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Posts Made By:
stigma
Forum:
General
03-01-2021, 16:57
Replies:
4
[CSGO SERVER] metamod failed to load?
Views:
9,604
Posted By
stigma
Re: [CSGO SERVER] metamod failed to load?
THIS! I've been searching for an eternity, as metamod would just not load for me! I've already installed lib32gcc1, as that's required for steamcmd. But I did not have lib32stdc++6 installed. After...
Forum:
Scripting Help
10-30-2013, 16:06
Replies:
6
Better save system than nvault
Views:
1,541
Posted By
stigma
Re: Better save system than nvault
I wouldn't be a problem for MySQL do handle such a small amount of records for sure, unless you have wooden server.
...and make sure to use threaded queries.
Forum:
Scripting Help
10-24-2013, 16:19
Replies:
0
[SOLVED] HUD Creator - Requests?
Views:
1,400
Posted By
stigma
[SOLVED] HUD Creator - Requests?
Hi there!
Correct me if I'm wrong, but wasn't there a program which worked as a tool for coloring/positioning hud messages. I'm not talking about EKS' Hudmessage placer plugin, but a stand-alone...
Forum:
Scripting Help
06-12-2009, 17:50
Replies:
2
register new round
Views:
954
Posted By
stigma
Re: register new round
And youre right, the function was okay, it was the function which was setting isUserInvis = true, that was the problem :)
So again sorry for unneccesary post
Forum:
Scripting Help
06-12-2009, 17:16
Replies:
2
register new round
Views:
954
Posted By
stigma
register new round
NVM - Found out, sorry for post..
Forum:
Scripting Help
06-12-2009, 13:35
Replies:
5
register_event damage
Views:
3,568
Posted By
stigma
Re: register_event damage
Okay thanks for the response, but as i dont know anything about that ham module, i dident ought to try. But i found out the with the damage event.
Forum:
Scripting Help
06-12-2009, 07:27
Replies:
5
register_event damage
Views:
3,568
Posted By
stigma
register_event damage
Hello.
How should i catch the "Damage" event? i'vre tryed using read_data(1) attempting to get the damage done, but without a result.
Edit
NVM, i found out that it is read_data(2) that i...
Forum:
Scripting Help
06-11-2009, 19:28
Replies:
2
passing id through set_task
Views:
1,361
Posted By
stigma
Re: passing id through set_task
looping :)
ooh i just thought that a 0 would pass the id :/
Thanks for the prompt answer
Forum:
Scripting Help
06-11-2009, 19:21
Replies:
2
passing id through set_task
Views:
1,361
Posted By
stigma
passing id through set_task
#include <amxmodx>
#include <amxmisc>
#include <fun>
new energy[33];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
return PLUGIN_CONTINUE
Forum:
Scripting Help
02-14-2007, 10:57
Replies:
8
Need Help whit mod!! Plzz Help!!
Views:
2,242
Posted By
stigma
Re: Need Help whit mod!! Plzz Help!!
You cant extra shop items in the shopmeu.. But you can make your own menu, where your own item..
How about reading som tutorials, or see some other threads... Theres alot of them.
Forum:
Scripting Help
02-14-2007, 10:55
Replies:
2
I need Help whit a mod where are weapons and armors
Views:
1,358
Posted By
stigma
Re: I need Help whit a mod where are weapons and armors
Exelz i've already showd you one of the ways you could set the maxhp & maxap
Forum:
Scripting Help
02-13-2007, 18:11
Replies:
8
Need Help whit mod!! Plzz Help!!
Views:
2,242
Posted By
stigma
Re: Need Help whit mod!! Plzz Help!!
It is not showing 1000 ap.
But the ap is still set to 1000, so if your ap goes below 0, it will just start from the beginning until your out of ap
Forum:
Scripting Help
02-13-2007, 18:09
Replies:
1
Can someone make a good tut?
Views:
839
Posted By
stigma
Re: Can someone make a good tut?
There already is...
Try to search on the forum before you start asking..
http://forums.alliedmods.net/showthread.php?t=12518
Forum:
Scripting Help
02-13-2007, 13:46
Replies:
3
Importing radio sounds
Views:
1,276
Posted By
stigma
Re: Importing radio sounds
Lol no.. There is a way so you can call'em.
But i dont know what all the files are called. So i want to see a list of all the sounds..
What i know is, that you can use them by: "spk...
Forum:
Scripting Help
02-13-2007, 13:32
Replies:
3
Importing radio sounds
Views:
1,276
Posted By
stigma
Importing radio sounds
I was wondering, since steam was released, the radio sound isen't in the sound/radio directory anymore.
What should i do if i f.e want to use the "Enemy down!" sound?
Forum:
Scripting Help
02-13-2007, 12:17
Replies:
8
Need Help whit mod!! Plzz Help!!
Views:
2,242
Posted By
stigma
Re: Need Help whit mod!! Plzz Help!!
You could do like this:
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("HLTV","give_hp","a")
register_cvar("sv_maxhp","125",ADMIN_KICK)
...
Forum:
Scripting Help
02-13-2007, 08:44
Replies:
8
Need Help whit mod!! Plzz Help!!
Views:
2,242
Posted By
stigma
Re: Need Help whit mod
Make some variable called, maxHP & maxAp, where you describe the max armor and hp, and on every roundstart you just check
Code:
if (player_hp < 100) if (player_armor < 100)
Forum:
Scripting Help
02-13-2007, 08:32
Replies:
4
Glow plugin
Views:
1,760
Posted By
stigma
Re: Glow plugin
Aah okay.. Yhen you could might look for diablo mod, if that still exsists ^^
http://forums.alliedmods.net/showthread.php?p=173021 - (The Stalkers Ring)
But the function your going to use is:
...
Forum:
Scripting Help
02-12-2007, 23:52
Replies:
18
give_item
Views:
3,742
Posted By
stigma
Re: give_item
Okay.. Thanks alot!
Forum:
Scripting Help
02-12-2007, 23:18
Replies:
18
give_item
Views:
3,742
Posted By
stigma
Re: give_item
Okay thanks alot.. But isent it necessary to use the {} when you make the if's?
And what was it the lastDeathMsg, was doing?
Forum:
Scripting Help
02-12-2007, 22:21
Replies:
18
give_item
Views:
3,742
Posted By
stigma
Re: give_item
Sorry for double posting, but if i edit in a post where there is some code it just fucks up..
But what i dont understand is the part with the lastDeathMsg[victim]
Forum:
Scripting Help
02-12-2007, 22:19
Replies:
18
give_item
Views:
3,742
Posted By
stigma
Re: give_item
#include <amxmodx>
#include <fun>
#define PLUGIN "New Plugin"
#define VERSION "1.0"
#define AUTHOR "Author"
new time = get_gametime();
public plugin_init() {
...
Forum:
Scripting Help
02-12-2007, 21:05
Replies:
18
give_item
Views:
3,742
Posted By
stigma
Re: give_item
Okay.. you mean then my give_item should be in the "if"?
And how do i get that last death message..?
Edit:
Avalanche, i've tryed to put into a variable, but that ave me the same error too.
Forum:
Scripting Help
02-12-2007, 20:56
Replies:
18
give_item
Views:
3,742
Posted By
stigma
Re: give_item
#include <amxmodx>
#include <fun>
#define PLUGIN "New Plugin"
#define VERSION "1.0"
#define AUTHOR "Author"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR) ...
Forum:
Scripting Help
02-12-2007, 20:55
Replies:
18
give_item
Views:
3,742
Posted By
stigma
Re: give_item
Okay.. I did the same as you.. But it's repeating it self 10 times or something, i just get loads of nades, when i kill an enemy...
Showing results 1 to 25 of 156
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