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Search: Posts Made By: hellraser
Forum: Scripting Help 04-07-2005, 15:26
Replies: 3
Views: 1,166
Posted By hellraser
hey again i modified the html code to this ...

hey again i modified the html code to this

n += format( buffer[n],len-n,"<td width=^"433^" colspan=^"2^"><span style=^"font-size:22pt;^"><font face=^"Verdana^"...
Forum: Scripting Help 04-05-2005, 16:45
Replies: 3
Views: 1,166
Posted By hellraser
Thx m8 works great ;)

Thx m8 works great ;)
Forum: Scripting Help 04-05-2005, 15:06
Replies: 3
Views: 1,166
Posted By hellraser
This is bugging me...

Hey all,sup ?

I need some help here....
I'm using this code to display a short motd:

...
new len = 1300
new buffer[1301]
new n = 0
Forum: Scripting Help 03-05-2005, 07:59
Replies: 11
Views: 3,136
Posted By hellraser
you never call the function,thats why it doesn't...

you never call the function,thats why it doesn't work...
Forum: Scripting Help 02-28-2005, 13:53
Replies: 1
Views: 781
Posted By hellraser
Nevermind....just forgot something...

Nevermind....just forgot something elementary...please lock or delete or whatever :)

Thx
Forum: Scripting Help 02-28-2005, 13:36
Replies: 1
Views: 781
Posted By hellraser
Help me i'm getting insane

hey all, this is very simple but it just won't work please help me to resolve my problem :'((


new g_teamScore[2]

public teamScore() {
new team[2]
new maxRounds =...
Forum: Scripting Help 02-26-2005, 18:06
Replies: 7
Views: 2,193
Posted By hellraser
i don't think there is anyway for a client to...

i don't think there is anyway for a client to write to a *.cfg file from HL...Not sure...
Forum: Scripting Help 02-25-2005, 04:03
Replies: 18
Views: 4,126
Posted By hellraser
Oki doki thx m8 and precache_generic wouldn't do...

Oki doki thx m8 and precache_generic wouldn't do it right...?
Forum: Scripting Help 02-24-2005, 17:23
Replies: 18
Views: 4,126
Posted By hellraser
Just one thing,i created my sprite with...

Just one thing,i created my sprite with Sprwiz,done the precaching but when using:
public makespr(id) {
message_begin(MSG_ONE,get_user_msgid("StatusIcon"),{0,0,0},id);
write_byte(1); // status...
Forum: Scripting Help 02-24-2005, 16:54
Replies: 18
Views: 4,126
Posted By hellraser
thx m8,do i need to precache the sprites?

thx m8,do i need to precache the sprites?
Forum: Scripting Help 02-24-2005, 06:31
Replies: 18
Views: 4,126
Posted By hellraser
Once again : Sprites =)

Hey all,today i'm trying to draw sprites on client hud so here's my code:
public testspr() {
new sprite;
sprite = precache_model("sprites/TEST.spr");
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);...
Forum: Scripting Help 10-01-2004, 01:38
Replies: 8
Views: 1,852
Posted By hellraser
well actually it doesnt...it fades & stays black...

well actually it doesnt...it fades & stays black for about 5s then it comes back to normal...
[EDIT] : Nevermind i was calling another function just after .. ;)

Thx
Forum: Scripting Help 09-30-2004, 14:37
Replies: 8
Views: 1,852
Posted By hellraser
nah,its a function that is called when an amount...

nah,its a function that is called when an amount of frags has been reached...i dont know exactly how to play around with the write_short etc..
Thx,
Forum: Scripting Help 09-30-2004, 01:44
Replies: 8
Views: 1,852
Posted By hellraser
what would i have to do to make it last for ever?...

what would i have to do to make it last for ever?
Thx,
Forum: Scripting Help 09-28-2004, 16:03
Replies: 7
Views: 1,877
Posted By hellraser
Yea thats what i thought...

Yea thats what i thought...
Forum: Scripting Help 09-27-2004, 13:55
Replies: 7
Views: 1,877
Posted By hellraser
Yea i've done it clientside too,i tried with an...

Yea i've done it clientside too,i tried with an ogc base hook and just made the player frames...The thing now is to know if amx is capable of modifying the message sent to the client or not...
Forum: Scripting Help 09-25-2004, 11:16
Replies: 7
Views: 1,877
Posted By hellraser
Ping in the score table?

Hey all,
I've seen plugins like "remeber the frags",etc..replacing infos into the Score table so my question is as simple as this:
Could we manipulate the ping/latency(like faking it) in the score...
Forum: Scripting Help 09-22-2004, 08:35
Replies: 8
Views: 1,852
Posted By hellraser
Thx guys :)

Thx guys :)
Forum: Scripting Help 09-21-2004, 17:26
Replies: 8
Views: 1,852
Posted By hellraser
ScreenFade

Hey once again in need of help :)
So i'm using this,it works correctly but what i wanna do is fade to black (0,0,0) like the cvar (mp_fadetoblack) and this code doesn't exactly do that...why? :)...
Forum: Scripting Help 09-18-2004, 02:20
Replies: 1
Views: 1,170
Posted By hellraser
Nice hudmessage effects?

Hey all,
Does anyone have nice hudmessage effects instead of the normal fadin-fadeout thinggy?

What i've tried to reproduce is the Dod style messsage when Axies/Allies win.its a fade in from the...
Forum: Scripting Help 09-13-2004, 15:49
Replies: 31
Views: 6,447
Posted By hellraser
There's like a bug or not really cause nothing is...

There's like a bug or not really cause nothing is coded to stop it.
But if like sv_minplayers = 1 then if a player types stop it will do : gReadyNum -1...And there is no limit for gReadyNum so it...
Forum: Scripting Help 09-13-2004, 12:19
Replies: 2
Views: 1,400
Posted By hellraser
nop thats not it... set is needed when you use...

nop thats not it... set is needed when you use INSERT INTO :(

EDIT: a part of what u said was right,sorry & thx i fixed it ;)
Forum: Scripting Help 09-13-2004, 11:35
Replies: 2
Views: 1,400
Posted By hellraser
Once again mysql :D

heyyy all,so i've been looking around for some hours now and can't find a reason why this doesn't work.
What i wanna do is create a new line in a table when a player connects:
public...
Forum: Scripting Help 09-12-2004, 17:25
Replies: 31
Views: 6,447
Posted By hellraser
Perfect m8,u're da man :d Thx

Perfect m8,u're da man :d Thx
Forum: Scripting Help 09-12-2004, 16:07
Replies: 31
Views: 6,447
Posted By hellraser
Thx for your time dude, what i want is when a...

Thx for your time dude, what i want is when a normal player has typed 'ready' he could type like 'stop' and the ready players counter would go -1! ??
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