Raised This Month: $ Target: $400
 0% 

Showing results 1 to 10 of 10
Search took 0.02 seconds.
Search: Posts Made By: Just Some Dude
Forum: General 04-09-2009, 13:51
Replies: 0
Views: 826
Posted By Just Some Dude
sm_slap on Zombie Master

I don't know if it is just our server, but everytime we use slap, with a damage of 1 or more, it just kills the player.

Please help
Forum: Scripting 04-06-2009, 14:08
Replies: 0
Views: 716
Posted By Just Some Dude
Barrel damage

What is the standard damage for a barrel explosion in hl2mp and css?

If I wanted to change it for every barrel, not individually at explosion time, what is the best method?

code examples if...
Forum: Scripting 04-03-2009, 00:54
Replies: 9
Views: 3,109
Posted By Just Some Dude
Re: dead body owner and position

Thanks for the responses:)

How about if I wanted to find the entities position to do a distance calculation; how do I get the ragdolls entity index?
Forum: Plugins 04-03-2009, 00:23
Replies: 204
Views: 168,831
Posted By Just Some Dude
Re: Cheat Control (for cheat commands/cheat impulses/cheat client cvars) v1.4

Will this plugin allow clients to use "mat_fullbright 1" if it is in the allowed use ini?
Forum: Scripting 04-02-2009, 21:06
Replies: 9
Views: 3,109
Posted By Just Some Dude
Re: dead body owner and position

So if they are not networked; you can not walk up to and look at a dead player and have info about who it was, printed to chat or console...correct?
Forum: Scripting 04-01-2009, 15:30
Replies: 9
Views: 3,109
Posted By Just Some Dude
dead body owner and position

Is is possible to find out what players dead body is on the floor?
Forum: Scripting 03-30-2009, 12:55
Replies: 6
Views: 1,285
Posted By Just Some Dude
Re: holstering weapons not removing

Nice bit of code to eliminate using repeat and CloseHandle():)

Of course now I am pondering the arrays thing...lol
more work to create, but easier on the system.
Forum: Scripting 03-30-2009, 11:50
Replies: 6
Views: 1,285
Posted By Just Some Dude
Re: holstering weapons not removing

It is not for round beginning. It is during gameplay when they are performing other actions that may take 3-5 seconds. and they may perform the actions 2-4 times during a round.

So 16 players...
Forum: Scripting 03-30-2009, 11:38
Replies: 6
Views: 1,285
Posted By Just Some Dude
Re: holstering weapons not removing

I wanted a simple solution and this seems to be best. Creating a dozens of arrays and taking and giving back is just not simple.

One question about this solution.

Which way is better?
1....
Forum: Scripting 03-30-2009, 02:52
Replies: 6
Views: 1,285
Posted By Just Some Dude
holstering weapons not removing

I have looked at all the plugins that restrict weapons and they all remove the weapons from a player. I would like to have some help writing a small simple plugin that simply holsters certain weapons...
Showing results 1 to 10 of 10

 
Forum Jump

All times are GMT -4. The time now is 21:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode