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Posts Made By:
lunarwolfx
Forum:
Scripting Help
02-16-2007, 00:22
Replies:
6
The Specialists: Weapon Event? Anyone?
Views:
1,590
Posted By
lunarwolfx
Re: The Specialists: Weapon Event? Anyone?
There's event for slot change so that the speed changes when the player gains or loses weapons. I think it's called tslot or something like that.
Forum:
Scripting Help
02-15-2007, 23:16
Replies:
6
The Specialists: Weapon Event? Anyone?
Views:
1,590
Posted By
lunarwolfx
Re: The Specialists: Weapon Event? Anyone?
It's pretty far back, but I think I did it by checking the slot change. For picking up the weapon, check only when the slot decreases
Forum:
Approved Plugins
02-15-2007, 16:43
Replies:
21
Plugin Autoloader v1.0
Views:
23,082
Posted By
lunarwolfx
Re: Plugin Autoloader v1.0
I think you mean gungame.amxx not gungame.sma.
Forum:
Scripting Help
02-14-2007, 18:34
Replies:
9
index out of bounds
Views:
2,336
Posted By
lunarwolfx
Re: index out of bounds
which one is like 1336?
Forum:
Scripting Help
02-14-2007, 16:36
Replies:
27
C++ Gaben test [Done]
Views:
5,412
Posted By
lunarwolfx
Re: C++ help
well it's working correctly, it's just that the console shutdowns whenever the program ends.
I forgot what you have to add at the end of the function to make it ask you to press a key to continue,...
Forum:
Off-Topic
02-10-2007, 23:01
Replies:
51
RIP Anna Nicole Smith
Views:
7,897
Posted By
lunarwolfx
Re: RIP Anna Nicole Smith
5 minutes is a freaken long time to be thinking "omg", or "what should I do?", or "wake up". Did they just keep shaking her for 5 minutes trying to wake her up?
Forum:
Off-Topic
02-09-2007, 01:12
Replies:
147
WE ATTACK AT DAWN
Views:
22,599
Posted By
lunarwolfx
Re: WE ATTACK AT DAWN
My shirt does not say I love TSRP, I swear!! I was holding it for a friend!!!!!
Forum:
Scripting Help
02-08-2007, 17:32
Replies:
8
client_authorized triggers twice?
Views:
2,291
Posted By
lunarwolfx
Re: client_authorized triggers twice?
my only guess is that your server has sv_downloadurl enabled so the user connects once and the server checks for files, then forces the user to reconnect. At least, that's what I think happens, I...
Forum:
Unapproved/Old Plugins
02-08-2007, 16:51
Replies:
77
Military Rank Mod
Views:
27,285
Posted By
lunarwolfx
Re: Military Rank Mod
@Da_sk8rboy: I'm not discussing the matter with you, I'm telling you that you were lying, and if you're truly done, you'd stop mocking my opinion.
retyping still counts as copying.
Forum:
Unapproved/Old Plugins
02-08-2007, 02:02
Replies:
77
Military Rank Mod
Views:
27,285
Posted By
lunarwolfx
Re: Military Rank Mod
I understand "Oh! Yeah! I feel all tingly inside because i just got a rank higher that has no advantages for me!"
I understand ether way, exactly what you just said can be put on you vice versa.
...
Forum:
Off-Topic
02-08-2007, 01:55
Replies:
16
Need "Pro" Modeller
Views:
3,279
Posted By
lunarwolfx
Re: Need "Pro" Modeller
well you don't need a "pro" modeller to do that... A "pro" modeller wouldn't waste their time on doing something like that because they would rather be using their "pro"fession to be making money.
...
Forum:
Scripting Help
02-08-2007, 00:15
Replies:
6
Last Seen Player
Views:
1,624
Posted By
lunarwolfx
Re: Last Seen Player
It'll just take whatever player is looped last in the view cone.
Forum:
Unapproved/Old Plugins
02-08-2007, 00:11
Replies:
77
Military Rank Mod
Views:
27,285
Posted By
lunarwolfx
Re: Military Rank Mod
but I think the plugin author isn't trying to alter the gameplay at all. It's designed for a reference to your number of kills, not designed to reward you with prizes.
Forum:
Unapproved/Old Plugins
02-08-2007, 00:09
Replies:
77
Military Rank Mod
Views:
27,285
Posted By
lunarwolfx
Re: Military Rank Mod
but still feels rewarding though, which is the point I'm trying to make, not saying I disagree with you.
Forum:
Unapproved/Old Plugins
02-08-2007, 00:06
Replies:
77
Military Rank Mod
Views:
27,285
Posted By
lunarwolfx
Re: Military Rank Mod
^in either case it doesn't matter.
Forum:
Unapproved/Old Plugins
02-08-2007, 00:03
Replies:
77
Military Rank Mod
Views:
27,285
Posted By
lunarwolfx
Re: Military Rank Mod
I don't see how this has to do with my argument
a "real point" is debatable, because this clearly has a point, and it definently exists so it is real. Just because you don't get anything out...
Forum:
Unapproved/Old Plugins
02-07-2007, 23:48
Replies:
77
Military Rank Mod
Views:
27,285
Posted By
lunarwolfx
Re: Military Rank Mod
you answered your own question. It's about feeling cool.
Forum:
Unapproved/Old Plugins
02-07-2007, 23:41
Replies:
77
Military Rank Mod
Views:
27,285
Posted By
lunarwolfx
Re: Military Rank Mod
imo, this actually increases competitiveness in cs without changing the gameplay. It's very rewarding knowing that you are of a high rank, but rather then go by kill count, go by ratio of...
Forum:
Scripting Help
02-04-2007, 20:31
Replies:
9
Setting Angles and Origins.
Views:
3,041
Posted By
lunarwolfx
Re: Setting Angles and Origins.
well I'm still not sure what you're trying to do, but if you want the sentries to form a circle around the player, then this might help
Basically focus on npc_circle.
#include <amxmodx>...
Forum:
Scripting Help
02-04-2007, 19:24
Replies:
9
Setting Angles and Origins.
Views:
3,041
Posted By
lunarwolfx
Re: Setting Angles and Origins.
Well that totally complicates things even more.
If that's the case, you'll have to hook FM_Think, and flag when the sentries need to form a circle, and work the math to have them rotate around the...
Forum:
Scripting Help
02-04-2007, 18:44
Replies:
9
Setting Angles and Origins.
Views:
3,041
Posted By
lunarwolfx
Re: Setting Angles and Origins.
okay you say it stays in the same place, yet you say it spins around the player until the players death. So are the monsters stuck in the same place they're spawned, or do they follow and circle the...
Forum:
Scripting Help
02-04-2007, 14:05
Replies:
9
Setting Angles and Origins.
Views:
3,041
Posted By
lunarwolfx
Re: Setting Angles and Origins.
well, you might want to explain the radius of the circle, and then how many ents you want to circle around the player.
Does it need to follow the player?
and does it need be circling the player?
Forum:
Scripting Help
01-31-2007, 23:39
Replies:
6
Finding Entities in a Sphere?
Views:
2,199
Posted By
lunarwolfx
Re: Finding Entities in a Sphere?
I'm not too sure, but I think the origin is supposed to be a float, and add the while loop back, I'm pretty sure that part was correct.
Forum:
Off-Topic
01-31-2007, 21:14
Replies:
80
Mac vs. Vista
Views:
10,307
Posted By
lunarwolfx
Re: Mac vs. Vista
on the bright side, my pc can finally be a mac once I upgrade to vista.
Forum:
Scripting Help
01-31-2007, 20:54
Replies:
10
Snapshot
Views:
2,749
Posted By
lunarwolfx
Re: Snapshot
oh, in that case, you have every right to say I don't know what I'm talking about.
Showing results 1 to 25 of 77
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