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Posts Made By:
kikal767
Forum:
Scripting
11-30-2012, 23:18
Replies:
3
sm_slay error ?
Views:
877
Posted By
kikal767
sm_slay error ?
I want to kill someone then the timer finish
public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client_Id = GetEventInt(event, "userid");
new client =...
Forum:
Scripting
11-30-2012, 02:11
Replies:
0
L4D2 M60 limit
Views:
616
Posted By
kikal767
L4D2 M60 limit
Why doesn't work
public OnPluginStart()
{
HookEvent("player_use", Event_player_use);
HookEvent("round_start", Event_round_start);
}
public Action:Event_round_start(Handle:event,...
Forum:
Scripting
11-24-2012, 07:22
Replies:
2
Timer Problems?? plugins didn't work
Views:
912
Posted By
kikal767
Re: Timer Problems?? plugins didn't work
Thank a lot ... I try this
Forum:
Scripting
11-24-2012, 06:38
Replies:
2
Timer Problems?? plugins didn't work
Views:
912
Posted By
kikal767
Timer Problems?? plugins didn't work
Hallo...
Here we are...
I want to display tank hp and the control values of tank is my 8v8 server...
Because L4D2 only show four players status
Sometime we never know when the tank gonna to dead...
Forum:
Scripting
11-23-2012, 21:45
Replies:
0
L4D2 Get Control Values of Tank
Views:
542
Posted By
kikal767
L4D2 Get Control Values of Tank
Hallo...
Here we are...
I want to display tank hp and the control values of tank is my 8v8 server...
Because L4D2 only show four players status
Sometime we never know when the tank gonna to dead...
Forum:
Scripting
11-03-2012, 02:29
Replies:
4
[L4D2] Control the infected player spawn time in versus game
Views:
2,821
Posted By
kikal767
Re: [L4D2] Control the infected player spawn time in versus game
Spawn time was 13s on my 8vs8 server
Maybe 13s is normal...
But I want the spawn time to be 17-20
BTW...thank you very much
I will try this
Forum:
Scripting
11-02-2012, 10:36
Replies:
4
[L4D2] Control the infected player spawn time in versus game
Views:
2,821
Posted By
kikal767
Re: [L4D2] Control the infected player spawn time in versus game
Only game mode check was copy paste
I thank it can be like this
public OnPluginStart()
{
HookEvent("player_death", Event_player_death);
CreateConVar("L4D2_IS_Time", "18", "infected...
Forum:
Scripting
11-02-2012, 06:39
Replies:
4
[L4D2] Control the infected player spawn time in versus game
Views:
2,821
Posted By
kikal767
[L4D2] Control the infected player spawn time in versus game
Hello...
I want to control the infected player spawn time in versus game
But..I didn't have idea to set the infected player spawn time...
new bool:isGameModeBool = false;
new...
Forum:
Scripting
10-27-2012, 13:08
Replies:
16
Get some warning 213: tag mismatch and error
Views:
5,721
Posted By
kikal767
Re: Get some warning 213: tag mismatch and error
I got it....
Thank for your comment very much
This good working now...
I've changed to this
public DL_Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
Forum:
Scripting
10-27-2012, 07:19
Replies:
16
Get some warning 213: tag mismatch and error
Views:
5,721
Posted By
kikal767
Re: Get some warning 213: tag mismatch and error
I've try yours
But it spawn a lot of witch in the same time
And I've try mine too
then the witch didn't spawn
This mine
new Float:SpawnTimeMin;
Forum:
Scripting
10-27-2012, 06:24
Replies:
16
Get some warning 213: tag mismatch and error
Views:
5,721
Posted By
kikal767
Re: Get some warning 213: tag mismatch and error
Yes
I want to spawn witch as long as the timer running...
I want spawn witch everytime between L4D2_AWS_Min and L4D2_AWS_Max
Forum:
Scripting
10-27-2012, 04:50
Replies:
16
Get some warning 213: tag mismatch and error
Views:
5,721
Posted By
kikal767
Re: Get some warning 213: tag mismatch and error
Just getting warning 213: tag mismatch now
Timer_SpawnWitchTimer = CreateTimer(GetRandomInt(GetConVarInt(L4D2_AWS_Min), GetConVarInt(L4D2_AWS_Max)), SpawnWitchTimer, client,...
Forum:
Scripting
10-27-2012, 04:36
Replies:
16
Get some warning 213: tag mismatch and error
Views:
5,721
Posted By
kikal767
Re: Get some warning 213: tag mismatch and error
Got warning 213: tag mismatch
Timer_SpawnWitchTimer = CreateTimer(GetRandomInt(GetConVarInt(L4D2_AWS_Min), GetConVarInt(L4D2_AWS_Max)), SpawnWitchTimer, client,...
Forum:
Scripting
10-27-2012, 02:46
Replies:
16
Get some warning 213: tag mismatch and error
Views:
5,721
Posted By
kikal767
Re: Get some warning 213: tag mismatch and error
public GetAnyClient ()
{
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientConnected(i) && IsClientInGame(i) && (!IsFakeClient(i)))
return i;
}
return 0;...
Forum:
Scripting
10-27-2012, 02:16
Replies:
16
Get some warning 213: tag mismatch and error
Views:
5,721
Posted By
kikal767
Re: Get some warning 213: tag mismatch and error
then I got 11 error....
What wrong?
http://i.imgbox.com/abfgPfU2.jpg
Forum:
Scripting
10-27-2012, 01:51
Replies:
16
Get some warning 213: tag mismatch and error
Views:
5,721
Posted By
kikal767
Get some warning 213: tag mismatch and error
Hello....Here we are
I got some warning 213: tag mismatch and error on these line
public DL_Event_PlayerLeftSstartArea(Handle:event, const String:name[], bool:dontBroadcast)
{
...
Forum:
Scripting
10-23-2012, 13:59
Replies:
8
Displaying call stack trace for plugin
Views:
2,301
Posted By
kikal767
Re: Displaying call stack trace for plugin
Thanks all....
I had knew a lot about player_hur !!!
Forum:
Scripting
10-23-2012, 05:41
Replies:
8
Displaying call stack trace for plugin
Views:
2,301
Posted By
kikal767
Re: Displaying call stack trace for plugin
Thanks all....
like this ?
if((GetClientTeam(target) == 2) && (StrEqual(weapon, "jockey_claw")) && (GetClientTeam(Jockey) == 3) && Jockey > 0 && Jockey <= MaxClients && IsClientInGame(Jockey))...
Forum:
Scripting
10-23-2012, 01:19
Replies:
8
Displaying call stack trace for plugin
Views:
2,301
Posted By
kikal767
Re: Displaying call stack trace for plugin
Add checks like this?
if((GetClientTeam(target) == 2) && (StrEqual(weapon, "jockey_claw")) && GetClientTeam(Jockey) == 3)
Forum:
Scripting
10-23-2012, 00:59
Replies:
8
Displaying call stack trace for plugin
Views:
2,301
Posted By
kikal767
Displaying call stack trace for plugin
I have write a new plugins..and I got this error logs
L 10/23/2012 - 12:43:05: [SM] Native "GetEntPropEnt" reported: Property "m_jockeyVictim" not found (entity 0/worldspawn)
L 10/23/2012 -...
Forum:
Plugins
09-29-2012, 04:35
Replies:
239
[L4D] Loading Bug Removal/ Door Lock
Views:
178,497
Posted By
kikal767
Re: [L4D] Loading Bug Removal/ Door Lock
Halo...I have some problem like their....
Versus round started before the l4d2_dlock_prepare1st time
But survivors are still inside the safe area
This only happens on the first round of a campaign...
Forum:
Scripting
09-01-2012, 09:54
Replies:
5
Tag mismatch!??
Views:
1,165
Posted By
kikal767
Tag mismatch!??
Ok...there we are
public Action:Command_LockTeams(client, args)
{
new lock = FindConVar("vs_max_team_switches");
new locks = GetConVarInt(lock);
if(locks == 50)
{
Forum:
Scripting
08-25-2012, 11:17
Replies:
2
Argumant type mismatch<Argumant2>???
Views:
891
Posted By
kikal767
Re: Argumant type mismatch<Argumant2>???
um....
So....How to write a Dispatchkey can get a convarint Value
Thanks a lot....
Forum:
Scripting
08-25-2012, 06:02
Replies:
2
Argumant type mismatch<Argumant2>???
Views:
891
Posted By
kikal767
Argumant type mismatch<Argumant2>???
Ok Here we are....
I've got 1 error of erro035:Argumant type mismatch<Argumant2>
What did this mean ?
public UpdateEntCount(const String:entname[], const String:count[])
{
new...
Forum:
Plugins
08-23-2012, 06:26
Replies:
594
[L4D2] Standardized Revamp Structure (srsmod)
Views:
222,655
Posted By
kikal767
Re: [L4D2] Standardized Revamp Structure (srsmod)
Excuse me..
How to set this plugins work in coop,versus,realism,teamversus
Is this setting work?
sm_cvar srs_gamemodeactive "coop,versus,realism,teamversus"
In sever.cfg
Showing results 1 to 25 of 30
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