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Search: Posts Made By: Banyon
Forum: Trash 04-20-2007, 13:13
Replies: 17
Views: 9,301
Posted By Banyon
Re: [PLUGIN] ZomibeMod Anti-Stuck

This still seems to give me the same problem as !teleport, the first time I used it, it stuck me in a wall... the second time, it dropped me under ground.
Forum: Trash 04-20-2007, 13:11
Replies: 560
Views: 278,215
Posted By Banyon
Re: FakeClients

Well, not sure what this has to do with it, but it started working after I installed SourceMod... the requirements only said meta mod, guess you need both.
Forum: Trash 04-20-2007, 13:02
Replies: 560
Views: 278,215
Posted By Banyon
Re: FakeClients

Well, I'm glad that worked for remmy, but that still leave me out in the cold because every one of my directories is correct. Every folder has been checked letter for letter and I've even tried...
Forum: Trash 04-19-2007, 20:09
Replies: 560
Views: 278,215
Posted By Banyon
Re: FakeClients

upon further inspection, I seem to be missing the gameinfo.txt (is that possible since everything but fakeclients works?).

Where is it supposed to go and what does it need to say for CS Source...
Forum: Trash 04-19-2007, 19:50
Replies: 560
Views: 278,215
Posted By Banyon
Re: FakeClients

See, I'm having the same issue. My metaplugs.ini file looks like this

addons/fakeclients_mm/bin/fakeclients_mm
addons/zombiemod/bin/zombie_mm
addons/goremod/bin/goremod_mm

everything else...
Forum: Trash 04-19-2007, 11:38
Replies: 560
Views: 278,215
Posted By Banyon
Re: FakeClients

That is my metaplugins.ini file.... thats how they did it when they set it up.

Why? No clue.... but those first few lines seem to make no difference. Zombie mod runs fine... even if I remove...
Forum: Trash 04-18-2007, 15:10
Replies: 560
Views: 278,215
Posted By Banyon
Re: FakeClients

Hi. Having a bit of a problem getting FakeClients running.

I've never admined a Source server like this before, but I think everything is in the right spot.

Running Zombie mod, mani, meta, and...
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