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Search: Posts Made By: CodeMaster
Forum: Scripting Help 01-06-2009, 03:38
Replies: 8
Views: 2,221
Posted By CodeMaster
Re: Player rendering - clientside

Ok, so it ain't possible without hacks :P
It was intended just for experimental purpose anyways.

Thanks anyways.
Forum: Scripting Help 01-05-2009, 16:47
Replies: 8
Views: 2,221
Posted By CodeMaster
Re: Player rendering - clientside

Ok I've understood how to do it, one more question, can I make it visible through walls?

BTW: Arkshine, remind me to give you karma when I spread it to someone else.
Forum: Scripting Help 01-05-2009, 12:40
Replies: 8
Views: 2,221
Posted By CodeMaster
Re: Player rendering - clientside

Sorry SnoW... I didn't knew that, I thought that if a topic ends up on the bottom in a record time, I should be able to bump it...

Ark could you explain me what should I do with that one?
It...
Forum: Scripting Help 01-05-2009, 10:21
Replies: 8
Views: 2,221
Posted By CodeMaster
Re: Player rendering - clientside

BUMP - I really need help with this, does anyone have any slight idea on how to do this?
Forum: Trash 01-04-2009, 18:22
Replies: 5
Views: 1,268
Posted By CodeMaster
Re: Seriously dumb question related to strings...

L is right, I've overlooked that. Sorry


I have to agree to that. This should be a C-like script language (Pawn is supposed to be based on it), and I prefer C syntax (except ';').

Cheers ;)
...
Forum: Trash 01-04-2009, 13:24
Replies: 5
Views: 1,268
Posted By CodeMaster
Re: Seriously dumb question related to strings...

At least for me (not in AMXModX, but in other Pawn script-enabled games) that worked. It should work for you.

Btw for formating use format() (check funcwiki)

new string[100]
new number = 100...
Forum: Scripting Help 01-04-2009, 13:14
Replies: 8
Views: 2,221
Posted By CodeMaster
Player rendering - clientside

I'm interested how can I make set_user_rendering to be shown to one man specifically, not to everyone, and to make a player who's rendering is set to be visible through wall.

Precisely is for...
Forum: Scripting Help 12-27-2008, 17:15
Replies: 7
Views: 1,858
Posted By CodeMaster
Re: Syntax info needed

Well I've actually tested it, and it didn't work, so I wanted to ask did I had a well placed idea and something could be worked out, or it was truly wrong.

IDs can intercept without causing any...
Forum: Scripting Help 12-27-2008, 07:34
Replies: 7
Views: 1,858
Posted By CodeMaster
Re: Syntax info needed

Thanks, and what about sending params faster? {id}

Nidza
Forum: Scripting Help 12-26-2008, 15:10
Replies: 7
Views: 1,858
Posted By CodeMaster
Re: Syntax info needed

Dude all that I knew from before -.-
All that I asked was can I get first free id (I use multiple tasks), and can I send params directly without making an array...

Anyone else?
Forum: Scripting Help 12-26-2008, 11:14
Replies: 7
Views: 1,858
Posted By CodeMaster
Syntax info needed

My code is getting bigger and bigger as time passes, so I'm interested onto how to shorten it.

Thing I'm interested into is can the array needed by timer be replaced with:
...
Forum: Scripting Help 12-25-2008, 16:20
Replies: 12
Views: 4,125
Posted By CodeMaster
Re: Finding and manupulating objects XYZ?

http://www.amxmodx.org/irc.php for more info
Forum: Scripting Help 12-25-2008, 12:50
Replies: 12
Views: 4,125
Posted By CodeMaster
Re: Finding and manupulating objects XYZ?

get_user_aiming returns entity you aim at, that's not player id, but entity which's origin you can change (example: you aim at entity (- not map solid) of a box, and it goes 2 units in the air)
...
Forum: Scripting Help 12-25-2008, 12:44
Replies: 19
Views: 3,969
Posted By CodeMaster
Re: [SOLVED?]Laser Beam - How to block it when it hits an object or entity?

Aha that's clear, but I wanted to know how does it work. Honestly I didn't have enough time for good look last time, so it's all clear now :D

Thanks mate you helped a lot!

Nidza
Forum: Scripting Help 12-25-2008, 06:51
Replies: 12
Views: 4,125
Posted By CodeMaster
Re: Finding and manupulating objects XYZ?

pev(entity_id, pev_origin,origin)
Gets enitity_id's pev_origin.

And yes, there is way to get entity you're looking at.
I assume you mean the one you're aiming at.


new aimed_entity
new...
Forum: Scripting Help 12-25-2008, 06:20
Replies: 29
Views: 3,758
Posted By CodeMaster
Re: How to make toogle?

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "Ping Info"
#define VERSION "1.0"
#define AUTHOR "CodeMaster"


public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
Forum: Scripting Help 12-25-2008, 06:06
Replies: 19
Views: 3,969
Posted By CodeMaster
Re: [SOLVED?]Laser Beam - How to block it when it hits an object or entity?

I'm still not advanced enough to understand well :S
Actually I can break it down after a while, so I'll try to, but can you give me theoretical idea how to do it?

Or is there "easier" way to...
Forum: Scripting Help 12-24-2008, 18:01
Replies: 19
Views: 3,969
Posted By CodeMaster
Re: [SOLVED?]Laser Beam - How to block it when it hits an object or entity?

*Bump*

Does anyone know efficient way to "kill the beam" or shorten its life (shorter than 0.1s)?
Forum: Scripting Help 12-24-2008, 17:58
Replies: 3
Views: 1,082
Posted By CodeMaster
Re: TS Melee

If you wanna know is player hit in any mean you can use hamsandwich's "Ham_TakeDamage"

Example:

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>

#define PLUGIN "Damage Detect"...
Forum: Scripting Help 12-24-2008, 17:42
Replies: 10
Views: 3,740
Posted By CodeMaster
Re: infinite ammo

Thanks for the tip ;)
I can't give you karma again, 'cause I need to seed it somewhere else :P

Cheers

Nidza
Forum: Scripting Help 12-24-2008, 16:01
Replies: 10
Views: 3,740
Posted By CodeMaster
Re: infinite ammo

Ok, sorry I'm new here, I thought it may be useful as someone doesn't script or doesn't have fakemeta_util.inc

Nidza
Forum: Scripting Help 12-24-2008, 15:53
Replies: 12
Views: 4,125
Posted By CodeMaster
Re: Finding and manupulating objects XYZ?

Ok, I just gave the practical idea how to do it.
I'm not actually sure would it work, so Connor, is my idea right?

Nidza
Forum: Scripting Help 12-24-2008, 13:03
Replies: 12
Views: 4,125
Posted By CodeMaster
Re: Finding and manupulating objects XYZ?

You might want to check funcwiki (http://www.amxmodx.org/funcwiki.php).
As far as I know you can move only entities, so you could check something about entities...
Forum: Scripting Help 12-24-2008, 12:26
Replies: 10
Views: 3,740
Posted By CodeMaster
Re: infinite ammo

I'm glad I could help someone :)
Forum: Scripting Help 12-24-2008, 08:56
Replies: 10
Views: 3,740
Posted By CodeMaster
Re: infinite ammo

Ok, I'm sorry, but I've already pasted the code, so I thought I should attach amxx...
And I'm sorry again, but that was the way I did it, I'm not so experienced.
If anyone could explain me pdata...
Showing results 1 to 25 of 31

 
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