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Posts Made By:
phantom96
Forum:
Metamod:Source Plugins
03-09-2014, 12:26
Replies:
323
Dota 2 Fixups
Views:
247,559
Posted By
phantom96
Re: Dota 2 Fixups
I'm sorry, but does it means that linux now have d2 server files?
Forum:
Scripting
12-24-2013, 20:58
Replies:
5
[Dota 2] Auto assign hero
Views:
2,043
Posted By
phantom96
Re: [Dota 2] Auto assign hero
CDOTAPlayer (type DT_DOTAPlayer) (count = 25) --> m_hAssignedHero +0x00001388 (integer 21 bits)
You tried this?
Forum:
Scripting
11-22-2013, 10:13
Replies:
8
[DOTA] Get player items
Views:
2,323
Posted By
phantom96
Re: [DOTA] Get player items
Hmm... I tried this for first item, without checking all... Thanks.
Forum:
Scripting
11-21-2013, 09:15
Replies:
8
[DOTA] Get player items
Views:
2,323
Posted By
phantom96
Re: [DOTA] Get player items
Error:
Forum:
Scripting
11-21-2013, 09:09
Replies:
8
[DOTA] Get player items
Views:
2,323
Posted By
phantom96
Re: [DOTA] Get player items
I want to get all player items(6).
Forum:
Scripting
11-21-2013, 08:32
Replies:
8
[DOTA] Get player items
Views:
2,323
Posted By
phantom96
Re: [DOTA] Get player items
No one knows how to get items? ;(
Thats it?
Please, help me get DT_DOTA_UnitInventory.
new itemsPack = GetEntPropEnt(heroid, Prop_Send, "dota_unitinventory");
This dont work ;(
Forum:
Scripting
11-19-2013, 19:59
Replies:
5
[DOTA]Get game time
Views:
1,701
Posted By
phantom96
Re: [DOTA]Get game time
I try this:
new gamerules = FindEntityByClassname(-1, "dota_gamerules")
PrintToServer("%i", gamerules);
new Float:time = GetEntPropFloat(gamerules, Prop_Send, "m_fGameTime");...
Forum:
Scripting
11-19-2013, 19:25
Replies:
5
[DOTA]Get game time
Views:
1,701
Posted By
phantom96
Re: [DOTA]Get game time
Thanks!!!
Forum:
Scripting
11-19-2013, 13:58
Replies:
5
[DOTA]Get game time
Views:
1,701
Posted By
phantom96
[DOTA]Get game time
Hmm. Can anyone say how in sourcemod get game time? Or where in netprops match duration?(
Forum:
Scripting
11-18-2013, 14:15
Replies:
8
[DOTA] Get player items
Views:
2,323
Posted By
phantom96
Re: [DOTA] Get player items
Hmm... When players connecting to dedicated server, their names addings to table in middle of screen. When players connecting to server in steam, table already contains all players and just change...
Forum:
Scripting
11-18-2013, 12:21
Replies:
10
FakeClientCommand - Possible ?
Views:
2,499
Posted By
phantom96
Re: FakeClientCommand - Possible ?
Sometimes Dota 2 client closing when server using FakeClientCommand("exit") @_@
Forum:
Scripting
11-18-2013, 12:15
Replies:
8
[DOTA] Get player items
Views:
2,323
Posted By
phantom96
[DOTA] Get player items
And... again =( I can't find in netprops player items array or link to player backpack. Maybe I miss something?((
And 2-nd question. Sorry for so non-scripting question in this forum, but what it...
Forum:
Scripting
11-17-2013, 08:12
Replies:
9
TOP 10
Views:
2,057
Posted By
phantom96
Re: TOP 10
If you getting scores from DB you can select by descending.
Forum:
Scripting
11-09-2013, 09:42
Replies:
6
[DOTA] Big cry for help
Views:
1,891
Posted By
phantom96
Re: [DOTA] Big cry for help
Oops ;) Thanks. Now I'm thinking about tracking stats of players who leave early... I think I can have one another array with dotaindex-forumidindex values...
Forum:
Scripting
11-07-2013, 08:36
Replies:
6
[DOTA] Big cry for help
Views:
1,891
Posted By
phantom96
Re: [DOTA] Big cry for help
I'm trying to save stats after match.
In dota players have numbers from 0 to 9, in server clients numbers from 1 to 10.
P.S. now i have matches with fully writed statistics...
Forum:
Scripting
11-02-2013, 12:47
Replies:
6
[DOTA] Big cry for help
Views:
1,891
Posted By
phantom96
[DOTA] Big cry for help
Now I'm in deadlock. After week of torments i have this code:
public Action:GameEnd(Handle:event, String:name[], bool:dontBroadcast)
{
resource = GetPlayerResourceEntity();
new WinTeam =...
Forum:
Scripting
11-01-2013, 11:48
Replies:
9
[DOTA] DataMap or not DataMap?
Views:
1,795
Posted By
phantom96
Re: [DOTA] DataMap or not DataMap?
P.S. DotaIDs starting from 0.
Forum:
Scripting
11-01-2013, 11:36
Replies:
9
[DOTA] DataMap or not DataMap?
Views:
1,795
Posted By
phantom96
Re: [DOTA] DataMap or not DataMap?
When clients connetcing i'm puttings their Clientid's to array. After this i'm using Powerlord's code and assists/name dont match.
Forum:
Scripting
11-01-2013, 10:48
Replies:
9
[DOTA] DataMap or not DataMap?
Views:
1,795
Posted By
phantom96
Re: [DOTA] DataMap or not DataMap?
Thanks, it works. Little problem with it. Client id in server and resources don't match. I'm set ClientID = ClientID - 1, now testing.
Forum:
Scripting
11-01-2013, 07:40
Replies:
9
[DOTA] DataMap or not DataMap?
Views:
1,795
Posted By
phantom96
Re: [DOTA] DataMap or not DataMap?
new m_Offset2 = FindSendPropOffs("CDOTA_PlayerResource", "m_iAssists")
PrintToServer("offset2: %i", m_Offset2);
new entvalue = GetEntData(ClientID, m_Offset2, 4);
PrintToServer("m_offset =...
Forum:
Scripting
11-01-2013, 07:24
Replies:
9
[DOTA] DataMap or not DataMap?
Views:
1,795
Posted By
phantom96
[DOTA] DataMap or not DataMap?
I want get assists from
But for netprops and datamap i cant get offset of PlayerResource(return -1). Sorry for another stupid question ;(
Forum:
Scripting
11-01-2013, 05:36
Replies:
2
[DOTA] Get player hero
Views:
936
Posted By
phantom96
Re: [DOTA] Get player hero
Thanks.
Work code:
new iHero = GetEntPropEnt(client, Prop_Send, "m_hAssignedHero");
Forum:
Scripting
10-31-2013, 01:01
Replies:
2
[DOTA] Get player hero
Views:
936
Posted By
phantom96
[DOTA] Get player hero
Sorry for stupid questions... I cant get player hero.
Forum:
Scripting
10-28-2013, 05:32
Replies:
2
[DOTA] Get combatlog string tables
Views:
1,129
Posted By
phantom96
Re: [DOTA] Get combatlog string tables
Thanks. This table contains heroes or creep names. Maybe dota have dictionaries with classification?
And if it hero, simpliest way to get his team check players heroes?
Sorry for bad english.
Forum:
Scripting
10-27-2013, 23:30
Replies:
2
[DOTA] Get combatlog string tables
Views:
1,129
Posted By
phantom96
[DOTA] Get combatlog string tables
When hero attacks somethins or something attacks hero server fires event:
"dota_combatlog" // shot of a single entity
{
"type" "byte"
"sourcename" "short"
"targetname" "short"...
Showing results 1 to 25 of 34
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