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Search: Posts Made By: oalaro
Forum: Source Servers (SRCDS) 03-29-2016, 07:33
Replies: 6
Views: 1,152
Posted By oalaro
Re: [CS:GO] Bot Analizing on each map.

If your server uses smokes. Beware that -nobots messes with the radar somehow and it makes people visible on it even tho the smoke should be covering him....
Forum: Plugins 03-01-2016, 09:50
Replies: 1,792
Views: 1,039,991
Posted By oalaro
Re: [CS:GO] WarMod [BFG] <15.12.10.1326, 10-Dec-2015>

Sad to hear that. It was a really good plugin for organizing lans, since it only had one point of failure. The server itself. Since you went over to develop eBot do you have any info on eLan?
Forum: Source Servers (SRCDS) 02-25-2016, 11:12
Replies: 8
Views: 2,484
Posted By oalaro
Re: [CSGO] Using csgo built-in anti rush

Actually interested in this too.
Forum: Source Servers (SRCDS) 12-28-2015, 14:33
Replies: 12
Views: 2,706
Posted By oalaro
Re: Server is choking maybe you will know why

Are you 100% sure that your cpu is scaling properly? https://code.google.com/p/i7z/ << You can use this to check.
Frequency scaling is enabled by default in debian. Scrds for some reason dosn't...
Forum: Plugins 11-07-2015, 18:27
Replies: 1,792
Views: 1,039,991
Posted By oalaro
Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>

It picks right teamnames at kniferound, and then when it's LO3 it just picks one teamname (in my experience it's always mp_teamname_2 that is right) and resets the other one.
Forum: Plugins 11-07-2015, 18:19
Replies: 1,792
Views: 1,039,991
Posted By oalaro
Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>

I am using this plugin at LAN right now. !vetobo1 !vetobo2 !vetobo3 and so on. These command don't require admin rights. If someone writes !vetobo3 wm_veto will be changed to wm_veto "3" and other...
Forum: Plugins 11-07-2015, 15:52
Replies: 1,792
Views: 1,039,991
Posted By oalaro
Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>

In cfg/warmod/ruleset_global.cfg
wm_veto "1"
Forum: Plugins 11-06-2015, 17:35
Replies: 1,792
Views: 1,039,991
Posted By oalaro
Re: [CS:GO] WarMod [BFG] <15.10.05.0938, 05-Oct-2015>

Using this plugin for running a 36 team LAN.Thing are running pretty smoothly.Good plugin. Some bugs I found and suggestions i have.

It only auto detects terrorist team name.

On beta plugin it...
Forum: Source Servers (SRCDS) 10-15-2015, 03:27
Replies: 3
Views: 594
Posted By oalaro
Re: Need full setup for surf and zombie escape.(Will pay paypal/skins)

That's why I said I will pay for the work he has done. I see nothing wrong here. Also I'm not buying somones server, just configs etc.
Forum: Source Servers (SRCDS) 10-14-2015, 13:45
Replies: 3
Views: 594
Posted By oalaro
Need full setup for surf and zombie escape.(Will pay paypal/skins)

Since I'm currently very busy. I'm looking for fully configured surf and zombie escape configs, plugins etc. Would also like a list of maps to use. For surf tier 1-2 maps. Also i need to see...
Forum: Plugins 09-19-2015, 15:33
Replies: 2,224
Views: 1,717,667
Posted By oalaro
Re: Advertisements 0.6 (Updated 2013/03/08)

I can't get \n to work on CS:GO. I've tried every possibility. I have ver 0.6 downloaded and i used direct link like advised in main post. I'm usein S: Say message TEXT\nTEXT
TEXT\n TEXT
TEXT...
Forum: Source Servers (SRCDS) 07-20-2015, 07:12
Replies: 1
Views: 444
Posted By oalaro
Re: Assign teams based on someones steam id

Would also like to know if this kind of a thing is possible.
Forum: Source Servers (SRCDS) 05-24-2015, 13:16
Replies: 10
Views: 8,300
Posted By oalaro
Re: [CS:GO] Choke and random var spikes. Need suggestions, on how to fix.

Already use taskset. Like I said 1000HZ kernel just uses up more CPU and doesn't have that much benefit. I'm already going up to 90% on that core with 250hz kernel.
Forum: Source Servers (SRCDS) 05-24-2015, 11:04
Replies: 10
Views: 8,300
Posted By oalaro
Re: [CS:GO] Choke and random var spikes. Need suggestions, on how to fix.

I've tried renice -19 and that doesn't help. Also it seems that CS:GO doesn't benefit from 1000hz kernel etc.
Forum: Source Servers (SRCDS) 05-19-2015, 14:37
Replies: 10
Views: 8,300
Posted By oalaro
Re: [CS:GO] Choke and random var spikes. Need suggestions, on how to fix.

Ye i already ran into that problem on my ohter server. 100% sure this runs at full clock speed.
Forum: Source Servers (SRCDS) 05-19-2015, 10:38
Replies: 10
Views: 8,300
Posted By oalaro
[CS:GO] Choke and random var spikes. Need suggestions, on how to fix.

I run this DM on a dedicated server 2 x X5365 3GHZ cpu 8gb of ram. OS is debian 7.8 everything default. When server is maxed out 18-20 players i have 70% of cpu usage on the core it's running on.
...
Forum: Source Servers (SRCDS) 05-10-2015, 10:42
Replies: 0
Views: 499
Posted By oalaro
Forum: Source Servers (SRCDS) 05-06-2015, 13:21
Replies: 14
Views: 6,072
Posted By oalaro
Re: [CS:GO] Finding the source of memory leaks?

I have 0 plugins on my server, that has memory leaks. But what it has enabled is GOTV. I run it at 128tick. Only servers with GOTV enabled, and record GOTV demos have massive leaks. Like after one...
Forum: Source Servers (SRCDS) 05-06-2015, 10:43
Replies: 0
Views: 498
Posted By oalaro
Best practises running CS:GO server on linux?

For me i always run servers with taskset(affinity) to specific core. It gives me me 100% certainty that server will be stable no matter what happens on ohter servers.
Still haven't figured out what...
Forum: Source Servers (SRCDS) 04-19-2015, 17:31
Replies: 1
Views: 563
Posted By oalaro
Re: Many srcds processes

Press F5 in htop, then you'll that it's just one process with many threads
Forum: Plugins 04-15-2015, 12:33
Replies: 2,589
Views: 1,009,865
Posted By oalaro
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)

Anyone got good spawn configs for active duty(valve competetiv) maps for 20 player server?
Forum: Source Servers (SRCDS) 04-09-2015, 10:10
Replies: 14
Views: 7,979
Posted By oalaro
Re: [CS:GO]-nobots launch option, buggs the radar

When i got my first dedi server, I had freq scaling enabled without my knowledge. Didn't know about it. What happened was that when 4 servers were running with bots, sv went wild, but with players sv...
Forum: Source Servers (SRCDS) 04-09-2015, 06:38
Replies: 14
Views: 7,979
Posted By oalaro
Re: [CS:GO] Smoke bug. FIXED (Need to confirm the bug. Tutorial in last post)

Bug confirmed. -nobots buggs the radar, hamilton5 can confirm
Forum: Source Servers (SRCDS) 04-09-2015, 05:45
Replies: 14
Views: 7,979
Posted By oalaro
Forum: Source Servers (SRCDS) 04-08-2015, 17:24
Replies: 14
Views: 7,979
Posted By oalaro
Re: [CS:GO] Smoke bug. Help/suggestions needed

Ok. I started to remove launch options and the reason why my smoke bug existed was cause of launchaparameter -nobots.

We got these results with -nobots. First one to connect doesn't see second...
Showing results 1 to 25 of 42

 
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