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Search: Posts Made By: A. Mahone
Forum: Scripting Help 10-03-2012, 15:58
Replies: 6
Views: 1,371
Posted By A. Mahone
Re: Commander

Every time a player spawns, you take a new commander?
Forum: Trash 10-03-2012, 07:00
Replies: 20
Views: 3,781
Posted By A. Mahone
Re: Minimod | Crashball

Looks nice, only I dont understand the middle thingy..

I also hope you know,
the map is the easy part ^^
Forum: Trash 10-02-2012, 16:53
Replies: 20
Views: 3,781
Posted By A. Mahone
Re: Minimod | Crashball

Mission completed I guess
Forum: Trash 10-02-2012, 16:45
Replies: 20
Views: 3,781
Posted By A. Mahone
Re: Minimod | Crashball

Get ur own ideas kiddo,
anyway have fun & good luck lal
Forum: Trash 10-01-2012, 11:53
Replies: 20
Views: 3,781
Posted By A. Mahone
Minimod | Crashball

Soon you see an awesome version of .Dare Devil. :fox:
Forum: Suggestions / Requests 09-30-2012, 09:46
Replies: 5
Views: 1,255
Posted By A. Mahone
Re: Fake bounce effect

Gosh,


static Float:vVelocity[3]
entity_get_vector(entity, EV_VEC_velocity, vVelocity)

vVelocity[0] *= -1.10
vVelocity[1] *= -1.10

entity_set_vector(entity, EV_VEC_velocity, vVelocity)
Forum: Suggestions / Requests 09-30-2012, 09:03
Replies: 5
Views: 1,255
Posted By A. Mahone
Re: Fake bounce effect

Don't think that matters anyway just an entity with MOVETYPE_BOUNCEMISSILE.
Forum: Suggestions / Requests 09-30-2012, 08:14
Replies: 5
Views: 1,255
Posted By A. Mahone
Fake bounce effect

How to make a fake bounce effect,
to get the effect like it bounces on a wall?
Forum: Off-Topic 09-29-2012, 18:15
Replies: 20
Views: 3,303
Posted By A. Mahone
Re: Ads on maps

The thing is,

When CS1.6 is made, Team Fortrest 2 didnt excist I guess.
& there is still advert on it of Team Fortrest 2

So they can change change it somehow, and I wanna know if thats...
Forum: Scripting Help 09-29-2012, 17:44
Replies: 2
Views: 593
Posted By A. Mahone
Re: Shooting ball bounce

Works nicely thx.
Forum: Scripting Help 09-29-2012, 16:54
Replies: 2
Views: 593
Posted By A. Mahone
Shooting ball bounce

How to stop bounce a shooting ball on the ground, so it just slides above ground, and bounce at walls?
Forum: Off-Topic 09-29-2012, 09:33
Replies: 20
Views: 3,303
Posted By A. Mahone
Re: Ads on maps

Hm now we talk about such thingies,

Is it possible with VHE to make it, and change it somehow like Valve does it?
Forum: Suggestions / Requests 09-29-2012, 07:51
Replies: 21
Views: 3,292
Posted By A. Mahone
Re: [REQ] NC exolent version (PAYMENT)

In this case means, a guy with some respect for Exolents work, doenst sell it to others.
Forum: Suggestions / Requests 09-28-2012, 16:00
Replies: 21
Views: 3,292
Posted By A. Mahone
Re: [REQ] NC exolent version (PAYMENT)

A buyer with some respect, handles the product with respect.
Forum: Suggestions / Requests 09-28-2012, 04:46
Replies: 8
Views: 1,817
Posted By A. Mahone
Map Entity Origin

Like most of you guys know,

Map Entities got origin {0.0, 0.0, 0.0}
Is it possible to make with a plugin, so all map entities got valid origin to?
Showing results 1 to 15 of 15

 
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