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Search: Posts Made By: The Inhabitant Of Heavens
Forum: Scripting Help 04-14-2012, 09:06
Replies: 3
Views: 805
Re: Radar

no , http://wiki.amxmodx.org/Half-Life_1_Game_Events#HideWeapon

8 (1<<3) - radar, health, armor, +
Forum: Scripting Help 04-14-2012, 08:53
Replies: 1
Views: 757
Re: Crosshair

https://forums.alliedmods.net/showthread.php?t=175632

msg weaponlist
Forum: Scripting Help 04-08-2012, 15:35
Replies: 2
Views: 1,129
Re: choose precache

I don't need to block precache with orpheu
Forum: Scripting Help 04-08-2012, 14:52
Replies: 2
Views: 1,129
choose precache

How to change precache default models?

I need to reduce a limit precache

I don't use standard models on the server

Example

v_ak47.mdl to change on null.mdl
v_m4a1.mdl to change on...
Forum: Scripting Help 01-28-2012, 13:53
Replies: 8
Views: 1,339
Re: Weapon Shoot

oops, mixed up
Forum: Scripting Help 01-28-2012, 13:07
Replies: 8
Views: 1,339
Re: Weapon Shoot

RegisterHam( Ham_Weapon_Reload, "weapon_m4a1", "Reload_Post", 1 );
Forum: Scripting Help 01-13-2012, 06:34
Replies: 4
Views: 866
Re: Use a command once in few hours

how to format this so it can show the correct value when debugging with client_print ? Right now, it displays 127361764714 and not the correct time
Forum: Scripting Help 01-13-2012, 04:49
Replies: 4
Views: 866
Use a command once in few hours

who can write a code, that allows me to use a specific command once in 2 hours ?
Forum: Scripting Help 01-06-2012, 15:49
Replies: 5
Views: 1,581
Re: imitate Burst-Fire effect

There are no ideas?
Forum: Scripting Help 11-18-2011, 05:53
Replies: 4
Views: 1,423
Re: display health

any other ideas ?
Forum: Scripting Help 11-16-2011, 19:58
Replies: 5
Views: 1,876
Re: create_zombie

Fix

origin[1] += 50.0
origin[2] += 50.0
Forum: Scripting Help 11-16-2011, 17:31
Replies: 4
Views: 1,423
display health

http://xmages.net/storage/10/1/0/3/c/upload/241f5077.png

How to display health like this
Forum: Scripting Help 11-16-2011, 17:20
Replies: 5
Views: 1,876
Re: create_zombie

doesnt work (

I will show you the code in the PM, ok ?
Forum: Scripting Help 11-16-2011, 16:30
Replies: 5
Views: 1,876
Re: create_zombie

doesnt work
Forum: Scripting Help 11-16-2011, 13:57
Replies: 12
Views: 1,987
Re: Scripting help. How to check eg. February 14.

#include <amxmodx>

public plugin_init()
time()

time()
{
new timestamp = TimeToUnix(2011, 12, 31, 11, 59, 0)

if(get_systime() > timestamp)
Forum: Scripting Help 11-16-2011, 12:50
Replies: 5
Views: 1,876
create_zombie

my NPC always stuck in ground, how to fix that


public create_zombie(Float:origin[3],Float:angle[3])
{

new ent = create_entity("info_target");
entity_set_string(ent,...
Forum: Scripting Help 11-13-2011, 06:25
Replies: 2
Views: 1,637
Re: No recoil problem

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_???) || !g_has_???[Player])
return FMRES_IGNORED
...
Forum: Scripting Help 11-12-2011, 16:39
Replies: 5
Views: 1,581
imitate Burst-Fire effect

How to imitate Burst-Fire effect on guns that can't be fired in Burst-Fire mode by default(like M249, Ak-47 etc.) ?
Forum: Scripting Help 11-12-2011, 16:24
Replies: 4
Views: 1,655
Re: Weapon animation bug

I've explained a lil bit incorrect.

Well, I have created my own knife(based on CS default knife of course), but new knife weapon deploy, attack etc. animation ID's are not like in CS knife.
It's...
Forum: Scripting Help 11-12-2011, 15:59
Replies: 4
Views: 1,655
Weapon animation bug

Help me to fix this animation bug.

I suppose the fault is in this forward


g_UpdateClientData_Forward = register_forward(FM_UpdateClientData, "UpdateClientData_Post", 1);

I am enabling...
Forum: Zombie Plague Mod 11-12-2011, 15:36
Replies: 4
API Scripting Help save zombie classes
Views: 2,367
Forum: Zombie Plague Mod 11-12-2011, 10:50
Replies: 4
API Scripting Help save zombie classes
Views: 2,367
save zombie classes

how to make zombie class to be saved on the nextmap ?
Forum: Scripting Help 11-06-2011, 10:46
Replies: 8
Views: 2,691
Re: Shot on ATTACK2

How to make pistols shoot when player is holding a primary attack button.Usually to make pistol fire you have to press attack button all the time
Forum: Scripting Help 11-05-2011, 13:17
Replies: 2
Views: 1,959
Forum: Scripting Help 11-04-2011, 17:01
Replies: 7
Views: 2,947
Re: Block Knife1 Attack

#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

const m_pPlayer = 41
const m_flNextPrimaryAttack = 46

public plugin_init() RegisterHam(Ham_Weapon_PrimaryAttack,...
Showing results 1 to 25 of 83

 
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