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Posts Made By:
Day
Forum:
Scripting Help
07-15-2009, 16:14
Replies:
5
hooking player movement sound
Views:
1,364
Posted By
Day
Re: hooking player movement sound
Sorry to bump old thread, but did you find the solution?
Forum:
Scripting Help
07-15-2009, 15:55
Replies:
2
[SOLVED] Convert set_user_footsteps to FakeMeta
Views:
1,465
Posted By
Day
Re: Convert set_user_footsteps to FakeMeta
Thanks for help.
Just for everybody else who are looking this solution. (https://forums.alliedmods.net/showthread.php?p=376608&highlight=footsteps#post376608)
Forum:
Scripting Help
07-15-2009, 15:35
Replies:
2
[SOLVED] Convert set_user_footsteps to FakeMeta
Views:
1,465
Posted By
Day
[SOLVED] Convert set_user_footsteps to FakeMeta
Ho to convert FUN function set_user_footsteps using FakeMeta?
Guess I shoul use set_pev(id, pev_flTimeStepSound, 999) but unfo it's not working...
Forum:
Scripting Help
06-30-2009, 15:29
Replies:
2
Entity origin prediction
Views:
907
Posted By
Day
Entity origin prediction
Good day,
I have entity index and it's origin.
How to predict where he can be in a second? Maybe using entity's velocity? Any suggestions are welcome.
Thks.
Forum:
Suggestions / Requests
06-30-2009, 09:04
Replies:
1
[SOLVED] Looking for no Nade dmg through Walls
Views:
673
Posted By
Day
Re: Looking for no Nade dmg through Walls
OMG... just found it... sorry for disturbance https://forums.alliedmods.net/showthread.php?p=578945
Forum:
Suggestions / Requests
06-30-2009, 09:01
Replies:
1
[SOLVED] Looking for no Nade dmg through Walls
Views:
673
Posted By
Day
[SOLVED] Looking for no Nade dmg through Walls
Good day,
Some time ago (maybe a half year) I saw plugin which turn off the damage done by HE grenades through walls.
Now, after half an hour of searching I can't find it. Anybody can help me...
Forum:
Scripting Help
06-27-2009, 07:13
Replies:
14
Get origin of player's hitboxes
Views:
2,867
Posted By
Day
Re: Get origin of player's hitboxes
Ok, so I need the entity ID where hit the trace. But... as you wrote before, when I use function trace_line with first arg=-1, the the function should return the entity ID which was hit:
Hit =...
Forum:
Scripting Help
06-27-2009, 06:33
Replies:
14
Get origin of player's hitboxes
Views:
2,867
Posted By
Day
Re: Get origin of player's hitboxes
trace_line(-1, hostOrigin, entOrigin, hitOrigin)
Have two questions:
1. How to check if the trace hit the glass (and/or transparent) entity?
2. Is it possible to check if the trace has gone...
Forum:
Scripting Help
06-25-2009, 08:18
Replies:
14
Get origin of player's hitboxes
Views:
2,867
Posted By
Day
Re: Get origin of player's hitboxes
Wow, thks for such detailed explanation! But how do you think which way will take less CPU engine (trace_line) or fakemata(engfunc+get_tr2)?
Forum:
Scripting Help
06-25-2009, 07:47
Replies:
14
Get origin of player's hitboxes
Views:
2,867
Posted By
Day
Re: Get origin of player's hitboxes
Well maybe it's other func using my CPU...
How to write trace_line(-1, userOrigin, entOrigin, hitOrigin) function using FakeMeta instead of Engine? and will it give me any advantage?
Forum:
Scripting Help
06-25-2009, 07:05
Replies:
14
Get origin of player's hitboxes
Views:
2,867
Posted By
Day
Re: Get origin of player's hitboxes
Tyvm, i works well, but is there any other way to do it? This func is a bit CPU consuming...
Forum:
Scripting Help
06-25-2009, 04:41
Replies:
14
Get origin of player's hitboxes
Views:
2,867
Posted By
Day
Re: Get origin of player's hitboxes
Thank you, will try and revert.
Forum:
Scripting Help
06-25-2009, 03:48
Replies:
14
Get origin of player's hitboxes
Views:
2,867
Posted By
Day
Get origin of player's hitboxes
How to get origin of each hitbox of a player?
I can get the origin of player's vector using entity_get_vector(ent, EV_VEC_origin, entOrigin) function. Is there any way to get the origin of...
Forum:
Suggestions / Requests
05-25-2007, 05:36
Replies:
5
[SOLVED] Player list into file every 1 second
Views:
1,461
Posted By
Day
Re: [REQ] Player list into file every 1 second
This plugin is perfect, Doombringer... thx again
Forum:
Suggestions / Requests
05-24-2007, 10:51
Replies:
5
[SOLVED] Player list into file every 1 second
Views:
1,461
Posted By
Day
Re: [REQ] Player list into file every 1 second
Thanks a lot
Forum:
Suggestions / Requests
05-24-2007, 09:18
Replies:
5
[SOLVED] Player list into file every 1 second
Views:
1,461
Posted By
Day
Re: [REQ] Player list into file every 1 second
Thanks for fast reply...
Can you post a source?
Forum:
Suggestions / Requests
05-24-2007, 04:29
Replies:
5
[SOLVED] Player list into file every 1 second
Views:
1,461
Posted By
Day
[SOLVED] Player list into file every 1 second
Need plugin which records all currently playing clients into file every second. I mean playing (in team), not connecting.
File: asdf.txt
Inside:
Player #1
Player #2
Player #3
Player #4...
Forum:
Scripting Help
04-26-2007, 04:46
Replies:
15
[HELP] HUD message to appear forever
Views:
4,969
Posted By
Day
Re: [HELP] HUD message to appear forever
Just add another funstion:
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "test"
#define VERSION "1.0"
#define AUTHOR "test"
Forum:
Scripting Help
04-26-2007, 04:26
Replies:
6
[SOLVED] My remake overlays the default plugin :(
Views:
1,640
Posted By
Day
Re: My remake overlays the default plugin :(
I made this myself:
if ((containi(username,g_aName[g_aNum]) != -1) && equali(password, g_aPassword[g_aNum]))
Thanks everyone... Topic solved
Forum:
Scripting Help
04-26-2007, 04:16
Replies:
6
[SOLVED] My remake overlays the default plugin :(
Views:
1,640
Posted By
Day
Re: My remake overlays the default plugin :(
allright... thanks again... works very good...
One more question. How to make check by char in string? I have equal name compare now, but I want to check if part of name is in file.
Something...
Forum:
Scripting Help
04-26-2007, 04:00
Replies:
6
[SOLVED] My remake overlays the default plugin :(
Views:
1,640
Posted By
Day
Re: My remake overlays the default plugin :(
ouch... thanks
Forum:
Scripting Help
04-26-2007, 03:35
Replies:
6
[SOLVED] My remake overlays the default plugin :(
Views:
1,640
Posted By
Day
Re: My remake overlays the default plugin :(
Trying to make changes myself, but stuck with simple problem, which I don't understand:
//// csdo.sma
// C:\Games\HLDS\cstrike\addons\amxmodx\scripting\csdo.sma(105) : error 033: arr
ay must be...
Forum:
Scripting Help
04-26-2007, 02:32
Replies:
15
[HELP] HUD message to appear forever
Views:
4,969
Posted By
Day
Re: [HELP] HUD message to appear forever
I'm not sure, but i think hud messages have layers. You should place your HUD message on another layer, so your message won't erase all others.
set_hudmessage ( red=200, green=100, blue=0,...
Forum:
Scripting Help
04-26-2007, 02:11
Replies:
15
[HELP] HUD message to appear forever
Views:
4,969
Posted By
Day
Re: HUD message to appear forever
Then it will block all other messages :) You should display this HUD message in separate thread (if it possible)...
Forum:
Scripting Help
04-26-2007, 02:08
Replies:
6
[SOLVED] My remake overlays the default plugin :(
Views:
1,640
Posted By
Day
Re: My remake overlays the default plugin :(
Any help? any?
Showing results 1 to 25 of 38
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