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Search: Posts Made By: Ravu al Hemio
Forum: General 04-30-2013, 14:27
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

gameinfo.txt defines the order of precedence.

tf/custom/*/... > tf/*.vpk > tf/... (loose files)
Forum: Plugins 04-30-2013, 12:06
Replies: 616
Views: 473,842
Posted By Ravu al Hemio
[TF2] TF2Attributes (v1.0.1, 04/24/2013)

I checked with the gdc tools. Linux/OS X locations are given as symbol names, which gdc tries to find in the symbol table. Windows locations are given as byte patterns, which gdc tries to find in the...
Forum: General 04-29-2013, 16:20
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

... which is why I post them. I'm sure the SourceMod team knows about me and I haven't heard any complaints from them; it's just extremely hard supporting two sets of gamedata simultaneously (and...
Forum: General 04-29-2013, 14:17
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

Yup (https://github.com/RavuAlHemio/sourcemod-beta-gamedata/blob/master/tf2/tf2items-steampipe-beta.txt), yesterday, but I heard that it didn't solve the troubles, so please accept my apologies if it...
Forum: TF2Items 04-29-2013, 13:56
Replies: 9
Views: 2,941
Posted By Ravu al Hemio
Re: TF2Items not working on SteamPipe?

Ravu, in fact, has something for this too (https://github.com/RavuAlHemio/sourcemod-beta-gamedata/blob/master/tf2/tf2items-steampipe-beta.txt) (since yesterday). However, he heard of some trouble, so...
Forum: General 04-15-2013, 06:21
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Steampipe.. speculate

Try adding addons/sourcemod/bin/sourcemod_mm at the end of addons/metamod/metaplugins.ini.
Forum: General 04-15-2013, 05:57
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Steampipe.. speculate

Which version of Metamod? Which version of SourceMod?
Forum: General 04-04-2013, 08:38
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

Ah, that's good news!
Forum: General 04-04-2013, 03:10
Replies: 8
Views: 1,873
Posted By Ravu al Hemio
Re: hl2 deathmatch

Upgrade to a snapshot of Metamod 1.10 and SourceMod 1.5.
If, upon starting the HL2DM dedicated server and loading a map, the command meta works but the command sm doesn't, put...
Forum: General 04-04-2013, 00:59
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Steampipe.. speculate

Have you tried using my updated gamedata (https://github.com/RavuAlHemio/sourcemod-beta-gamedata)?

(It takes the SourceMod buildbot a bit long to push any gamedata updates to the autoupdate...
Forum: General 04-02-2013, 18:44
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Steampipe.. speculate

HL2DM will be switched over today/tomorrow, depending on the timezone (not the day after tomorrow—that was when the quoted e-mail was sent).
Forum: General 04-01-2013, 08:16
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

I've added experimental CSSDM gamedata (https://github.com/RavuAlHemio/sourcemod-beta-gamedata/blob/master/css/cssdm-steampipe-beta.txt) to my repository. I'm not guaranteeing it will work, though....
Forum: General 03-31-2013, 09:46
Replies: 7
Views: 1,529
Posted By Ravu al Hemio
Re: Allow Group only to Target Themselves

A workaround would be to create a plugin which provides e.g. sm_evilrocketme, which would then effectively perform sm_evilrocket @me, and then allow donors access to that.

EDIT: In fact, it...
Forum: General 03-30-2013, 17:19
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

I think I have identified the culprit: I took care of sdktools but forgot to update sdkhooks.

You will also need the updated sdkhooks file...
Forum: General 03-30-2013, 13:36
Replies: 9
Views: 2,020
Posted By Ravu al Hemio
Re: How to install sourcemod?

The whole copy-paste shebang in the second video is kinda asking for trouble, since it overwrites the existing folders (at least up until WinXP).

Instead, do the following:

Run update.bat to...
Forum: General 03-30-2013, 10:33
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

Thanks for the explanation about the auto-updater, psychonic!

While we're on the topic: sm-tf2.games.txt is still in the old, "folderless" format. This makes it impossible to install a custom...
Forum: General 03-30-2013, 01:59
Replies: 9
Views: 2,020
Posted By Ravu al Hemio
How to install sourcemod?

I'm sure the problem is with your thingy, or quite possibly with your thingy.

On a more serious note: did you tell your antivirus to delete or quarantine the file? It seems plausible that a...
Forum: General 03-30-2013, 01:49
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Steampipe.. speculate

I do (https://gist.github.com/RavuAlHemio/5181732), and I'm sure an official game data update with the same content will be released in a matter of hours, at most.

A question to the SourceMod...
Forum: General 03-29-2013, 16:40
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

Nope, SourceMod's code and the gamedata are pretty much independent and the latter should be automatically updated with any sufficiently recent version of SourceMod (without having to update SM...
Forum: General 03-29-2013, 15:55
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

That's your choice. I'd leave it on there so you know you'll have to delete it in the coming days. ;)

EDIT: Psychonic has pushed the gamedata update for DoDS ~15 minutes ago. I don't know how long...
Forum: General 03-29-2013, 15:49
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

Yes; use my updated gamedata (https://gist.github.com/RavuAlHemio/5181732) to tide you over until the official gamedata is updated. (Unless you are running beta servers for the other games, you're...
Forum: General 03-20-2013, 21:31
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

I don't think VPK allows for compression. It's really just to have one (or a few) big file(s) instead a lot of tiny ones. (The file system access overhead is a big factor in client loading times.)
...
Forum: General 03-19-2013, 14:41
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

So I (finally...) found where the method went. The new pattern is:...
Forum: General 03-19-2013, 09:36
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

I'll try, but it will take a while longer. If the sigscan fails, Valve probably made a few larger changes to that method.
Forum: General 03-18-2013, 21:31
Replies: 368
Views: 120,894
Posted By Ravu al Hemio
Re: Steampipe.. speculate

Current snapshots of MM: S 1.10 and SourceMod 1.5. Why, are you having troubles with a specific version?

Note that Metamod currently doesn't load plugins via VDFs; you must list SourceMod in...
Showing results 1 to 25 of 28

 
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