, 17:54
Replies:
22
using public death()
Views:
3,384
Posted By
W33ck4
What can I say.. I look into that code once again...
What can I say.. I look into that code once again and realized, that to use vault file will be easier... That's how to use vault file:
get_vaultdata ( const key[], [ data[] = "", len = 0 ] )...
Forum:
Scripting Help
09-02-2005, 12:38
Replies:
22
using public death()
Views:
3,384
Posted By
W33ck4
You see, person need to start the function only...
You see, person need to start the function only when someone dies, not by saying smth...
Michael - you tried my code, which I posted yesterday?
Forum:
Scripting Help
09-01-2005, 17:04
Replies:
22
using public death()
Views:
3,384
Posted By
W33ck4
What I want to say more about this, is that you...
What I want to say more about this, is that you didn't need to save that wallet (money or whatever) info on the SQL server. You can just use simple cvars..
P. S. IMHO you also have to write event...
Forum:
Scripting Help
09-01-2005, 17:00
Replies:
22
using public death()
Views:
3,384
Posted By
W33ck4
No it should not. It reads the seccond parameter...
No it should not. It reads the seccond parameter of DeathEvent. The first one is attacker, seccond - victim, and the third is weapon.
Forum:
Scripting Help
09-01-2005, 16:55
Replies:
22
using public death()
Views:
3,384
Posted By
W33ck4
#include <amxmodx> #include <amxmisc> ...
#include <amxmodx>
#include <amxmisc>
public plugin_init()
{
register_plugin("DeathPlugin", "0.01", "W33ck4")
register_event("DeathMsg", "EventDeath", "b")
}
public EventDeath(id)
Forum:
Scripting Help
09-01-2005, 16:41
Replies:
5
Custom Maps
Views:
1,302
Posted By
W33ck4
It will load, but just after the amx_map...
It will load, but just after the amx_map command...
Forum:
Scripting Help
09-01-2005, 16:16
Replies:
22
using public death()
Views:
3,384
Posted By
W33ck4
Death event
How to start your function when someone dies you can see here:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
public plugin_init()
{
register_plugin("DeathPlugin", "0.01",...
Showing results 1 to 7 of 7
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