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Posts Made By:
Ravu al Hemio
Forum:
General
04-30-2013, 14:27
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
gameinfo.txt defines the order of precedence.
tf/custom/*/... > tf/*.vpk > tf/... (loose files)
Forum:
Plugins
04-30-2013, 12:06
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
473,842
Posted By
Ravu al Hemio
[TF2] TF2Attributes (v1.0.1, 04/24/2013)
I checked with the gdc tools. Linux/OS X locations are given as symbol names, which gdc tries to find in the symbol table. Windows locations are given as byte patterns, which gdc tries to find in the...
Forum:
General
04-29-2013, 16:20
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
... which is why I post them. I'm sure the SourceMod team knows about me and I haven't heard any complaints from them; it's just extremely hard supporting two sets of gamedata simultaneously (and...
Forum:
General
04-29-2013, 14:17
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
Yup (https://github.com/RavuAlHemio/sourcemod-beta-gamedata/blob/master/tf2/tf2items-steampipe-beta.txt), yesterday, but I heard that it didn't solve the troubles, so please accept my apologies if it...
Forum:
TF2Items
04-29-2013, 13:56
Replies:
9
TF2Items not working on SteamPipe?
Views:
2,941
Posted By
Ravu al Hemio
Re: TF2Items not working on SteamPipe?
Ravu, in fact, has something for this too (https://github.com/RavuAlHemio/sourcemod-beta-gamedata/blob/master/tf2/tf2items-steampipe-beta.txt) (since yesterday). However, he heard of some trouble, so...
Forum:
General
04-15-2013, 06:21
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Steampipe.. speculate
Try adding addons/sourcemod/bin/sourcemod_mm at the end of addons/metamod/metaplugins.ini.
Forum:
General
04-15-2013, 05:57
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Steampipe.. speculate
Which version of Metamod? Which version of SourceMod?
Forum:
General
04-04-2013, 08:38
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
Ah, that's good news!
Forum:
General
04-04-2013, 03:10
Replies:
8
hl2 deathmatch
Views:
1,873
Posted By
Ravu al Hemio
Re: hl2 deathmatch
Upgrade to a snapshot of Metamod 1.10 and SourceMod 1.5.
If, upon starting the HL2DM dedicated server and loading a map, the command meta works but the command sm doesn't, put...
Forum:
General
04-04-2013, 00:59
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Steampipe.. speculate
Have you tried using my updated gamedata (https://github.com/RavuAlHemio/sourcemod-beta-gamedata)?
(It takes the SourceMod buildbot a bit long to push any gamedata updates to the autoupdate...
Forum:
General
04-02-2013, 18:44
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Steampipe.. speculate
HL2DM will be switched over today/tomorrow, depending on the timezone (not the day after tomorrow—that was when the quoted e-mail was sent).
Forum:
General
04-01-2013, 08:16
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
I've added experimental CSSDM gamedata (https://github.com/RavuAlHemio/sourcemod-beta-gamedata/blob/master/css/cssdm-steampipe-beta.txt) to my repository. I'm not guaranteeing it will work, though....
Forum:
General
03-31-2013, 09:46
Replies:
7
Allow Group only to Target Themselves
Views:
1,529
Posted By
Ravu al Hemio
Re: Allow Group only to Target Themselves
A workaround would be to create a plugin which provides e.g. sm_evilrocketme, which would then effectively perform sm_evilrocket @me, and then allow donors access to that.
EDIT: In fact, it...
Forum:
General
03-30-2013, 17:19
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
I think I have identified the culprit: I took care of sdktools but forgot to update sdkhooks.
You will also need the updated sdkhooks file...
Forum:
General
03-30-2013, 13:36
Replies:
9
How to install sourcemod?
Views:
2,020
Posted By
Ravu al Hemio
Re: How to install sourcemod?
The whole copy-paste shebang in the second video is kinda asking for trouble, since it overwrites the existing folders (at least up until WinXP).
Instead, do the following:
Run update.bat to...
Forum:
General
03-30-2013, 10:33
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
Thanks for the explanation about the auto-updater, psychonic!
While we're on the topic: sm-tf2.games.txt is still in the old, "folderless" format. This makes it impossible to install a custom...
Forum:
General
03-30-2013, 01:59
Replies:
9
How to install sourcemod?
Views:
2,020
Posted By
Ravu al Hemio
How to install sourcemod?
I'm sure the problem is with your thingy, or quite possibly with your thingy.
On a more serious note: did you tell your antivirus to delete or quarantine the file? It seems plausible that a...
Forum:
General
03-30-2013, 01:49
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Steampipe.. speculate
I do (https://gist.github.com/RavuAlHemio/5181732), and I'm sure an official game data update with the same content will be released in a matter of hours, at most.
A question to the SourceMod...
Forum:
General
03-29-2013, 16:40
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
Nope, SourceMod's code and the gamedata are pretty much independent and the latter should be automatically updated with any sufficiently recent version of SourceMod (without having to update SM...
Forum:
General
03-29-2013, 15:55
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
That's your choice. I'd leave it on there so you know you'll have to delete it in the coming days. ;)
EDIT: Psychonic has pushed the gamedata update for DoDS ~15 minutes ago. I don't know how long...
Forum:
General
03-29-2013, 15:49
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
Yes; use my updated gamedata (https://gist.github.com/RavuAlHemio/5181732) to tide you over until the official gamedata is updated. (Unless you are running beta servers for the other games, you're...
Forum:
General
03-20-2013, 21:31
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
I don't think VPK allows for compression. It's really just to have one (or a few) big file(s) instead a lot of tiny ones. (The file system access overhead is a big factor in client loading times.)
...
Forum:
General
03-19-2013, 14:41
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
So I (finally...) found where the method went. The new pattern is:...
Forum:
General
03-19-2013, 09:36
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
I'll try, but it will take a while longer. If the sigscan fails, Valve probably made a few larger changes to that method.
Forum:
General
03-18-2013, 21:31
Replies:
368
Steampipe.. speculate
Views:
120,894
Posted By
Ravu al Hemio
Re: Steampipe.. speculate
Current snapshots of MM: S 1.10 and SourceMod 1.5. Why, are you having troubles with a specific version?
Note that Metamod currently doesn't load plugins via VDFs; you must list SourceMod in...
Showing results 1 to 25 of 28
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