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Search: Posts Made By: epicoder
Forum: Plugins 07-06-2016, 11:17
Replies: 2
Views: 3,410
Posted By epicoder
Re: [ANY] Sound filter (v0.1)

True enough. I didn't take footsteps into consideration since I developed this in TF2, where footsteps aren't quite as important as they are in other games.
According to this post...
Forum: Plugins 07-04-2016, 22:30
Replies: 2
Views: 3,410
Posted By epicoder
[ANY] Sound filter (v0.1)

Sound filter (v0.1)
This plugin loads a list of strings from a configuration file, then prevents any sounds that contain any of those strings in their filename from playing.

Configuration
The...
Forum: Plugins 09-10-2014, 14:11
Replies: 4
Views: 7,335
Posted By epicoder
Re: [TF2] Sentry Restrict

Yes, however this now wastes the metal they have, which could be used to build a teleporter or dispenser, or fire shots using the Widowmaker or Short Circuit.

Features:


Refund spent metal to...
Forum: Plugins 09-10-2014, 14:01
Replies: 4
Views: 7,335
Posted By epicoder
Re: [TF2] Sentry Restrict

Cleaner, certainly. Better is up for debate.

As you can tell from the version number, this plugin has gone through some testing. The original version used just the kill input. Even with chatspam,...
Forum: Plugins 09-10-2014, 11:23
Replies: 4
Views: 7,335
Posted By epicoder
[TF2] Sentry Restrict

Sentry Restrict (v0.4, 9/10/2014)

Description:
This plugin prevents players from building sentries when the player count falls beneath an arbitrary limit. This is accomplished by destroying...
Forum: Scripting 09-08-2014, 20:10
Replies: 2
Views: 881
Posted By epicoder
Re: Detecting when AFK Manager moves a player to spectate

D'oh! I forgot to check generic events as well as TF2 specific events. I will try this to see if it works. Thank you.

Yep, this is triggered on every team change no matter the reason, which is...
Forum: Scripting 09-08-2014, 19:48
Replies: 2
Views: 881
Posted By epicoder
Detecting when AFK Manager moves a player to spectate

I am writing a plugin that does something when a player switches team, including when they switch to spectator. Using AddCommandListener on jointeam and spectate suffices for most use cases, the...
Forum: General 09-08-2014, 17:35
Replies: 1
Views: 860
Posted By epicoder
Re: Cvar protect

#define FCVAR_PROTECTED (1<<5) /**< It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value. */Even if it is also...
Forum: Scripting 09-01-2014, 20:08
Replies: 20
Views: 3,615
Posted By epicoder
Re: SDKHook_OnTakeDamage and TF2

I will probably end up taking the JM route for this and just heal the player after they take damage, at least until OnTakeDamage_Alive becomes available or I find the section of the Source SDK that...
Forum: Scripting 08-29-2014, 15:53
Replies: 20
Views: 3,615
Posted By epicoder
SDKHook_OnTakeDamage and TF2

I am attempting to create a plugin that allows you to take any amount of damage, still take the appropriate knockback, and end up with no net change in health. The first idea that occurred to me was...
Forum: Scripting 04-07-2014, 20:55
Replies: 16
Views: 4,033
Posted By epicoder
Re: Hooking player actions (+reload, +attack2, etc)

Ok, I will keep this in mind.


I run my server on budget hardware that has barely enough memory to run srcds + sm core along with the other software stacks I run on it, and the CPU is not exactly...
Forum: Scripting 04-07-2014, 15:00
Replies: 16
Views: 4,033
Posted By epicoder
Re: Hooking player actions (+reload, +attack2, etc)

While I appreciate your response, I already have that code... Like I said, I was hoping to avoid OnPlayerRunCmd. It seems a little expensive for what I want to do. What I want to know is whether I...
Forum: Scripting 04-07-2014, 14:51
Replies: 16
Views: 4,033
Posted By epicoder
Hooking player actions (+reload, +attack2, etc)

I'm trying to write a plugin that involves giving a player noclip while attack2 is held. Here is the gist of what I have:

public OnPluginStart() {
AddCommandListener(Lst_Noclip, "+attack2");...
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