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Search: Posts Made By: kikal767
Forum: Scripting 11-30-2012, 23:18
Replies: 3
Views: 877
Posted By kikal767
sm_slay error ?

I want to kill someone then the timer finish

public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client_Id = GetEventInt(event, "userid");
new client =...
Forum: Scripting 11-30-2012, 02:11
Replies: 0
Views: 616
Posted By kikal767
L4D2 M60 limit

Why doesn't work


public OnPluginStart()
{
HookEvent("player_use", Event_player_use);
HookEvent("round_start", Event_round_start);
}

public Action:Event_round_start(Handle:event,...
Forum: Scripting 11-24-2012, 07:22
Replies: 2
Views: 912
Posted By kikal767
Re: Timer Problems?? plugins didn't work

Thank a lot ... I try this
Forum: Scripting 11-24-2012, 06:38
Replies: 2
Views: 912
Posted By kikal767
Timer Problems?? plugins didn't work

Hallo...
Here we are...
I want to display tank hp and the control values of tank is my 8v8 server...
Because L4D2 only show four players status
Sometime we never know when the tank gonna to dead...
Forum: Scripting 11-23-2012, 21:45
Replies: 0
Views: 542
Posted By kikal767
L4D2 Get Control Values of Tank

Hallo...
Here we are...
I want to display tank hp and the control values of tank is my 8v8 server...
Because L4D2 only show four players status
Sometime we never know when the tank gonna to dead...
Forum: Scripting 11-03-2012, 02:29
Replies: 4
Views: 2,821
Posted By kikal767
Re: [L4D2] Control the infected player spawn time in versus game

Spawn time was 13s on my 8vs8 server

Maybe 13s is normal...

But I want the spawn time to be 17-20

BTW...thank you very much

I will try this
Forum: Scripting 11-02-2012, 10:36
Replies: 4
Views: 2,821
Posted By kikal767
Re: [L4D2] Control the infected player spawn time in versus game

Only game mode check was copy paste
I thank it can be like this

public OnPluginStart()
{
HookEvent("player_death", Event_player_death);

CreateConVar("L4D2_IS_Time", "18", "infected...
Forum: Scripting 11-02-2012, 06:39
Replies: 4
Views: 2,821
Posted By kikal767
[L4D2] Control the infected player spawn time in versus game

Hello...
I want to control the infected player spawn time in versus game
But..I didn't have idea to set the infected player spawn time...


new bool:isGameModeBool = false;
new...
Forum: Scripting 10-27-2012, 13:08
Replies: 16
Views: 5,721
Posted By kikal767
Re: Get some warning 213: tag mismatch and error

I got it....

Thank for your comment very much

This good working now...

I've changed to this


public DL_Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
Forum: Scripting 10-27-2012, 07:19
Replies: 16
Views: 5,721
Posted By kikal767
Re: Get some warning 213: tag mismatch and error

I've try yours
But it spawn a lot of witch in the same time

And I've try mine too
then the witch didn't spawn
This mine



new Float:SpawnTimeMin;
Forum: Scripting 10-27-2012, 06:24
Replies: 16
Views: 5,721
Posted By kikal767
Re: Get some warning 213: tag mismatch and error

Yes
I want to spawn witch as long as the timer running...

I want spawn witch everytime between L4D2_AWS_Min and L4D2_AWS_Max
Forum: Scripting 10-27-2012, 04:50
Replies: 16
Views: 5,721
Posted By kikal767
Re: Get some warning 213: tag mismatch and error

Just getting warning 213: tag mismatch now

Timer_SpawnWitchTimer = CreateTimer(GetRandomInt(GetConVarInt(L4D2_AWS_Min), GetConVarInt(L4D2_AWS_Max)), SpawnWitchTimer, client,...
Forum: Scripting 10-27-2012, 04:36
Replies: 16
Views: 5,721
Posted By kikal767
Re: Get some warning 213: tag mismatch and error

Got warning 213: tag mismatch

Timer_SpawnWitchTimer = CreateTimer(GetRandomInt(GetConVarInt(L4D2_AWS_Min), GetConVarInt(L4D2_AWS_Max)), SpawnWitchTimer, client,...
Forum: Scripting 10-27-2012, 02:46
Replies: 16
Views: 5,721
Posted By kikal767
Re: Get some warning 213: tag mismatch and error

public GetAnyClient ()
{
for (new i = 1; i <= MaxClients; i++)
{
if (IsClientConnected(i) && IsClientInGame(i) && (!IsFakeClient(i)))
return i;
}
return 0;...
Forum: Scripting 10-27-2012, 02:16
Replies: 16
Views: 5,721
Posted By kikal767
Re: Get some warning 213: tag mismatch and error

then I got 11 error....
What wrong?

http://i.imgbox.com/abfgPfU2.jpg
Forum: Scripting 10-27-2012, 01:51
Replies: 16
Views: 5,721
Posted By kikal767
Get some warning 213: tag mismatch and error

Hello....Here we are
I got some warning 213: tag mismatch and error on these line


public DL_Event_PlayerLeftSstartArea(Handle:event, const String:name[], bool:dontBroadcast)
{
...
Forum: Scripting 10-23-2012, 13:59
Replies: 8
Views: 2,301
Posted By kikal767
Re: Displaying call stack trace for plugin

Thanks all....
I had knew a lot about player_hur !!!
Forum: Scripting 10-23-2012, 05:41
Replies: 8
Views: 2,301
Posted By kikal767
Re: Displaying call stack trace for plugin

Thanks all....

like this ?

if((GetClientTeam(target) == 2) && (StrEqual(weapon, "jockey_claw")) && (GetClientTeam(Jockey) == 3) && Jockey > 0 && Jockey <= MaxClients && IsClientInGame(Jockey))...
Forum: Scripting 10-23-2012, 01:19
Replies: 8
Views: 2,301
Posted By kikal767
Re: Displaying call stack trace for plugin

Add checks like this?


if((GetClientTeam(target) == 2) && (StrEqual(weapon, "jockey_claw")) && GetClientTeam(Jockey) == 3)
Forum: Scripting 10-23-2012, 00:59
Replies: 8
Views: 2,301
Posted By kikal767
Displaying call stack trace for plugin

I have write a new plugins..and I got this error logs


L 10/23/2012 - 12:43:05: [SM] Native "GetEntPropEnt" reported: Property "m_jockeyVictim" not found (entity 0/worldspawn)
L 10/23/2012 -...
Forum: Plugins 09-29-2012, 04:35
Replies: 239
Views: 178,497
Posted By kikal767
Re: [L4D] Loading Bug Removal/ Door Lock

Halo...I have some problem like their....
Versus round started before the l4d2_dlock_prepare1st time
But survivors are still inside the safe area
This only happens on the first round of a campaign...
Forum: Scripting 09-01-2012, 09:54
Replies: 5
Views: 1,165
Posted By kikal767
Tag mismatch!??

Ok...there we are


public Action:Command_LockTeams(client, args)

{
new lock = FindConVar("vs_max_team_switches");
new locks = GetConVarInt(lock);
if(locks == 50)
{
Forum: Scripting 08-25-2012, 11:17
Replies: 2
Views: 891
Posted By kikal767
Re: Argumant type mismatch<Argumant2>???

um....
So....How to write a Dispatchkey can get a convarint Value
Thanks a lot....
Forum: Scripting 08-25-2012, 06:02
Replies: 2
Views: 891
Posted By kikal767
Argumant type mismatch<Argumant2>???

Ok Here we are....
I've got 1 error of erro035:Argumant type mismatch<Argumant2>
What did this mean ?


public UpdateEntCount(const String:entname[], const String:count[])
{
new...
Forum: Plugins 08-23-2012, 06:26
Replies: 594
Views: 222,655
Posted By kikal767
Re: [L4D2] Standardized Revamp Structure (srsmod)

Excuse me..
How to set this plugins work in coop,versus,realism,teamversus

Is this setting work?

sm_cvar srs_gamemodeactive "coop,versus,realism,teamversus"
In sever.cfg
Showing results 1 to 25 of 30

 
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