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Posts Made By:
Low_radiation
Forum:
Zombie Plague Mod
06-03-2015, 07:37
Replies:
2
Making compatibility : podbot & [ZP] REQ:Help
Views:
899
Posted By
Low_radiation
Making compatibility : podbot & [ZP] REQ:Help
Introduction : Recently I was once again entangled with my fav. game . There aren't many ZP servers without @#$% VIP systems (in my country - none), I hate that system . So I put myself a challenge....
Forum:
Zombie Plague Mod
11-04-2011, 10:15
Replies:
11
Help / Support
Help with Blind Podbots
Views:
3,407
Posted By
Low_radiation
Re: Help with Podbots and [ZP] Invalid Player
I dont know you guys should know it.
Forum:
Zombie Plague Mod
11-04-2011, 09:14
Replies:
11
Help / Support
Help with Blind Podbots
Views:
3,407
Posted By
Low_radiation
Help with Blind Podbots
Hi I dont like writing novel so I show you problematics simply...
-Today I updated my ZP from 4.3 to 5.0 =>
Problems:
-Podbots are blind - Bots dont attack. only when they see that someone is...
Forum:
HL1 Servers (HLDS)
11-23-2009, 08:49
Replies:
21
Sv_downloadurl :/
Views:
11,327
Posted By
Low_radiation
Re: Sv_downloadurl :/
:/ ok
Forum:
HL1 Servers (HLDS)
11-22-2009, 06:07
Replies:
21
Sv_downloadurl :/
Views:
11,327
Posted By
Low_radiation
Re: Sv_downloadurl :/
I swear it works...
Maybe f*****g steam updates bug it.
Forum:
HL1 Servers (HLDS)
11-21-2009, 11:10
Replies:
21
Sv_downloadurl :/
Views:
11,327
Posted By
Low_radiation
Sv_downloadurl :/
Hi
In few months ago i have cs server with working FastDL on my FTP server.
Now I reinstalled windows,reinstalled cs and change model of Router(to newest).
I have working ftp server(cerberus,...
Forum:
HL1 Servers (HLDS)
08-21-2009, 16:25
Replies:
16
Problem SV_downloadurl
Views:
3,246
Posted By
Low_radiation
Re: Problem SV_downloadurl
Problem must be in router, i know it!
Forum:
HL1 Servers (HLDS)
08-16-2009, 15:46
Replies:
16
Problem SV_downloadurl
Views:
3,246
Posted By
Low_radiation
Re: Problem SV_downloadurl
y :)
Forum:
HL1 Servers (HLDS)
08-14-2009, 13:29
Replies:
16
Problem SV_downloadurl
Views:
3,246
Posted By
Low_radiation
Re: Problem SV_downloadurl
everyone can read and download files, if somebody connected he autologed to anonymous
Forum:
HL1 Servers (HLDS)
08-08-2009, 13:01
Replies:
16
Problem SV_downloadurl
Views:
3,246
Posted By
Low_radiation
Re: Problem SV_downloadurl
But it was work:|
Btw i have zombie plague plugins. In past i have biohazard(diffrent zombie mod). I think it's not the problem.
Forum:
HL1 Servers (HLDS)
08-08-2009, 11:29
Replies:
16
Problem SV_downloadurl
Views:
3,246
Posted By
Low_radiation
Problem SV_downloadurl
Hi
In few months ago i have cs server with working FastDL.
Now I reinstalled windows,reinstalled cs and change model of Router(to newest).
I have working ftp server(cerberus), everyone can...
Forum:
Approved Plugins
07-13-2009, 17:11
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Problem solved. Result:
It isnt event_infect(victim, attacker)
it should be event_zombify
,nevermind thanks :-)
Forum:
Approved Plugins
07-13-2009, 03:13
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Problem. If i put cl_forwardspeed or cl_backwardspeed 500 cant turning left or right in running, so i fix problem set cl_sidespeed 500 and everything is ok.
Thanks man.:)
Next question: i have...
Forum:
Approved Plugins
07-12-2009, 07:29
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Can anyone solve my problem?
If i change speed of zombie up to 900, it didnt work..(still running 400) only if i change cl_forwardspeed and sv_maxspeed..How can i "boost" zombies whithout this...
Forum:
Approved Plugins
06-20-2009, 05:25
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Can Anyone upgrade the advanced class system (i think bio_baseclasses.amxx)?
For more chooses of zombies.:|Please
Forum:
Approved Plugins
05-30-2009, 10:19
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Hi! Exist bots for biohazard anywhere? my PodBots very buggying :) (if ct transform into zombie he's not attacking to other cts)
And How can i Speed up zombies ?if i change speed 400 and more , it...
Forum:
Approved Plugins
05-20-2009, 15:37
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
I'm playing L4D.. I Think its maybe good in cs .. its only my opinion.
Forum:
Approved Plugins
05-16-2009, 16:58
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Hi is there, proffesional programator?:D I have an idea : CAN do it? in CS 1.6?
http://www.youtube.com/watch?v=MhKLjFZRH-A
Spawn somewhere in map in random time a special zombie (NPC). Zombie idle...
Forum:
Approved Plugins
02-27-2009, 09:42
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
HI, i have question about zomb. menu (bio_baseclasses). Can somebody try modify this plugin for more zombies? 6 zombies in menu is boring. For example add menu slot to jump on page 2 and there will...
Forum:
Approved Plugins
12-27-2008, 13:49
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Can somebody do it?
My idea:
In time before infected event .
There are on floor green toxic sprites or some infection specific sprites at somwhere places. When Infect event starts sprites...
Forum:
Approved Plugins
12-21-2008, 05:31
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Hi, I need help with modify plugin thermal_googles (autor: cheap_suit).
#include <amxmodx>
#include <engine>
#include <xs>
#include <fakemeta_util>
#include <biohazard>
#include <fun>
#include...
Forum:
Approved Plugins
12-05-2008, 15:40
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Hi, is somewhere plugin : On random places in map, spawn a number of monster_zombie(every zombie has different deffined model) every round??:)
Forum:
Approved Plugins
11-28-2008, 14:02
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
POD-Bot mm: plugin attaching
L 11/21/2008 - 15:20:48: -------- Mapchange to derfla_hubik_barak002 --------
L 11/21/2008 - 15:20:48: [customflashlight.amxx] Cvar: "bh_enabled" does not exist....
Forum:
Approved Plugins
11-21-2008, 09:22
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Why this happens?! If i change map
POD-Bot mm: plugin attaching
L 11/21/2008 - 15:20:48: -------- Mapchange to derfla_hubik_barak002 --------
L 11/21/2008 - 15:20:48: [customflashlight.amxx]...
Forum:
Approved Plugins
11-12-2008, 14:15
Replies:
4,121
Biohazard v2.00 Beta 3b (Zombie Mod)
Views:
3,291,360
Posted By
Low_radiation
Re: Biohazard v2.00 Beta 3b (Zombie Mod)
thank,againg is here BUT :cry: when has somebody invisible zombie,somebody kills him , next round is he invisible (t or ct) and cant define visilibity i change it but nothing happens zombie still...
Showing results 1 to 25 of 32
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