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Search: Posts Made By: Vike Dragon
Forum: Scripting Help 03-05-2017, 10:34
Replies: 0
Views: 519
Posted By Vike Dragon
[HELP] make double shoot (two decals as * *)

Hi !

Please how make double shoot:

1. two shot at an angle
2. as result two decals as * *
3. two hits in place of decals
Forum: Scripting Help 08-29-2014, 05:29
Replies: 14
Views: 1,531
Posted By Vike Dragon
Re: How emulate SpecialReload on SCOUT

Thanks, but once again the Scout no have offset SpecialReload and the code won't work. The problem was solved, revised code reloading shotgun and entering a global variable in terms of players...
Forum: Scripting Help 08-29-2014, 01:59
Replies: 14
Views: 1,531
Posted By Vike Dragon
Re: How emulate SpecialReload on SCOUT

Tasks is hard. Was hoping to solve the problem in WeaponIdle ...
...
Forum: Scripting Help 08-28-2014, 01:54
Replies: 14
Views: 1,531
Posted By Vike Dragon
Re: How emulate SpecialReload on SCOUT

Thank you, just this problem, and about the distances are very informative. :up:
...
Forum: Scripting Help 08-27-2014, 03:50
Replies: 14
Views: 1,531
Posted By Vike Dragon
Re: How emulate SpecialReload on SCOUT

Thank you, but i know about this. My question is different.
If i use as base weapon SCOUT, SpecialReloading not work well (not shotgun) :cry:.
if i use as base weapon XM1014, SpecialReloading work...
Forum: Scripting Help 08-26-2014, 06:01
Replies: 14
Views: 1,531
Posted By Vike Dragon
How emulate SpecialReload on SCOUT

Hi, how emulate SpecialReload (like Shotgun) on SCOUT?

Help plz ...
Forum: Scripting Help 06-12-2013, 03:54
Replies: 3
Views: 1,220
Posted By Vike Dragon
Re: Bug DEAD Anim with Frozen players

Thank you, but this not work, player bugging, check Freeze player by command from plugs (see up) and kill from console.

This question not so easy :(
Forum: Scripting Help 06-09-2013, 08:51
Replies: 3
Views: 1,220
Posted By Vike Dragon
Bug DEAD Anim with Frozen players

Hello !!!

Please help me with bug:

I adds plug to freeze player by console command fr.
If player freezed and type command kill in console, then make player-fantom bug with no corps.
How fix...
Forum: Approved Plugins 04-04-2013, 23:37
Replies: 649
Views: 479,086
Posted By Vike Dragon
Re: Players Models 1.3.1 ( 13 nov 2010 )

i have this problem. When switch from CT to T or T to CT model doesn't switch. How fix it ? Help me plz...
Forum: Approved Plugins 01-16-2012, 11:58
Replies: 61
Views: 60,612
Posted By Vike Dragon
Re: NadeType Ammo API v1.2

Hello ot 207!

I'am recive you message! In plug Gas Nade, in stock GrenadeThink has some strings:

public GrenadeThink(ent)
{
...
// This means that our grenade is just blowing!
if...
Forum: Approved Plugins 07-28-2011, 12:56
Replies: 61
Views: 60,612
Posted By Vike Dragon
Re: NadeType Ammo API v1.2

Help me please.

Why if gasnade smoke on, dead body flashed ? :cry:
who else see this ?

if remarking string with second firefield (making for 15 sec for smoke refresh)? when no flashing... May...
Forum: Approved Plugins 04-05-2011, 07:52
Replies: 61
Views: 60,612
Posted By Vike Dragon
Re: NadeType Ammo API v1.2

Attache some models:
new standart nades + gas nades :)
Forum: Approved Plugins 03-12-2011, 01:12
Replies: 61
Views: 60,612
Posted By Vike Dragon
Re: NadeType Ammo API v1.2

Help me please.

Why if gasnade smoke on, dead body flashed ? :cry:
Forum: Zombie Plague Mod 10-30-2010, 05:02
Replies: 181
Views: 118,779
Posted By Vike Dragon
Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]

Hm, funny, i'am asked not about this simple frases, what you wrote...
i'am used this plug and graphics card not a mind :shock:.

This plug is SyN Flamethrower heir apparent from Cheap_Suit , see:...
Forum: Zombie Plague Mod 10-25-2010, 07:08
Replies: 181
Views: 118,779
Posted By Vike Dragon
Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]

What about FPS ??? This plug still eating FPS ? :)
Forum: Approved Plugins 08-28-2010, 06:18
Replies: 1,718
Views: 13,990,071
Posted By Vike Dragon
Re: Block Wallhack v6 [CS & CZ] [No soundhack, wait a little bit]

6.0 - separated the features in separate plugins, 100% cpu usage problem improvement, fixed texture problem that crashes the server, more stable and faster

Thank you for beautiful and useful...
Forum: Approved Plugins 11-03-2009, 05:51
Replies: 586
Views: 531,673
Posted By Vike Dragon
Re: Back Weapons v1.87

archives is broken when i put where... :shock:
link to download on 90 days enabled

http://rapidshare.com/files/301783810/backweapon.rar.html
Forum: Approved Plugins 09-03-2009, 07:51
Replies: 94
Views: 82,201
Posted By Vike Dragon
Re: Minigun

With greatest please !!!

My little wish:
May made support PsychoStat Log - change weapon name m249 to minigun ?

Please , please .... very needed ....
Forum: Approved Plugins 08-04-2009, 01:01
Replies: 94
Views: 82,201
Posted By Vike Dragon
Re: Minigun

Good day CLLlAgOB (http://forums.alliedmods.net/member.php?u=31528)!

Please do minigan as new weapon. Now minigan is entity and in logs show as M249.


May you do set var for "can buy bullet...
Forum: Approved Plugins 07-31-2009, 07:46
Replies: 94
Views: 82,201
Posted By Vike Dragon
Re: Minigun

Very !!! Very Nice plug !!!

But my you do bullet indicator BIGGER or standart font for him (patroni pochti ne vidno skoka - melko) ? *)))

Best regerds to you !!! MyAc forever ! %)))
Forum: Approved Plugins 06-17-2009, 06:24
Replies: 498
Views: 453,891
Posted By Vike Dragon
Re: Nade Modes (Nomexous) v8.5

And what about CZERO??? This is legal game and CZbot build in and have same problems :shock:
Forum: Approved Plugins 05-27-2009, 02:32
Replies: 498
Views: 453,891
Posted By Vike Dragon
Re: Nade Modes (Nomexous) v8.5

BUT V7.0A WORK FINE :shock:, POD is stupid bot :cry:, fanks for answer, but i thinking you interesting that this plug work always :wink:
Forum: Approved Plugins 05-19-2009, 05:12
Replies: 498
Views: 453,891
Posted By Vike Dragon
Re: Nade Modes (Nomexous) v8.5

On this demo all bugs ... i used Zbot1.6


if 8.5 plug on , nades work fine, bomb bugs is on, if 7.0a plug on bugs none ,but nades switch lag
Forum: Approved Plugins 05-18-2009, 23:30
Replies: 498
Views: 453,891
Posted By Vike Dragon
Re: Nade Modes (Nomexous) v8.5

Sorry for my English
I'am setup
Version 8.5
- Fixed all known bugs, added client mode selection!

And i have trouble:

When planting the bomb, bomb is hidden and when time is out bomb not...
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