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Posts Made By:
The Inhabitant Of Heavens
Forum:
Scripting Help
04-14-2012, 09:06
Replies:
3
Radar
Views:
805
Posted By
The Inhabitant Of Heavens
Re: Radar
no , http://wiki.amxmodx.org/Half-Life_1_Game_Events#HideWeapon
8 (1<<3) - radar, health, armor, +
Forum:
Scripting Help
04-14-2012, 08:53
Replies:
1
Crosshair
Views:
757
Posted By
The Inhabitant Of Heavens
Re: Crosshair
https://forums.alliedmods.net/showthread.php?t=175632
msg weaponlist
Forum:
Scripting Help
04-08-2012, 15:35
Replies:
2
choose precache
Views:
1,129
Posted By
The Inhabitant Of Heavens
Re: choose precache
I don't need to block precache with orpheu
Forum:
Scripting Help
04-08-2012, 14:52
Replies:
2
choose precache
Views:
1,129
Posted By
The Inhabitant Of Heavens
choose precache
How to change precache default models?
I need to reduce a limit precache
I don't use standard models on the server
Example
v_ak47.mdl to change on null.mdl
v_m4a1.mdl to change on...
Forum:
Scripting Help
01-28-2012, 13:53
Replies:
8
Weapon Shoot
Views:
1,339
Posted By
The Inhabitant Of Heavens
Re: Weapon Shoot
oops, mixed up
Forum:
Scripting Help
01-28-2012, 13:07
Replies:
8
Weapon Shoot
Views:
1,339
Posted By
The Inhabitant Of Heavens
Re: Weapon Shoot
RegisterHam( Ham_Weapon_Reload, "weapon_m4a1", "Reload_Post", 1 );
Forum:
Scripting Help
01-13-2012, 06:34
Replies:
4
Use a command once in few hours
Views:
866
Posted By
The Inhabitant Of Heavens
Re: Use a command once in few hours
how to format this so it can show the correct value when debugging with client_print ? Right now, it displays 127361764714 and not the correct time
Forum:
Scripting Help
01-13-2012, 04:49
Replies:
4
Use a command once in few hours
Views:
866
Posted By
The Inhabitant Of Heavens
Use a command once in few hours
who can write a code, that allows me to use a specific command once in 2 hours ?
Forum:
Scripting Help
01-06-2012, 15:49
Replies:
5
imitate Burst-Fire effect
Views:
1,581
Posted By
The Inhabitant Of Heavens
Re: imitate Burst-Fire effect
There are no ideas?
Forum:
Scripting Help
11-18-2011, 05:53
Replies:
4
display health
Views:
1,423
Posted By
The Inhabitant Of Heavens
Re: display health
any other ideas ?
Forum:
Scripting Help
11-16-2011, 19:58
Replies:
5
create_zombie
Views:
1,876
Posted By
The Inhabitant Of Heavens
Re: create_zombie
Fix
origin[1] += 50.0
origin[2] += 50.0
Forum:
Scripting Help
11-16-2011, 17:31
Replies:
4
display health
Views:
1,423
Posted By
The Inhabitant Of Heavens
display health
http://xmages.net/storage/10/1/0/3/c/upload/241f5077.png
How to display health like this
Forum:
Scripting Help
11-16-2011, 17:20
Replies:
5
create_zombie
Views:
1,876
Posted By
The Inhabitant Of Heavens
Re: create_zombie
doesnt work (
I will show you the code in the PM, ok ?
Forum:
Scripting Help
11-16-2011, 16:30
Replies:
5
create_zombie
Views:
1,876
Posted By
The Inhabitant Of Heavens
Re: create_zombie
doesnt work
Forum:
Scripting Help
11-16-2011, 13:57
Replies:
12
Scripting help. How to check eg. February 14.
Views:
1,987
Posted By
The Inhabitant Of Heavens
Re: Scripting help. How to check eg. February 14.
#include <amxmodx>
public plugin_init()
time()
time()
{
new timestamp = TimeToUnix(2011, 12, 31, 11, 59, 0)
if(get_systime() > timestamp)
Forum:
Scripting Help
11-16-2011, 12:50
Replies:
5
create_zombie
Views:
1,876
Posted By
The Inhabitant Of Heavens
create_zombie
my NPC always stuck in ground, how to fix that
public create_zombie(Float:origin[3],Float:angle[3])
{
new ent = create_entity("info_target");
entity_set_string(ent,...
Forum:
Scripting Help
11-13-2011, 06:25
Replies:
2
No recoil problem
Views:
1,637
Posted By
The Inhabitant Of Heavens
Re: No recoil problem
public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_???) || !g_has_???[Player])
return FMRES_IGNORED
...
Forum:
Scripting Help
11-12-2011, 16:39
Replies:
5
imitate Burst-Fire effect
Views:
1,581
Posted By
The Inhabitant Of Heavens
imitate Burst-Fire effect
How to imitate Burst-Fire effect on guns that can't be fired in Burst-Fire mode by default(like M249, Ak-47 etc.) ?
Forum:
Scripting Help
11-12-2011, 16:24
Replies:
4
Weapon animation bug
Views:
1,655
Posted By
The Inhabitant Of Heavens
Re: Weapon animation bug
I've explained a lil bit incorrect.
Well, I have created my own knife(based on CS default knife of course), but new knife weapon deploy, attack etc. animation ID's are not like in CS knife.
It's...
Forum:
Scripting Help
11-12-2011, 15:59
Replies:
4
Weapon animation bug
Views:
1,655
Posted By
The Inhabitant Of Heavens
Weapon animation bug
Help me to fix this animation bug.
I suppose the fault is in this forward
g_UpdateClientData_Forward = register_forward(FM_UpdateClientData, "UpdateClientData_Post", 1);
I am enabling...
Forum:
Zombie Plague Mod
11-12-2011, 15:36
Replies:
4
API Scripting Help
save zombie classes
Views:
2,367
Posted By
The Inhabitant Of Heavens
Re: save zombie classes
ZP 4.3 Fix
Forum:
Zombie Plague Mod
11-12-2011, 10:50
Replies:
4
API Scripting Help
save zombie classes
Views:
2,367
Posted By
The Inhabitant Of Heavens
save zombie classes
how to make zombie class to be saved on the nextmap ?
Forum:
Scripting Help
11-06-2011, 10:46
Replies:
8
Shot on ATTACK2
Views:
2,691
Posted By
The Inhabitant Of Heavens
Re: Shot on ATTACK2
How to make pistols shoot when player is holding a primary attack button.Usually to make pistol fire you have to press attack button all the time
Forum:
Scripting Help
11-05-2011, 13:17
Replies:
2
Error 010: invalid function or declaration
Views:
1,959
Posted By
The Inhabitant Of Heavens
Re: Error 010: invalid function or declaration
WTF?
Forum:
Scripting Help
11-04-2011, 17:01
Replies:
7
Block Knife1 Attack
Views:
2,947
Posted By
The Inhabitant Of Heavens
Re: Block Knife1 Attack
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
const m_pPlayer = 41
const m_flNextPrimaryAttack = 46
public plugin_init() RegisterHam(Ham_Weapon_PrimaryAttack,...
Showing results 1 to 25 of 83
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