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Posts Made By:
Vike Dragon
Forum:
Scripting Help
03-05-2017, 10:34
Replies:
0
[HELP] make double shoot (two decals as * *)
Views:
519
Posted By
Vike Dragon
[HELP] make double shoot (two decals as * *)
Hi !
Please how make double shoot:
1. two shot at an angle
2. as result two decals as * *
3. two hits in place of decals
Forum:
Scripting Help
08-29-2014, 05:29
Replies:
14
How emulate SpecialReload on SCOUT
Views:
1,531
Posted By
Vike Dragon
Re: How emulate SpecialReload on SCOUT
Thanks, but once again the Scout no have offset SpecialReload and the code won't work. The problem was solved, revised code reloading shotgun and entering a global variable in terms of players...
Forum:
Scripting Help
08-29-2014, 01:59
Replies:
14
How emulate SpecialReload on SCOUT
Views:
1,531
Posted By
Vike Dragon
Re: How emulate SpecialReload on SCOUT
Tasks is hard. Was hoping to solve the problem in WeaponIdle ...
...
Forum:
Scripting Help
08-28-2014, 01:54
Replies:
14
How emulate SpecialReload on SCOUT
Views:
1,531
Posted By
Vike Dragon
Re: How emulate SpecialReload on SCOUT
Thank you, just this problem, and about the distances are very informative. :up:
...
Forum:
Scripting Help
08-27-2014, 03:50
Replies:
14
How emulate SpecialReload on SCOUT
Views:
1,531
Posted By
Vike Dragon
Re: How emulate SpecialReload on SCOUT
Thank you, but i know about this. My question is different.
If i use as base weapon SCOUT, SpecialReloading not work well (not shotgun) :cry:.
if i use as base weapon XM1014, SpecialReloading work...
Forum:
Scripting Help
08-26-2014, 06:01
Replies:
14
How emulate SpecialReload on SCOUT
Views:
1,531
Posted By
Vike Dragon
How emulate SpecialReload on SCOUT
Hi, how emulate SpecialReload (like Shotgun) on SCOUT?
Help plz ...
Forum:
Scripting Help
06-12-2013, 03:54
Replies:
3
Bug DEAD Anim with Frozen players
Views:
1,220
Posted By
Vike Dragon
Re: Bug DEAD Anim with Frozen players
Thank you, but this not work, player bugging, check Freeze player by command from plugs (see up) and kill from console.
This question not so easy :(
Forum:
Scripting Help
06-09-2013, 08:51
Replies:
3
Bug DEAD Anim with Frozen players
Views:
1,220
Posted By
Vike Dragon
Bug DEAD Anim with Frozen players
Hello !!!
Please help me with bug:
I adds plug to freeze player by console command fr.
If player freezed and type command kill in console, then make player-fantom bug with no corps.
How fix...
Forum:
Approved Plugins
04-04-2013, 23:37
Replies:
649
Players Models 1.3.1 ( 13 nov 2010 )
Views:
479,086
Posted By
Vike Dragon
Re: Players Models 1.3.1 ( 13 nov 2010 )
i have this problem. When switch from CT to T or T to CT model doesn't switch. How fix it ? Help me plz...
Forum:
Approved Plugins
01-16-2012, 11:58
Replies:
61
NadeType Ammo API v1.2
Views:
60,612
Posted By
Vike Dragon
Re: NadeType Ammo API v1.2
Hello ot 207!
I'am recive you message! In plug Gas Nade, in stock GrenadeThink has some strings:
public GrenadeThink(ent)
{
...
// This means that our grenade is just blowing!
if...
Forum:
Approved Plugins
07-28-2011, 12:56
Replies:
61
NadeType Ammo API v1.2
Views:
60,612
Posted By
Vike Dragon
Re: NadeType Ammo API v1.2
Help me please.
Why if gasnade smoke on, dead body flashed ? :cry:
who else see this ?
if remarking string with second firefield (making for 15 sec for smoke refresh)? when no flashing... May...
Forum:
Approved Plugins
04-05-2011, 07:52
Replies:
61
NadeType Ammo API v1.2
Views:
60,612
Posted By
Vike Dragon
Re: NadeType Ammo API v1.2
Attache some models:
new standart nades + gas nades :)
Forum:
Approved Plugins
03-12-2011, 01:12
Replies:
61
NadeType Ammo API v1.2
Views:
60,612
Posted By
Vike Dragon
Re: NadeType Ammo API v1.2
Help me please.
Why if gasnade smoke on, dead body flashed ? :cry:
Forum:
Zombie Plague Mod
10-30-2010, 05:02
Replies:
181
[ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Views:
118,779
Posted By
Vike Dragon
Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Hm, funny, i'am asked not about this simple frases, what you wrote...
i'am used this plug and graphics card not a mind :shock:.
This plug is SyN Flamethrower heir apparent from Cheap_Suit , see:...
Forum:
Zombie Plague Mod
10-25-2010, 07:08
Replies:
181
[ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
Views:
118,779
Posted By
Vike Dragon
Re: [ZP] Extra Item : Flamethrower || Updated v0.8.6 [26/12/2009]
What about FPS ??? This plug still eating FPS ? :)
Forum:
Approved Plugins
08-28-2010, 06:18
Replies:
1,718
Block Wallhack v8 [CS & CZ]
Views:
13,990,071
Posted By
Vike Dragon
Re: Block Wallhack v6 [CS & CZ] [No soundhack, wait a little bit]
6.0 - separated the features in separate plugins, 100% cpu usage problem improvement, fixed texture problem that crashes the server, more stable and faster
Thank you for beautiful and useful...
Forum:
Approved Plugins
11-03-2009, 05:51
Replies:
586
Back Weapons v1.87
Views:
531,673
Posted By
Vike Dragon
Re: Back Weapons v1.87
archives is broken when i put where... :shock:
link to download on 90 days enabled
http://rapidshare.com/files/301783810/backweapon.rar.html
Forum:
Approved Plugins
09-03-2009, 07:51
Replies:
94
Minigun
Views:
82,201
Posted By
Vike Dragon
Re: Minigun
With greatest please !!!
My little wish:
May made support PsychoStat Log - change weapon name m249 to minigun ?
Please , please .... very needed ....
Forum:
Approved Plugins
08-04-2009, 01:01
Replies:
94
Minigun
Views:
82,201
Posted By
Vike Dragon
Re: Minigun
Good day CLLlAgOB (http://forums.alliedmods.net/member.php?u=31528)!
Please do minigan as new weapon. Now minigan is entity and in logs show as M249.
May you do set var for "can buy bullet...
Forum:
Approved Plugins
07-31-2009, 07:46
Replies:
94
Minigun
Views:
82,201
Posted By
Vike Dragon
Re: Minigun
Very !!! Very Nice plug !!!
But my you do bullet indicator BIGGER or standart font for him (patroni pochti ne vidno skoka - melko) ? *)))
Best regerds to you !!! MyAc forever ! %)))
Forum:
Approved Plugins
06-17-2009, 06:24
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,891
Posted By
Vike Dragon
Re: Nade Modes (Nomexous) v8.5
And what about CZERO??? This is legal game and CZbot build in and have same problems :shock:
Forum:
Approved Plugins
05-27-2009, 02:32
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,891
Posted By
Vike Dragon
Re: Nade Modes (Nomexous) v8.5
BUT V7.0A WORK FINE :shock:, POD is stupid bot :cry:, fanks for answer, but i thinking you interesting that this plug work always :wink:
Forum:
Approved Plugins
05-19-2009, 05:12
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,891
Posted By
Vike Dragon
Re: Nade Modes (Nomexous) v8.5
On this demo all bugs ... i used Zbot1.6
if 8.5 plug on , nades work fine, bomb bugs is on, if 7.0a plug on bugs none ,but nades switch lag
Forum:
Approved Plugins
05-18-2009, 23:30
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,891
Posted By
Vike Dragon
Re: Nade Modes (Nomexous) v8.5
Sorry for my English
I'am setup
Version 8.5
- Fixed all known bugs, added client mode selection!
And i have trouble:
When planting the bomb, bomb is hidden and when time is out bomb not...
Showing results 1 to 24 of 24
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