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Search: Posts Made By: ghostM
Forum: Scripting Help 11-28-2011, 18:17
Replies: 1
Views: 944
Posted By ghostM
Grenade explode Event or something like that?

Its possible to detect/check when the grenade explode?
something like that:
RegisterHam(command, "weapon_hegrenade", "detectExplode")
then..
public detectExplode(........)
//command
Forum: Scripting Help 11-12-2011, 13:10
Replies: 4
Views: 1,065
Posted By ghostM
Re: How can i check...

Isnt that i want. I want to know how to execute a command by checking how many peoples are in the team? do you understand? like my code, but my code dont work
Forum: Scripting Help 11-11-2011, 18:26
Replies: 4
Views: 1,065
Posted By ghostM
Re: How can i check...

Already tried that but dont works...
Forum: Scripting Help 11-11-2011, 17:54
Replies: 4
Views: 1,065
Posted By ghostM
How can i check...

How can i check how many people is at the team?
Look at the code:

new anything = random_num(1,2);

new iPlayer[32], iNumCT, iNumTerr;
get_players(iPlayer, iNumCT, "a", "CT");...
Forum: Scripting Help 10-28-2011, 15:25
Replies: 3
Views: 1,261
Posted By ghostM
Re: How to check "player is walking"

I found this tutorial:
http://forums.alliedmods.net/showthread.php?t=56872&highlight=player+walk


but this checks player is walking on SHIFT, not on normal...
i want to check if is player...
Forum: Scripting Help 10-28-2011, 15:14
Replies: 3
Views: 1,261
Posted By ghostM
How to check "player is walking"

How can i check "player is walking" and do something like that
if anyone make a stock would be great!

example:
if( player_walking( index ) ) {
// command
}
Forum: Trash 09-19-2011, 11:24
Replies: 2
Views: 894
Posted By ghostM
010000100110100101101110011000010111001001111 001

0100001001101001011011100110000101110010011110010010000001000011011010000110000101110100001000000010000100100000010111000110111100101111
...
Forum: Scripting Help 08-12-2011, 12:31
Replies: 3
Views: 1,084
Posted By ghostM
Forum: Scripting Help 08-12-2011, 12:13
Replies: 3
Views: 1,084
Posted By ghostM
[HELP]Get a random player

How to get a random player?
for example...
Each round will get a lot, whoever wins (be chosen) +50 HP won...
and say the msg for everyone... "The raffle has been gone, Player %s won +50HP"
So how...
Forum: Scripting Help 06-02-2011, 14:08
Replies: 1
Views: 674
Posted By ghostM
random_num problem.

This function does not work why?
I stated to start the function "Command" when a player reborn.
But this function does not work ... I wish it worked this way:
When the player is reborn,...
Forum: Scripting Help 05-30-2011, 20:32
Replies: 8
Views: 1,433
Posted By ghostM
Re: Cvar's Plz Help!

Oops! This code does work ...
I had put another way the code and thought it was the same way ...
Sorry, and Thnx for your help ^^!

I had put this:

switch ( cs_get_user_team(id) )
case...
Forum: Scripting Help 05-30-2011, 15:47
Replies: 8
Views: 1,433
Posted By ghostM
Re: Cvar's Plz Help!

I've used this way but it did not work.
here.
#include <amxmodx>
#include <cstrike>

new example;

public plugin_init() {
register_plugin("EXAMPLE", "0.0", "GhostM")
Forum: Scripting Help 05-30-2011, 10:19
Replies: 8
Views: 1,433
Posted By ghostM
Re: Cvar's Plz Help!

I want to know how to do a cvar with various numbers
for example:
amx_blabla 0 = Disabled / 1 = function1 / 2 = function2 / 3 = function3
Forum: Scripting Help 05-29-2011, 14:21
Replies: 8
Views: 1,433
Posted By ghostM
Re: Cvar's Plz Help!

I posted this because it certainly is not the right way to do what I want, this is only an example of what I want ..
Forum: Scripting Help 05-29-2011, 13:46
Replies: 8
Views: 1,433
Posted By ghostM
[SOLVED] Cvar's Plz Help!

[SOLVED]


I want that cvar: amx_teams 0=Disable | 1=CT | 2=TR
This works?

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <cstrike>
Forum: Unapproved/Old Plugins 05-10-2011, 12:04
Replies: 139
Views: 57,379
Posted By ghostM
Re: Mega Shop

nice plugin!
good work
Forum: Zombie Plague Mod 04-02-2011, 21:27
Replies: 17
Views: 19,646
Posted By ghostM
Re: [ZP] Extra Item: Hiper Player

Nice Plugin! =)
GJ.
Showing results 1 to 17 of 17

 
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